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authorDenis Kasak2009-07-30 03:37:04 +0000
committerDenis Kasak2009-07-30 03:37:04 +0000
commit181b155a2f50a05ec2982fa581d7ad5893746a35 (patch)
tree26ef91f52a9c12a0928c2dcb2b12a1d1a0ed8a1e /engines/draci
parent7532845feea721b554fd38f59e5dc28321ea9bfa (diff)
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* Added support for keeping track of gates (exits from rooms)
* Added getters and setters for current room and gate numbers svn-id: r42915
Diffstat (limited to 'engines/draci')
-rw-r--r--engines/draci/game.cpp19
-rw-r--r--engines/draci/game.h8
2 files changed, 26 insertions, 1 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index 0122ae1626..90cdf77434 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -175,6 +175,7 @@ void Game::init() {
_vm->_script->run(dragon->_program, dragon->_init);
_currentRoom._roomNum = _info._startRoom;
+ _currentGate = 0;
changeRoom(_info._startRoom);
}
@@ -350,7 +351,7 @@ void Game::loadRoom(int roomNum) {
Common::Array<int> gates;
for (uint i = 0; i < _currentRoom._numGates; ++i) {
- gates.push_back(roomReader.readSint16LE());
+ gates.push_back(roomReader.readSint16LE() - 1);
}
// Load the room's objects
@@ -600,6 +601,22 @@ void Game::changeRoom(uint roomNum) {
loadOverlays();
}
+int Game::getRoomNum() {
+ return _currentRoom;
+}
+
+void Game::setRoomNum(int room) {
+ _currentRoom = room;
+}
+
+int Game::getGateNum() {
+ return _currentGate;
+}
+
+void Game::setGateNum(int gate) {
+ _currentGate = gate;
+}
+
void Game::setLoopStatus(LoopStatus status) {
_loopStatus = status;
}
diff --git a/engines/draci/game.h b/engines/draci/game.h
index de995a4300..ba69673642 100644
--- a/engines/draci/game.h
+++ b/engines/draci/game.h
@@ -204,6 +204,12 @@ public:
int getVariable(int varNum);
void setVariable(int varNum, int value);
+ int getRoomNum();
+ void setRoomNum(int room);
+
+ int getGateNum();
+ void setGateNum(int gate);
+
int getIconStatus(int iconID);
int getMarkedAnimationIndex();
@@ -230,6 +236,8 @@ private:
GameObject *_objects;
Room _currentRoom;
+ int _currentGate;
+
LoopStatus _loopStatus;
bool _shouldQuit;