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author | Denis Kasak | 2009-06-28 16:28:16 +0000 |
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committer | Denis Kasak | 2009-06-28 16:28:16 +0000 |
commit | 6a78781889a9803ae06f2818c2809f2625baefb8 (patch) | |
tree | f050c6533978cdc61812f115222f03ae37d01a0a /engines/draci/game.cpp | |
parent | f61b2d289d0e6ec960e20ac5b59a0fe7dfe8740e (diff) | |
download | scummvm-rg350-6a78781889a9803ae06f2818c2809f2625baefb8.tar.gz scummvm-rg350-6a78781889a9803ae06f2818c2809f2625baefb8.tar.bz2 scummvm-rg350-6a78781889a9803ae06f2818c2809f2625baefb8.zip |
Added an offset parameter to Script::run() so we can specify where to start the GPL program execution. Also, the init script for the dragon object is now run inside Game::Game().
svn-id: r41928
Diffstat (limited to 'engines/draci/game.cpp')
-rw-r--r-- | engines/draci/game.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp index 9b8a2855ef..76dee965f1 100644 --- a/engines/draci/game.cpp +++ b/engines/draci/game.cpp @@ -123,6 +123,7 @@ Game::Game(DraciEngine *vm) : _vm(vm) { // assert(curOffset == _info->_numDialogBlocks); loadObject(0, &_heroObj); + _vm->_script->run(_heroObj._program, _heroObj._init); } void Game::loadObject(uint16 objNum, GameObject *obj) { |