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author | Robert Špalek | 2009-10-04 03:50:10 +0000 |
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committer | Robert Špalek | 2009-10-04 03:50:10 +0000 |
commit | b6d7da6927d7fa3bfb0fd8a48330c6d876e61d53 (patch) | |
tree | 2c6f6be938e9c992e3ea65195c6b69900eeaf373 /engines/draci/saveload.cpp | |
parent | b8e02a03c1d0f1a8224a091b910c8210e6486c53 (diff) | |
download | scummvm-rg350-b6d7da6927d7fa3bfb0fd8a48330c6d876e61d53.tar.gz scummvm-rg350-b6d7da6927d7fa3bfb0fd8a48330c6d876e61d53.tar.bz2 scummvm-rg350-b6d7da6927d7fa3bfb0fd8a48330c6d876e61d53.zip |
Implement all boilerplate concerning Global Main Menu.
All currently defined featues will be supported. I have implemented
everything boilerplatish, except for the actual game saving/loading (which
will come in the next commit), getting volumes from the configuration
(because we don't play sounds yet), and changing subtitles.
svn-id: r44583
Diffstat (limited to 'engines/draci/saveload.cpp')
-rw-r--r-- | engines/draci/saveload.cpp | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/engines/draci/saveload.cpp b/engines/draci/saveload.cpp new file mode 100644 index 0000000000..bd2f247dd4 --- /dev/null +++ b/engines/draci/saveload.cpp @@ -0,0 +1,155 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/engines/cruise/saveload.cpp $ + * $Id: saveload.cpp 42047 2009-07-03 06:19:20Z dreammaster $ + * + */ + +#include <time.h> // for extended infos + +#include "draci/draci.h" +#include "draci/saveload.h" + +#include "common/serializer.h" +#include "common/savefile.h" +#include "common/system.h" + +#include "graphics/scaler.h" +#include "graphics/thumbnail.h" + +namespace Draci { + +static const char *draciIdentString = "DRACI"; + +bool readSavegameHeader(Common::InSaveFile *in, DraciSavegameHeader &header) { + char saveIdentBuffer[6]; + header.thumbnail = NULL; + + // Validate the header Id + in->read(saveIdentBuffer, 6); + if (strcmp(saveIdentBuffer, draciIdentString)) + return false; + + header.version = in->readByte(); + if (header.version != DRACI_SAVEGAME_VERSION) + return false; + + // Read in the string + header.saveName.clear(); + char ch; + while ((ch = (char)in->readByte()) != '\0') header.saveName += ch; + + header.date = in->readUint32LE(); + header.time = in->readUint16LE(); + header.playtime = in->readUint32LE(); + + // Get the thumbnail + header.thumbnail = new Graphics::Surface(); + if (!Graphics::loadThumbnail(*in, *header.thumbnail)) { + delete header.thumbnail; + header.thumbnail = NULL; + return false; + } + + return true; +} + +void writeSavegameHeader(Common::OutSaveFile *out, const DraciSavegameHeader &header, const Graphics::Surface &thumb) { + // Write out a savegame header + out->write(draciIdentString, 6); + out->writeByte(DRACI_SAVEGAME_VERSION); + + // Write savegame name + out->write(header.saveName.c_str(), header.saveName.size() + 1); + + out->writeUint32BE(header.date); + out->writeUint16BE(header.time); + out->writeUint32BE(header.playtime); + + // Create a thumbnail and save it + Graphics::saveThumbnail(*out, thumb); +} + +static void DoSync(Common::Serializer &s) { +} + + +Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName, const DraciEngine &vm) { + const char *filename = vm.getSavegameFile(saveGameIdx); + Common::SaveFileManager *saveMan = g_system->getSavefileManager(); + Common::OutSaveFile *f = saveMan->openForSaving(filename); + if (f == NULL) + return Common::kNoGameDataFoundError; + + tm curTime; + vm._system->getTimeAndDate(curTime); + + // Save the savegame header + DraciSavegameHeader header; + header.saveName = saveName; + header.date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF); + header.time = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF); + header.playtime = vm._system->getMillis() / 1000 - vm._engineStartTime; + writeSavegameHeader(f, header, *vm._screen->getSurface()); + + if (f->err()) { + delete f; + saveMan->removeSavefile(filename); + return Common::kWritingFailed; + } else { + // Create the remainder of the savegame + Common::Serializer s(NULL, f); + DoSync(s); + + f->finalize(); + delete f; + return Common::kNoError; + } +} + +Common::Error loadSavegameData(int saveGameIdx, DraciEngine *vm) { + Common::String saveName; + + Common::SaveFileManager *saveMan = g_system->getSavefileManager(); + Common::InSaveFile *f = saveMan->openForLoading(vm->getSavegameFile(saveGameIdx)); + + if (f == NULL) { + return Common::kNoGameDataFoundError; + } + + // Skip over the savegame header + DraciSavegameHeader header; + readSavegameHeader(f, header); + if (header.thumbnail) delete header.thumbnail; + + // Synchronise the remaining data of the savegame + Common::Serializer s(f, NULL); + DoSync(s); + + delete f; + + // Post processing + vm->_engineStartTime = vm->_system->getMillis() / 1000 - header.playtime; + + return Common::kNoError; +} + +} // End of namespace Draci |