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authorDenis Kasak2009-06-27 15:00:14 +0000
committerDenis Kasak2009-06-27 15:00:14 +0000
commit2e30fae261307b47885ade487a43d418bfe15fa5 (patch)
tree68913b52376a0e9687c8c1b6089deedf62319b8a /engines/draci/script.cpp
parent746e2214ee6f2e3eeab0afa7552aaa675ccdf40d (diff)
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Renamed gpldisasm.* to script.* in anticipation of using it as a script intepreter.
svn-id: r41918
Diffstat (limited to 'engines/draci/script.cpp')
-rw-r--r--engines/draci/script.cpp319
1 files changed, 319 insertions, 0 deletions
diff --git a/engines/draci/script.cpp b/engines/draci/script.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/debug.h"
+#include "common/stream.h"
+#include "common/stack.h"
+
+#include "draci/gpldisasm.h"
+#include "draci/draci.h"
+
+namespace Draci {
+
+// FIXME: Change parameter types to names once I figure out what they are exactly
+
+/** A table of all the commands the game player uses */
+GPL2Command gplCommands[] = {
+ { 0, 0, "gplend", 0, { 0 } },
+ { 0, 1, "exit", 0, { 0 } },
+ { 1, 1, "goto", 1, { 3 } },
+ { 2, 1, "Let", 2, { 3, 4 } },
+ { 3, 1, "if", 2, { 4, 3 } },
+ { 4, 1, "Start", 2, { 3, 2 } },
+ { 5, 1, "Load", 2, { 3, 2 } },
+ { 5, 2, "StartPlay", 2, { 3, 2 } },
+ { 5, 3, "JustTalk", 0, { 0 } },
+ { 5, 4, "JustStay", 0, { 0 } },
+ { 6, 1, "Talk", 2, { 3, 2 } },
+ { 7, 1, "ObjStat", 2, { 3, 3 } },
+ { 7, 2, "ObjStat_On", 2, { 3, 3 } },
+ { 8, 1, "IcoStat", 2, { 3, 3 } },
+ { 9, 1, "Dialogue", 1, { 2 } },
+ { 9, 2, "ExitDialogue", 0, { 0 } },
+ { 9, 3, "ResetDialogue", 0, { 0 } },
+ { 9, 4, "ResetDialogueFrom", 0, { 0 } },
+ { 9, 5, "ResetBlock", 1, { 3 } },
+ { 10, 1, "WalkOn", 3, { 1, 1, 3 } },
+ { 10, 2, "StayOn", 3, { 1, 1, 3 } },
+ { 10, 3, "WalkOnPlay", 3, { 1, 1, 3 } },
+ { 11, 1, "LoadPalette", 1, { 2 } },
+ { 12, 1, "SetPalette", 0, { 0 } },
+ { 12, 2, "BlackPalette", 0, { 0 } },
+ { 13, 1, "FadePalette", 3, { 1, 1, 1 } },
+ { 13, 2, "FadePalettePlay", 3, { 1, 1, 1 } },
+ { 14, 1, "NewRoom", 2, { 3, 1 } },
+ { 15, 1, "ExecInit", 1, { 3 } },
+ { 15, 2, "ExecLook", 1, { 3 } },
+ { 15, 3, "ExecUse", 1, { 3 } },
+ { 16, 1, "RepaintInventory", 0, { 0 } },
+ { 16, 2, "ExitInventory", 0, { 0 } },
+ { 17, 1, "ExitMap", 0, { 0 } },
+ { 18, 1, "LoadMusic", 1, { 2 } },
+ { 18, 2, "StartMusic", 0, { 0 } },
+ { 18, 3, "StopMusic", 0, { 0 } },
+ { 18, 4, "FadeOutMusic", 1, { 1 } },
+ { 18, 5, "FadeInMusic", 1, { 1 } },
+ { 19, 1, "Mark", 0, { 0 } },
+ { 19, 2, "Release", 0, { 0 } },
+ { 20, 1, "Play", 0, { 0 } },
+ { 21, 1, "LoadMap", 1, { 2 } },
+ { 21, 2, "RoomMap", 0, { 0 } },
+ { 22, 1, "DisableQuickHero", 0, { 0 } },
+ { 22, 2, "EnableQuickHero", 0, { 0 } },
+ { 23, 1, "DisableSpeedText", 0, { 0 } },
+ { 23, 2, "EnableSpeedText", 0, { 0 } },
+ { 24, 1, "QuitGame", 0, { 0 } },
+ { 25, 1, "PushNewRoom", 0, { 0 } },
+ { 25, 2, "PopNewRoom", 0, { 0 } },
+ { 26, 1, "ShowCheat", 0, { 0 } },
+ { 26, 2, "HideCheat", 0, { 0 } },
+ { 26, 3, "ClearCheat", 1, { 1 } },
+ { 27, 1, "FeedPassword", 3, { 1, 1, 1 } }
+};
+
+/** Operators used by the mathematical evaluator */
+Common::String operators[] = {
+ "oper_and",
+ "oper_or",
+ "oper_xor",
+ "oper_equals",
+ "oper_not_equal",
+ "oper_less_than",
+ "oper_greater_than",
+ "oper_less_or_equal",
+ "oper_greater_or_equal",
+ "oper_multiply",
+ "oper_divide",
+ "oper_remainder",
+ "oper_plus",
+ "oper_minus"
+};
+
+/** Functions used by the mathematical evaluator */
+Common::String functions[] = {
+ "F_Not",
+ "F_Random",
+ "F_IsIcoOn",
+ "F_IsIcoAct",
+ "F_IcoStat",
+ "F_ActIco",
+ "F_IsObjOn",
+ "F_IsObjOff",
+ "F_IsObjAway",
+ "F_ObjStat",
+ "F_LastBlock",
+ "F_AtBegin",
+ "F_BlockVar",
+ "F_HasBeen",
+ "F_MaxLine",
+ "F_ActPhase",
+ "F_Cheat"
+};
+
+const unsigned int kNumCommands = sizeof gplCommands / sizeof gplCommands[0];
+
+/** Type of mathematical object */
+enum mathExpressionObject {
+ kMathEnd,
+ kMathNumber,
+ kMathOperator,
+ kMathFunctionCall,
+ kMathVariable
+};
+
+// FIXME: The evaluator is now complete but I still need to implement callbacks
+
+/**
+ * @brief Evaluates mathematical expressions
+ * @param reader Stream reader set to the beginning of the expression
+ */
+
+void handleMathExpression(Common::MemoryReadStream &reader) {
+ Common::Stack<uint16> stk;
+ mathExpressionObject obj;
+
+ // Read in initial math object
+ obj = (mathExpressionObject)reader.readUint16LE();
+
+ uint16 value;
+ while (1) {
+ if (obj == kMathEnd) {
+ // Check whether the expression was evaluated correctly
+ // The stack should contain only one value after the evaluation
+ // i.e. the result of the expression
+ assert(stk.size() == 1 && "Mathematical expression error");
+ break;
+ }
+
+ switch (obj) {
+
+ // If the object type is not known, assume that it's a number
+ default:
+ case kMathNumber:
+ value = reader.readUint16LE();
+ stk.push(value);
+ debugC(3, kDraciBytecodeDebugLevel, "\t\t-number %hu", value);
+ break;
+
+ case kMathOperator:
+ value = reader.readUint16LE();
+ stk.pop();
+ stk.pop();
+
+ // FIXME: Pushing dummy value for now, but should push return value
+ stk.push(0);
+
+ debugC(3, kDraciBytecodeDebugLevel, "\t\t-operator %s",
+ operators[value-1].c_str());
+ break;
+
+ case kMathVariable:
+ value = reader.readUint16LE();
+ stk.push(value);
+ debugC(3, kDraciBytecodeDebugLevel, "\t\t-variable %hu", value);
+ break;
+
+ case kMathFunctionCall:
+ value = reader.readUint16LE();
+
+ stk.pop();
+
+ // FIXME: Pushing dummy value for now, but should push return value
+ stk.push(0);
+
+ debugC(3, kDraciBytecodeDebugLevel, "\t\t-functioncall %s",
+ functions[value-1].c_str());
+ break;
+ }
+
+ obj = (mathExpressionObject) reader.readUint16LE();
+ }
+
+ return;
+}
+
+/**
+ * @brief Find the current command in the internal table
+ *
+ * @param num Command number
+ * @param subnum Command subnumer
+ *
+ * @return NULL if command is not found. Otherwise, a pointer to a GPL2Command
+ * struct representing the command.
+ */
+GPL2Command *findCommand(byte num, byte subnum) {
+ unsigned int i = 0;
+ while (1) {
+
+ // Command not found
+ if (i >= kNumCommands) {
+ break;
+ }
+
+ // Return found command
+ if (gplCommands[i]._number == num &&
+ gplCommands[i]._subNumber == subnum) {
+ return &gplCommands[i];
+ }
+
+ ++i;
+ }
+
+ return NULL;
+}
+
+/**
+ * @brief GPL2 bytecode disassembler
+ * @param gplcode A pointer to the bytecode
+ * @param len Length of the bytecode
+ *
+ * GPL2 is short for Game Programming Language 2 which is the script language
+ * used by Draci Historie. This is a simple disassembler for the language.
+ *
+ * A compiled GPL2 program consists of a stream of bytes representing commands
+ * and their parameters. The syntax is as follows:
+ *
+ * Syntax of a command:
+ * <name of the command> <number> <sub-number> <list of parameters...>
+ *
+ * Syntax of a parameter:
+ * - 1: integer number literally passed to the program
+ * - 2-1: string stored in the reservouir of game strings (i.e. something to be
+ * displayed) and stored as an index in this list
+ * - 2-2: string resolved by the compiler (i.e., a path to another file) and
+ * replaced by an integer index of this entity in the appropriate namespace
+ * (e.g., the index of the palette, location, ...)
+ * - 3-0: relative jump to a label defined in this code. Each label must be
+ * first declared in the beginning of the program.
+ * - 3-1 .. 3-9: index of an entity in several namespaces, defined in file ident
+ * - 4: mathematical expression compiled into a postfix format
+ *
+ * In the compiled program, parameters of type 1..3 are represented by a single
+ * 16-bit integer. The called command knows by its definition what namespace the
+ * value comes from.
+ */
+
+int gpldisasm(byte *gplcode, uint16 len) {
+ Common::MemoryReadStream reader(gplcode, len);
+
+ while (!reader.eos()) {
+ // read in command pair
+ uint16 cmdpair = reader.readUint16BE();
+
+ // extract high byte, i.e. the command number
+ byte num = (cmdpair >> 8) & 0xFF;
+
+ // extract low byte, i.e. the command subnumber
+ byte subnum = cmdpair & 0xFF;
+
+ GPL2Command *cmd;
+ if ((cmd = findCommand(num, subnum))) {
+
+ // Print command name
+ debugC(2, kDraciBytecodeDebugLevel, "%s", cmd->_name.c_str());
+
+ for (uint16 i = 0; i < cmd->_numParams; ++i) {
+ if (cmd->_paramTypes[i] == 4) {
+ debugC(3, kDraciBytecodeDebugLevel, "\t<MATHEXPR>");
+ handleMathExpression(reader);
+ }
+ else {
+ debugC(3, kDraciBytecodeDebugLevel, "\t%hu", reader.readUint16LE());
+ }
+ }
+ }
+ else {
+ debugC(2, kDraciBytecodeDebugLevel, "Unknown opcode %hu, %hu",
+ num, subnum);
+ }
+
+
+ }
+
+ return 0;
+}
+
+}
+