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author | Robert Špalek | 2009-10-12 00:32:51 +0000 |
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committer | Robert Špalek | 2009-10-12 00:32:51 +0000 |
commit | b99e69f4d9a4ec864d5b6f26787d1841e4bdc56d (patch) | |
tree | 9d82cc5017d54846ff84f2d8867c73c3b88031b7 /engines/draci/game.cpp | |
parent | 3ef5145b41852ce39494e353ee7c95600d49093e (diff) | |
download | scummvm-rg350-b99e69f4d9a4ec864d5b6f26787d1841e4bdc56d.tar.gz scummvm-rg350-b99e69f4d9a4ec864d5b6f26787d1841e4bdc56d.tar.bz2 scummvm-rg350-b99e69f4d9a4ec864d5b6f26787d1841e4bdc56d.zip |
Fix indexing of the dragon's animations.
After inspection, I assert that it isn't true that the _anim array needs to
be sorted. In fact, sorting ruins the ordering of the dragon's animations,
which corresponds to enum Movement.
After fixing this, let the dragon have a rest instead of constantly walking
down.
svn-id: r44962
Diffstat (limited to 'engines/draci/game.cpp')
-rw-r--r-- | engines/draci/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp index 97a9f6b5bc..c335773de3 100644 --- a/engines/draci/game.cpp +++ b/engines/draci/game.cpp @@ -958,7 +958,7 @@ void Game::walkHero(int x, int y) { // Fetch dragon's animation ID // FIXME: Need to add proper walking (this only warps the dragon to position) - int animID = dragon->_anim[0]; + int animID = dragon->_anim[kStopRight]; Animation *anim = _vm->_anims->getAnimation(animID); positionAnimAsHero(anim); |