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authorRobert Špalek2009-10-04 03:50:10 +0000
committerRobert Špalek2009-10-04 03:50:10 +0000
commitb6d7da6927d7fa3bfb0fd8a48330c6d876e61d53 (patch)
tree2c6f6be938e9c992e3ea65195c6b69900eeaf373 /engines/draci/saveload.h
parentb8e02a03c1d0f1a8224a091b910c8210e6486c53 (diff)
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Implement all boilerplate concerning Global Main Menu.
All currently defined featues will be supported. I have implemented everything boilerplatish, except for the actual game saving/loading (which will come in the next commit), getting volumes from the configuration (because we don't play sounds yet), and changing subtitles. svn-id: r44583
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diff --git a/engines/draci/saveload.h b/engines/draci/saveload.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/engines/cruise/saveload.h $
+ * $Id: saveload.h 39981 2009-04-18 12:03:21Z dreammaster $
+ *
+ */
+
+#ifndef DRACI_SAVELOAD_H
+#define DRACI_SAVELOAD_H
+
+#include "common/savefile.h"
+#include "common/scummsys.h"
+#include "graphics/surface.h"
+
+namespace Draci {
+
+#define DRACI_SAVEGAME_VERSION 1
+
+struct DraciSavegameHeader {
+ uint8 version;
+ Common::String saveName;
+ uint32 date;
+ uint16 time;
+ uint32 playtime;
+ Graphics::Surface *thumbnail;
+};
+
+class DraciEngine;
+
+bool readSavegameHeader(Common::InSaveFile *in, DraciSavegameHeader &header);
+void writeSavegameHeader(Common::OutSaveFile *out, const DraciSavegameHeader &header, const Graphics::Surface &thumb);
+Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName, const DraciEngine &vm);
+Common::Error loadSavegameData(int saveGameIdx, DraciEngine *vm);
+
+} // End of namespace Draci
+
+#endif