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author | Denis Kasak | 2009-07-25 04:36:43 +0000 |
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committer | Denis Kasak | 2009-07-25 04:36:43 +0000 |
commit | 20baaf93f5df7871e93162db479fe1ab526fe35c (patch) | |
tree | 671559284a77e4164706e1942c94be0b14ed42c8 /engines/draci | |
parent | 22c372137f2649fa614966b24918064c2bb44726 (diff) | |
download | scummvm-rg350-20baaf93f5df7871e93162db479fe1ab526fe35c.tar.gz scummvm-rg350-20baaf93f5df7871e93162db479fe1ab526fe35c.tar.bz2 scummvm-rg350-20baaf93f5df7871e93162db479fe1ab526fe35c.zip |
* Moved walking code to Game::walkHero().
* Implemented WalkOn GPL command.
* Temporarily remaped StayOn and WalkOnPlay to WalkOn (for testing).
svn-id: r42735
Diffstat (limited to 'engines/draci')
-rw-r--r-- | engines/draci/game.cpp | 55 | ||||
-rw-r--r-- | engines/draci/game.h | 2 | ||||
-rw-r--r-- | engines/draci/script.cpp | 17 | ||||
-rw-r--r-- | engines/draci/script.h | 1 |
4 files changed, 46 insertions, 29 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp index d7ae538209..5cfbefebad 100644 --- a/engines/draci/game.cpp +++ b/engines/draci/game.cpp @@ -171,41 +171,44 @@ void Game::loop() { int y = _vm->_mouse->getPosY(); if (_vm->_mouse->lButtonPressed() && _currentRoom._walkingMap.isWalkable(x, y)) { - - // Fetch dragon's animation ID - // FIXME: Need to add proper walking (this only warps the dragon to position) - int animID = getObject(kDragonObject)->_anims[0]; + walkHero(x, y); + } + } +} - Animation *anim = _vm->_anims->getAnimation(animID); +void Game::walkHero(int x, int y) { + // Fetch dragon's animation ID + // FIXME: Need to add proper walking (this only warps the dragon to position) + int animID = getObject(kDragonObject)->_anims[0]; - // Calculate scaling factors - double scaleX = _currentRoom._pers0 + _currentRoom._persStep * y; - double scaleY = scaleX; + Animation *anim = _vm->_anims->getAnimation(animID); - // Set the Z coordinate for the dragon's animation - anim->setZ(y+1); + // Calculate scaling factors + double scaleX = _currentRoom._pers0 + _currentRoom._persStep * y; + double scaleY = scaleX; - // Fetch current frame - Drawable *frame = anim->getFrame(); + // Set the Z coordinate for the dragon's animation + anim->setZ(y+1); - // Fetch base height of the frame - uint height = frame->getHeight(); + // Fetch current frame + Drawable *frame = anim->getFrame(); - // We naturally want the dragon to position its feet to the location of the - // click but sprites are drawn from their top-left corner so we subtract - // the current height of the dragon's sprite - y -= (int)(scaleY * height); - anim->setRelative(x, y); + // Fetch base height of the frame + uint height = frame->getHeight(); - // Set the per-animation scaling factor - anim->setScaleFactors(scaleX, scaleY); + // We naturally want the dragon to position its feet to the location of the + // click but sprites are drawn from their top-left corner so we subtract + // the current height of the dragon's sprite + y -= (int)(scaleY * height); + anim->setRelative(x, y); - // Play the animation - _vm->_anims->play(animID); + // Set the per-animation scaling factor + anim->setScaleFactors(scaleX, scaleY); - debugC(4, kDraciLogicDebugLevel, "Walk to x: %d y: %d", x, y); - } - } + // Play the animation + _vm->_anims->play(animID); + + debugC(4, kDraciLogicDebugLevel, "Walk to x: %d y: %d", x, y); } void Game::loadRoom(int roomNum) { diff --git a/engines/draci/game.h b/engines/draci/game.h index 5898c04bd0..d8e0d137b7 100644 --- a/engines/draci/game.h +++ b/engines/draci/game.h @@ -187,6 +187,8 @@ public: return n; } + void walkHero(int x, int y); + void loadRoom(int roomNum); int loadAnimation(uint animNum, uint z); void loadOverlays(); diff --git a/engines/draci/script.cpp b/engines/draci/script.cpp index 1d2f4a8892..6177a71a49 100644 --- a/engines/draci/script.cpp +++ b/engines/draci/script.cpp @@ -58,9 +58,9 @@ void Script::setupCommandList() { { 9, 3, "ResetDialogue", 0, { 0 }, NULL }, { 9, 4, "ResetDialogueFrom", 0, { 0 }, NULL }, { 9, 5, "ResetBlock", 1, { 3 }, NULL }, - { 10, 1, "WalkOn", 3, { 1, 1, 3 }, NULL }, - { 10, 2, "StayOn", 3, { 1, 1, 3 }, NULL }, - { 10, 3, "WalkOnPlay", 3, { 1, 1, 3 }, NULL }, + { 10, 1, "WalkOn", 3, { 1, 1, 3 }, &Script::walkOn }, + { 10, 2, "StayOn", 3, { 1, 1, 3 }, &Script::walkOn }, // HACK: not a proper implementation + { 10, 3, "WalkOnPlay", 3, { 1, 1, 3 }, &Script::walkOn }, // HACK: not a proper implementation { 11, 1, "LoadPalette", 1, { 2 }, NULL }, { 12, 1, "SetPalette", 0, { 0 }, NULL }, { 12, 2, "BlackPalette", 0, { 0 }, NULL }, @@ -402,6 +402,17 @@ void Script::execUse(Common::Queue<int> ¶ms) { run(obj->_program, obj->_use); } +void Script::walkOn(Common::Queue<int> ¶ms) { + if (_vm->_game->getLoopStatus() == kStatusInventory) { + return; + } + + int x = params.pop(); + int y = params.pop(); + params.pop(); // facing direction, not used yet + + _vm->_game->walkHero(x, y); +} /** * @brief Evaluates mathematical expressions * @param reader Stream reader set to the beginning of the expression diff --git a/engines/draci/script.h b/engines/draci/script.h index 11a1c6f3a8..7ed194f68d 100644 --- a/engines/draci/script.h +++ b/engines/draci/script.h @@ -111,6 +111,7 @@ private: void execInit(Common::Queue<int> ¶ms); void execLook(Common::Queue<int> ¶ms); void execUse(Common::Queue<int> ¶ms); + void walkOn(Common::Queue<int> ¶ms); int operAnd(int op1, int op2); int operOr(int op1, int op2); |