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authorDenis Kasak2009-07-04 18:35:08 +0000
committerDenis Kasak2009-07-04 18:35:08 +0000
commitb96b4344468f1ba4214574bc1854e47f62501e76 (patch)
tree6ea1898f6d30809878f085323a7fbfdd2a66c7fc /engines/draci/game.cpp
parenta06509f3c255b89c322975fcfcc620735789122b (diff)
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* Added Game::init() and moved some functionality from Game::Game to it (loading objects, changing rooms)
* Made Game::load*(), Game::getObject() and Game::changeRoom() methods public * Stopped specifying Z coordinate when creating some Sprites (which I forgot in my previous commit) svn-id: r42101
Diffstat (limited to 'engines/draci/game.cpp')
-rw-r--r--engines/draci/game.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index 05cc0e6636..be29cf9fda 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -131,7 +131,9 @@ Game::Game(DraciEngine *vm) : _vm(vm) {
assert(numPersons == _info->_numPersons);
assert(numVariables == _info->_numVariables);
assert(numObjects == _info->_numObjects);
+}
+void Game::init() {
loadObject(0);
_vm->_script->run(getObject(0)->_program, getObject(0)->_init);
@@ -202,7 +204,7 @@ int Game::loadAnimation(uint animNum) {
BAFile *spriteFile = _vm->_spritesArchive->getFile(spriteNum);
- Sprite *sp = new Sprite(spriteFile->_data, spriteFile->_length, x, y, 1, true);
+ Sprite *sp = new Sprite(spriteFile->_data, spriteFile->_length, x, y, true);
if (mirror)
sp->setMirrorOn();
@@ -275,7 +277,7 @@ void Game::loadOverlays() {
z = overlayReader.readByte();
overlayFile = _vm->_overlaysArchive->getFile(num);
- Sprite *sp = new Sprite(overlayFile->_data, overlayFile->_length, x, y, z, true);
+ Sprite *sp = new Sprite(overlayFile->_data, overlayFile->_length, x, y, true);
_vm->_anims->addOverlay(sp, z);
}