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authorRobert Špalek2009-11-02 05:37:17 +0000
committerRobert Špalek2009-11-02 05:37:17 +0000
commitab3eb81dfb3839fcae13edb83fc85a5759106b1c (patch)
tree328a2bdf132dd9a7a7e9f39210ac8436ddb3156a /engines/draci/game.h
parent6de74446ab75fb19b62ab5fc6ef492d7b05e1f15 (diff)
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Little clean-up after the refactoring.
svn-id: r45609
Diffstat (limited to 'engines/draci/game.h')
-rw-r--r--engines/draci/game.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/engines/draci/game.h b/engines/draci/game.h
index fb244ce06a..22f0bdf67f 100644
--- a/engines/draci/game.h
+++ b/engines/draci/game.h
@@ -280,9 +280,6 @@ public:
void setSpeechTiming(uint tick, uint duration);
void shiftSpeechAndFadeTick(int delta);
- void updateTitle(int x, int y);
- void updateCursor();
-
void inventoryInit();
void inventoryDraw();
void inventoryDone();
@@ -322,9 +319,11 @@ public:
private:
void updateOrdinaryCursor();
void updateInventoryCursor();
- void handleOrdinaryLoop();
+ void handleOrdinaryLoop(int x, int y);
void handleInventoryLoop();
void handleDialogueLoop();
+ void updateTitle(int x, int y);
+ void updateCursor();
void advanceAnimationsAndTestLoopExit();
bool enterNewRoom(); // Returns false if another room change has been triggered and therefore loop() shouldn't be called yet.