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author | Robert Špalek | 2009-11-08 21:26:04 +0000 |
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committer | Robert Špalek | 2009-11-08 21:26:04 +0000 |
commit | abbb3dccd7fa909d1746b00a88eb55494514334f (patch) | |
tree | 09a8369306bf9ad3e8a0079fd94a74634579543b /engines/draci/game.cpp | |
parent | d5bff15b228d229336b0822cd5b7d6b99213db92 (diff) | |
download | scummvm-rg350-abbb3dccd7fa909d1746b00a88eb55494514334f.tar.gz scummvm-rg350-abbb3dccd7fa909d1746b00a88eb55494514334f.tar.bz2 scummvm-rg350-abbb3dccd7fa909d1746b00a88eb55494514334f.zip |
Items put into inventory are placed correctly.
Also, named correctly GPL2 parameter types.
This fixes all FIXMEs
svn-id: r45762
Diffstat (limited to 'engines/draci/game.cpp')
-rw-r--r-- | engines/draci/game.cpp | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp index aa7964fb3b..efa7d8bf86 100644 --- a/engines/draci/game.cpp +++ b/engines/draci/game.cpp @@ -332,9 +332,14 @@ void Game::handleInventoryLoop() { // Otherwise, if we are holding an item, try to place it inside the // inventory } else if (_currentItem != kNoItem) { - // FIXME: This should place the item in the nearest inventory slot, - // not the first one available - putItem(_currentItem, 0); + const int column = scummvm_lround( + (_vm->_mouse->getPosX() - kInventoryX + kInventoryItemWidth / 2.) / + kInventoryItemWidth) - 1; + const int line = scummvm_lround( + (_vm->_mouse->getPosY() - kInventoryY + kInventoryItemHeight / 2.) / + kInventoryItemHeight) - 1; + const int index = line * kInventoryColumns + column; + putItem(_currentItem, index); // Remove it from our hands _currentItem = kNoItem; |