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author | Denis Kasak | 2009-07-07 21:18:28 +0000 |
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committer | Denis Kasak | 2009-07-07 21:18:28 +0000 |
commit | 586af0ab4264e022efe84fff8cdf080d580e8432 (patch) | |
tree | c492938acd6d5815801641d24158cee56ee04d40 /engines/draci/script.cpp | |
parent | 9246e9cf4a6f6a561274274019309b16ae1b96c4 (diff) | |
download | scummvm-rg350-586af0ab4264e022efe84fff8cdf080d580e8432.tar.gz scummvm-rg350-586af0ab4264e022efe84fff8cdf080d580e8432.tar.bz2 scummvm-rg350-586af0ab4264e022efe84fff8cdf080d580e8432.zip |
* From Game::GameObject removed the following _idxSeq, _numSeq, _animObj, _seqTab (not used anymore), added Common::Array<int> _anims.
* Handled cylic animations properly
* Handled the Z coordinate properly
svn-id: r42244
Diffstat (limited to 'engines/draci/script.cpp')
-rw-r--r-- | engines/draci/script.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/draci/script.cpp b/engines/draci/script.cpp index f45f45cb76..ed6e2b2802 100644 --- a/engines/draci/script.cpp +++ b/engines/draci/script.cpp @@ -226,7 +226,8 @@ void Script::load(Common::Queue<int> ¶ms) { GameObject *obj = _vm->_game->getObject(objID); - obj->_seqTab[animID - obj->_idxSeq] = _vm->_game->loadAnimation(animID); + _vm->_game->loadAnimation(animID, obj->_priority); + obj->_anims.push_back(animID); } void Script::start(Common::Queue<int> ¶ms) { |