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author | Robert Špalek | 2009-10-04 09:13:15 +0000 |
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committer | Robert Špalek | 2009-10-04 09:13:15 +0000 |
commit | 1ed6a2668be5462694c81369cc5abb89e199e2dc (patch) | |
tree | f50763a5eb00d6aebbd92d110a463267690bdcd7 /engines/draci/game.h | |
parent | 06f5393ed41a4c003d7c46f6a37637c8f9a4dc1e (diff) | |
download | scummvm-rg350-1ed6a2668be5462694c81369cc5abb89e199e2dc.tar.gz scummvm-rg350-1ed6a2668be5462694c81369cc5abb89e199e2dc.tar.bz2 scummvm-rg350-1ed6a2668be5462694c81369cc5abb89e199e2dc.zip |
Load inventory items properly after loading the game.
This solution is quite hacky, but so is the rest of the code, before a
future refactoring done one day.
svn-id: r44588
Diffstat (limited to 'engines/draci/game.h')
-rw-r--r-- | engines/draci/game.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/draci/game.h b/engines/draci/game.h index 3687c3d2de..6a982c80fd 100644 --- a/engines/draci/game.h +++ b/engines/draci/game.h @@ -316,6 +316,7 @@ public: void inventoryInit(); void inventoryDraw(); void inventoryDone(); + void inventoryReload(); void dialogueMenu(int dialogueID); int dialogueDraw(); |