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author | Denis Kasak | 2009-07-20 17:25:57 +0000 |
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committer | Denis Kasak | 2009-07-20 17:25:57 +0000 |
commit | a2a71cb8fbdbf1426d73c6f09f315abf04cfcbb9 (patch) | |
tree | 9775895526760b51efd16912422aacb122859368 /engines/draci/game.h | |
parent | 18301b6f78fd6d7eb77b5055129b71d2b8dce270 (diff) | |
download | scummvm-rg350-a2a71cb8fbdbf1426d73c6f09f315abf04cfcbb9.tar.gz scummvm-rg350-a2a71cb8fbdbf1426d73c6f09f315abf04cfcbb9.tar.bz2 scummvm-rg350-a2a71cb8fbdbf1426d73c6f09f315abf04cfcbb9.zip |
* Added scaling support
* Made the dragon scale when it is in different parts of the room
* Added getters for relative coordinates (Animation::getRelativeX() and Animation::getRelativeY())
* Commented Game::loop() and Sprite::draw*() methods in more detail
svn-id: r42627
Diffstat (limited to 'engines/draci/game.h')
-rw-r--r-- | engines/draci/game.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/draci/game.h b/engines/draci/game.h index 0c3dddae20..511ce95e85 100644 --- a/engines/draci/game.h +++ b/engines/draci/game.h @@ -134,6 +134,9 @@ struct Room { class Game { + // HACK: Remove this before committing; if anyone sees this, remind me :D + friend class Animation; + public: Game(DraciEngine *vm); |