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authorRobert Špalek2009-10-04 03:50:10 +0000
committerRobert Špalek2009-10-04 03:50:10 +0000
commitb6d7da6927d7fa3bfb0fd8a48330c6d876e61d53 (patch)
tree2c6f6be938e9c992e3ea65195c6b69900eeaf373 /engines/draci/saveload.cpp
parentb8e02a03c1d0f1a8224a091b910c8210e6486c53 (diff)
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Implement all boilerplate concerning Global Main Menu.
All currently defined featues will be supported. I have implemented everything boilerplatish, except for the actual game saving/loading (which will come in the next commit), getting volumes from the configuration (because we don't play sounds yet), and changing subtitles. svn-id: r44583
Diffstat (limited to 'engines/draci/saveload.cpp')
-rw-r--r--engines/draci/saveload.cpp155
1 files changed, 155 insertions, 0 deletions
diff --git a/engines/draci/saveload.cpp b/engines/draci/saveload.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/engines/cruise/saveload.cpp $
+ * $Id: saveload.cpp 42047 2009-07-03 06:19:20Z dreammaster $
+ *
+ */
+
+#include <time.h> // for extended infos
+
+#include "draci/draci.h"
+#include "draci/saveload.h"
+
+#include "common/serializer.h"
+#include "common/savefile.h"
+#include "common/system.h"
+
+#include "graphics/scaler.h"
+#include "graphics/thumbnail.h"
+
+namespace Draci {
+
+static const char *draciIdentString = "DRACI";
+
+bool readSavegameHeader(Common::InSaveFile *in, DraciSavegameHeader &header) {
+ char saveIdentBuffer[6];
+ header.thumbnail = NULL;
+
+ // Validate the header Id
+ in->read(saveIdentBuffer, 6);
+ if (strcmp(saveIdentBuffer, draciIdentString))
+ return false;
+
+ header.version = in->readByte();
+ if (header.version != DRACI_SAVEGAME_VERSION)
+ return false;
+
+ // Read in the string
+ header.saveName.clear();
+ char ch;
+ while ((ch = (char)in->readByte()) != '\0') header.saveName += ch;
+
+ header.date = in->readUint32LE();
+ header.time = in->readUint16LE();
+ header.playtime = in->readUint32LE();
+
+ // Get the thumbnail
+ header.thumbnail = new Graphics::Surface();
+ if (!Graphics::loadThumbnail(*in, *header.thumbnail)) {
+ delete header.thumbnail;
+ header.thumbnail = NULL;
+ return false;
+ }
+
+ return true;
+}
+
+void writeSavegameHeader(Common::OutSaveFile *out, const DraciSavegameHeader &header, const Graphics::Surface &thumb) {
+ // Write out a savegame header
+ out->write(draciIdentString, 6);
+ out->writeByte(DRACI_SAVEGAME_VERSION);
+
+ // Write savegame name
+ out->write(header.saveName.c_str(), header.saveName.size() + 1);
+
+ out->writeUint32BE(header.date);
+ out->writeUint16BE(header.time);
+ out->writeUint32BE(header.playtime);
+
+ // Create a thumbnail and save it
+ Graphics::saveThumbnail(*out, thumb);
+}
+
+static void DoSync(Common::Serializer &s) {
+}
+
+
+Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName, const DraciEngine &vm) {
+ const char *filename = vm.getSavegameFile(saveGameIdx);
+ Common::SaveFileManager *saveMan = g_system->getSavefileManager();
+ Common::OutSaveFile *f = saveMan->openForSaving(filename);
+ if (f == NULL)
+ return Common::kNoGameDataFoundError;
+
+ tm curTime;
+ vm._system->getTimeAndDate(curTime);
+
+ // Save the savegame header
+ DraciSavegameHeader header;
+ header.saveName = saveName;
+ header.date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
+ header.time = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF);
+ header.playtime = vm._system->getMillis() / 1000 - vm._engineStartTime;
+ writeSavegameHeader(f, header, *vm._screen->getSurface());
+
+ if (f->err()) {
+ delete f;
+ saveMan->removeSavefile(filename);
+ return Common::kWritingFailed;
+ } else {
+ // Create the remainder of the savegame
+ Common::Serializer s(NULL, f);
+ DoSync(s);
+
+ f->finalize();
+ delete f;
+ return Common::kNoError;
+ }
+}
+
+Common::Error loadSavegameData(int saveGameIdx, DraciEngine *vm) {
+ Common::String saveName;
+
+ Common::SaveFileManager *saveMan = g_system->getSavefileManager();
+ Common::InSaveFile *f = saveMan->openForLoading(vm->getSavegameFile(saveGameIdx));
+
+ if (f == NULL) {
+ return Common::kNoGameDataFoundError;
+ }
+
+ // Skip over the savegame header
+ DraciSavegameHeader header;
+ readSavegameHeader(f, header);
+ if (header.thumbnail) delete header.thumbnail;
+
+ // Synchronise the remaining data of the savegame
+ Common::Serializer s(f, NULL);
+ DoSync(s);
+
+ delete f;
+
+ // Post processing
+ vm->_engineStartTime = vm->_system->getMillis() / 1000 - header.playtime;
+
+ return Common::kNoError;
+}
+
+} // End of namespace Draci