diff options
author | Robert Špalek | 2009-11-08 06:30:10 +0000 |
---|---|---|
committer | Robert Špalek | 2009-11-08 06:30:10 +0000 |
commit | a4393d46b203c183d26f931e247f30d760b6ad0b (patch) | |
tree | 6a0782f19ab54ffad29e29533dfe2c6767f2384b /engines/draci/screen.cpp | |
parent | 5c8aa6ee91ed9342b991827d0a93bbc32f1bbb38 (diff) | |
download | scummvm-rg350-a4393d46b203c183d26f931e247f30d760b6ad0b.tar.gz scummvm-rg350-a4393d46b203c183d26f931e247f30d760b6ad0b.tar.bz2 scummvm-rg350-a4393d46b203c183d26f931e247f30d760b6ad0b.zip |
Do not immediately clear the path when it has just 1 vertex.
This fixes the previous bugfix, which causes that I could not re-run the same
program (e.g., by repeatedly clicking on the hollow tree) if the hero did not
move at least one pixel.
svn-id: r45747
Diffstat (limited to 'engines/draci/screen.cpp')
0 files changed, 0 insertions, 0 deletions