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authorRobert Špalek2009-11-10 05:16:34 +0000
committerRobert Špalek2009-11-10 05:16:34 +0000
commite2ca397e63861b256d50ba5ea9550db3ac4421e5 (patch)
tree59886600416d6f6f680ccf4c6e4f65b4259c556d /engines/draci/script.h
parent501dfa24895b15f3be8b50406e62fe557f3d0fb1 (diff)
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Huge refactoring of data structures.
Replaced IDs of objects by pointers, which saves many lookups, each of which is horribly ineffective. Moved a lot of code into methods of structs now turned into objects. Tested the new code a lot and seems to work as well as the old code. svn-id: r45799
Diffstat (limited to 'engines/draci/script.h')
-rw-r--r--engines/draci/script.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/draci/script.h b/engines/draci/script.h
index a7be243387..5fd63517c1 100644
--- a/engines/draci/script.h
+++ b/engines/draci/script.h
@@ -90,7 +90,7 @@ struct GPL2Program {
};
class Animation;
-struct GameObject;
+class GameObject;
class Script {
@@ -193,9 +193,6 @@ private:
int handleMathExpression(Common::MemoryReadStream *reader) const;
DraciEngine *_vm;
-
- // Auxilliary functions
- Animation *loadObjectAnimation(int objID, GameObject *obj, int animID);
};
} // End of namespace Draci