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authorRobert Špalek2009-10-11 22:30:40 +0000
committerRobert Špalek2009-10-11 22:30:40 +0000
commitc4563616ae06194087b467746fe2b820b6311ac0 (patch)
treea31010111c1c0900e8c951d90b309063b8e9f33f /engines/draci/sound.cpp
parentb6baadff535fd48fbf94a2519ac4a2404088d273 (diff)
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Added support for sound archives.
We initialize them in the DraciEngine constructor, but don't play any sounds yet. Checked that it works for all existing sound files (required several work-arounds against unspoken specification). When copying the interface from barchive.h, I decided to remove some const's from there, because getFile() wasn't really behaving like const. Removed some static Common::String instances. svn-id: r44953
Diffstat (limited to 'engines/draci/sound.cpp')
-rw-r--r--engines/draci/sound.cpp160
1 files changed, 160 insertions, 0 deletions
diff --git a/engines/draci/sound.cpp b/engines/draci/sound.cpp
new file mode 100644
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--- /dev/null
+++ b/engines/draci/sound.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/engines/draci/barchive.cpp $
+ * $Id: barchive.cpp 44493 2009-09-30 16:04:21Z fingolfin $
+ *
+ */
+
+#include "common/debug.h"
+#include "common/file.h"
+#include "common/str.h"
+#include "common/stream.h"
+
+#include "draci/sound.h"
+#include "draci/draci.h"
+
+namespace Draci {
+
+void SoundArchive::openArchive(const Common::String &path) {
+ // Close previously opened archive (if any)
+ closeArchive();
+
+ debugCN(2, kDraciArchiverDebugLevel, "Loading samples %s: ", path.c_str());
+
+ _f = new Common::File();
+ _f->open(path);
+ if (_f->isOpen()) {
+ debugC(2, kDraciArchiverDebugLevel, "Success");
+ } else {
+ debugC(2, kDraciArchiverDebugLevel, "Error");
+ return;
+ }
+
+ // Save path for reading in files later on
+ _path = path;
+
+ // Read archive header
+ debugC(2, kDraciArchiverDebugLevel, "Loading header");
+
+ uint totalLength = _f->readUint32LE();
+ const uint kMaxSamples = 4095; // The no-sound file is exactly 16K bytes long, so don't fail on short reads
+ uint sampleStarts[kMaxSamples];
+ for (uint i = 0; i < kMaxSamples; ++i) {
+ sampleStarts[i] = _f->readUint32LE();
+ }
+
+ // Fill the sample table
+ for (_sampleCount = 0; _sampleCount < kMaxSamples - 1; ++_sampleCount) {
+ int length = sampleStarts[_sampleCount + 1] - sampleStarts[_sampleCount];
+ if (length <= 0 && sampleStarts[_sampleCount] >= totalLength) // heuristics to detect the last sample
+ break;
+ }
+ if (_sampleCount > 0) {
+ debugC(2, kDraciArchiverDebugLevel, "Archive info: %d samples, %d total length",
+ _sampleCount, totalLength);
+ _samples = new SoundSample[_sampleCount];
+ for (uint i = 0; i < _sampleCount; ++i) {
+ _samples[i]._offset = sampleStarts[i];
+ _samples[i]._length = sampleStarts[i+1] - sampleStarts[i];
+ _samples[i]._data = NULL;
+ }
+ if (_samples[_sampleCount-1]._offset + _samples[_sampleCount-1]._length != totalLength &&
+ _samples[_sampleCount-1]._offset + _samples[_sampleCount-1]._length - _samples[0]._offset != totalLength) {
+ // WORKAROUND: the stored length is stored with the header for sounds and without the hader for dubbing. Crazy.
+ debugC(2, kDraciArchiverDebugLevel, "Broken sound archive: %d != %d",
+ _samples[_sampleCount-1]._offset + _samples[_sampleCount-1]._length,
+ totalLength);
+ closeArchive();
+ return;
+ }
+ } else {
+ debugC(2, kDraciArchiverDebugLevel, "Archive info: empty");
+ }
+
+ // Indicate that the archive has been successfully opened
+ _opened = true;
+}
+
+/**
+ * @brief SoundArchive close method
+ *
+ * Closes the currently opened archive. It can be called explicitly to
+ * free up memory.
+ */
+void SoundArchive::closeArchive() {
+ clearCache();
+ delete _f;
+ _f = NULL;
+ delete[] _samples;
+ _samples = NULL;
+ _sampleCount = 0;
+ _path = "";
+ _opened = false;
+}
+
+/**
+ * Clears the cache of the open files inside the archive without closing it.
+ * If the files are subsequently accessed, they are read from the disk.
+ */
+void SoundArchive::clearCache() {
+ // Delete all cached data
+ for (uint i = 0; i < _sampleCount; ++i) {
+ _samples[i].close();
+ }
+}
+
+/**
+ * @brief On-demand sound sample loader
+ * @param i Index of file inside an archive
+ * @return Pointer to a SoundSample coresponding to the opened file or NULL (on failure)
+ *
+ * Loads individual samples from an archive to memory on demand.
+ */
+const SoundSample *SoundArchive::getSample(uint i) {
+ // Check whether requested file exists
+ if (i >= _sampleCount) {
+ return NULL;
+ }
+
+ debugCN(2, kDraciArchiverDebugLevel, "Accessing sample %d from archive %s... ",
+ i, _path.c_str());
+
+ // Check if file has already been opened and return that
+ if (_samples[i]._data) {
+ debugC(2, kDraciArchiverDebugLevel, "Success");
+ return _samples + i;
+ }
+
+ // Read in the file (without the file header)
+ _f->seek(_samples[i]._offset);
+ _samples[i]._data = new byte[_samples[i]._length];
+ _f->read(_samples[i]._data, _samples[i]._length);
+
+ debugC(3, kDraciArchiverDebugLevel, "Cached sample %d from archive %s",
+ i, _path.c_str());
+
+ return _samples + i;
+}
+
+} // End of namespace Draci
+
+
+