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author | Robert Špalek | 2009-10-22 07:34:43 +0000 |
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committer | Robert Špalek | 2009-10-22 07:34:43 +0000 |
commit | 819449d09907f97c09048268eb52e54b9d9b33c0 (patch) | |
tree | 2771cbcd5dbab1d93be7e33b4fd4520ae24613bf /engines/draci/game.cpp | |
parent | 93517e7649da286cd5b86efb3ee2e5cf7e7be436 (diff) | |
download | scummvm-rg350-819449d09907f97c09048268eb52e54b9d9b33c0.tar.gz scummvm-rg350-819449d09907f97c09048268eb52e54b9d9b33c0.tar.bz2 scummvm-rg350-819449d09907f97c09048268eb52e54b9d9b33c0.zip |
Implemented GPL2 commands for music.
Debugged everything.
svn-id: r45330
Diffstat (limited to 'engines/draci/game.cpp')
-rw-r--r-- | engines/draci/game.cpp | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp index 773f97ce64..da94c261d3 100644 --- a/engines/draci/game.cpp +++ b/engines/draci/game.cpp @@ -1009,7 +1009,8 @@ void Game::loadRoom(int roomNum) { roomReader.readUint16LE(); // Program length, not used roomReader.readUint32LE(); // Pointer to room title, not used - _currentRoom._music = roomReader.readByte(); + // Music will be played by the GPL2 command startMusic when needed. + setMusicTrack(roomReader.readByte()); int mapID = roomReader.readByte() - 1; loadWalkingMap(mapID); @@ -1044,7 +1045,7 @@ void Game::loadRoom(int roomNum) { _currentRoom._escRoom = roomReader.readByte() - 1; _currentRoom._numGates = roomReader.readByte(); - debugC(4, kDraciLogicDebugLevel, "Music: %d", _currentRoom._music); + debugC(4, kDraciLogicDebugLevel, "Music: %d", getMusicTrack()); debugC(4, kDraciLogicDebugLevel, "Map: %d", mapID); debugC(4, kDraciLogicDebugLevel, "Palette: %d", _currentRoom._palette); debugC(4, kDraciLogicDebugLevel, "Overlays: %d", _currentRoom._numOverlays); @@ -1123,12 +1124,6 @@ void Game::loadRoom(int roomNum) { Animation *map = _vm->_anims->addAnimation(kWalkingMapOverlay, 255, false); map->addFrame(ov, NULL); - - if (_currentRoom._music) { - _vm->_music->playSMF(_currentRoom._music, true); - } else { - _vm->_music->stop(); - } } int Game::loadAnimation(uint animNum, uint z) { @@ -1430,6 +1425,14 @@ double Game::getPersStep() const { return _currentRoom._persStep; } +int Game::getMusicTrack() const { + return _currentRoom._music; +} + +void Game::setMusicTrack(int num) { + _currentRoom._music = num; +} + int Game::getRoomNum() const { return _currentRoom._roomNum; } |