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authorRobert Špalek2009-10-12 01:16:13 +0000
committerRobert Špalek2009-10-12 01:16:13 +0000
commit1a4dcd3c82d6db389a25ad92235843b1841fbf23 (patch)
tree36b8f43f6bdfe5f9082a21547ced828f15162266 /engines/draci/script.h
parentca35af26976c0499b83ff3b434ae3d7b9eaef33f (diff)
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Implemented GPL commands JustTalk and JustStay.
The basic commands are done. It remains to implement handling music (after we play it at all), fading palette, and controlling the quick-hero and speed-text flags (after I find out what they do). Now the dragon switches between talking and staying during dialogs. However, the left/right direction doesn't work yet, because we don't respect _lookDir and _useDir yet. svn-id: r44964
Diffstat (limited to 'engines/draci/script.h')
-rw-r--r--engines/draci/script.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/draci/script.h b/engines/draci/script.h
index 57412215ba..eaede35ff4 100644
--- a/engines/draci/script.h
+++ b/engines/draci/script.h
@@ -121,6 +121,8 @@ private:
void walkOnPlay(Common::Queue<int> &params);
void play(Common::Queue<int> &params);
void startPlay(Common::Queue<int> &params);
+ void justTalk(Common::Queue<int> &params);
+ void justStay(Common::Queue<int> &params);
void newRoom(Common::Queue<int> &params);
void talk(Common::Queue<int> &params);
void loadMap(Common::Queue<int> &params);