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authorRobert Špalek2009-10-30 01:56:52 +0000
committerRobert Špalek2009-10-30 01:56:52 +0000
commitd662c4aa20342e74ed5d82a14e3fc8e62a45ca8c (patch)
treef75bfb0465e398fac23955f526207ee9b50fec13 /engines/draci/game.cpp
parentc778efaca5b9d20f73e9d12cc8404d8948f8e522 (diff)
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Remove the last 2 default parameter values.
They usually just add unnecessary confusion and this is definitely such an example. Removal will clarify the code. svn-id: r45512
Diffstat (limited to 'engines/draci/game.cpp')
-rw-r--r--engines/draci/game.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index 6d3700cde2..b6d8e08486 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -211,7 +211,7 @@ void Game::init() {
_dialogueAnims[i]->setRelative(1,
kScreenHeight - (i + 1) * _vm->_smallFont->getFontHeight());
- Text *text = reinterpret_cast<Text *>(_dialogueAnims[i]->getFrame());
+ Text *text = reinterpret_cast<Text *>(_dialogueAnims[i]->getCurrentFrame());
text->setText("");
}
@@ -266,7 +266,7 @@ void Game::loop() {
if (_loopStatus == kStatusDialogue && _loopSubstatus == kSubstatusOrdinary) {
Text *text;
for (int i = 0; i < kDialogueLines; ++i) {
- text = reinterpret_cast<Text *>(_dialogueAnims[i]->getFrame());
+ text = reinterpret_cast<Text *>(_dialogueAnims[i]->getCurrentFrame());
if (_animUnderCursor == _dialogueAnims[i]->getID()) {
text->setColour(kLineActiveColour);
@@ -285,7 +285,7 @@ void Game::loop() {
if (_vm->_mouse->isCursorOn()) {
// Fetch the dedicated objects' title animation / current frame
Animation *titleAnim = _vm->_anims->getAnimation(kTitleText);
- Text *title = reinterpret_cast<Text *>(titleAnim->getFrame());
+ Text *title = reinterpret_cast<Text *>(titleAnim->getCurrentFrame());
updateCursor();
updateTitle();
@@ -581,7 +581,7 @@ void Game::updateTitle() {
// Fetch the dedicated objects' title animation / current frame
Animation *titleAnim = _vm->_anims->getAnimation(kTitleText);
- Text *title = reinterpret_cast<Text *>(titleAnim->getFrame());
+ Text *title = reinterpret_cast<Text *>(titleAnim->getCurrentFrame());
// Mark dirty rectangle to delete the previous text
titleAnim->markDirtyRect(surface);
@@ -672,7 +672,7 @@ void Game::putItem(int itemID, int position) {
Sprite *sp = new Sprite(img->_data, img->_length, 0, 0, true);
anim->addFrame(sp, NULL);
}
- Drawable *frame = anim->getFrame();
+ Drawable *frame = anim->getCurrentFrame();
const int x = kInventoryX +
(column * kInventoryItemWidth) -
@@ -810,7 +810,7 @@ int Game::dialogueDraw() {
debugC(3, kDraciLogicDebugLevel, "Testing dialogue block %d", i);
if (_vm->_script->testExpression(blockTest, 1)) {
anim = _dialogueAnims[_dialogueLinesNum];
- dialogueLine = reinterpret_cast<Text *>(anim->getFrame());
+ dialogueLine = reinterpret_cast<Text *>(anim->getCurrentFrame());
dialogueLine->setText(_dialogueBlocks[i]._title);
dialogueLine->setColour(kLineInactiveColour);
@@ -823,7 +823,7 @@ int Game::dialogueDraw() {
for (i = _dialogueLinesNum; i < kDialogueLines; ++i) {
_lines[i] = -1;
anim = _dialogueAnims[i];
- dialogueLine = reinterpret_cast<Text *>(anim->getFrame());
+ dialogueLine = reinterpret_cast<Text *>(anim->getCurrentFrame());
dialogueLine->setText("");
}
@@ -853,7 +853,7 @@ int Game::dialogueDraw() {
}
for (i = 0; i < kDialogueLines; ++i) {
- dialogueLine = reinterpret_cast<Text *>(_dialogueAnims[i]->getFrame());
+ dialogueLine = reinterpret_cast<Text *>(_dialogueAnims[i]->getCurrentFrame());
_dialogueAnims[i]->markDirtyRect(_vm->_screen->getSurface());
dialogueLine->setText("");
}
@@ -1421,7 +1421,7 @@ void Game::positionAnimAsHero(Animation *anim) {
anim->setZ(_hero.y + 1);
// Fetch current frame
- Drawable *frame = anim->getFrame();
+ Drawable *frame = anim->getCurrentFrame();
// Fetch base dimensions of the frame
uint height = frame->getHeight();