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author | Denis Kasak | 2009-08-12 04:22:47 +0000 |
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committer | Denis Kasak | 2009-08-12 04:22:47 +0000 |
commit | 303085c66b7288c9bdb375a7091de611dd1c187d (patch) | |
tree | b3eaed522198cc171e40f2070f301966ffee1ae8 /engines/draci | |
parent | 6693b22851dc7030922360e4275b73e2f9804cf0 (diff) | |
download | scummvm-rg350-303085c66b7288c9bdb375a7091de611dd1c187d.tar.gz scummvm-rg350-303085c66b7288c9bdb375a7091de611dd1c187d.tar.bz2 scummvm-rg350-303085c66b7288c9bdb375a7091de611dd1c187d.zip |
Whenever we enter the top-level loop, disable exiting by default (fixes the high-five scene between Bert and Eveline which ended too fast).
svn-id: r43306
Diffstat (limited to 'engines/draci')
-rw-r--r-- | engines/draci/game.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp index 7c55489677..6051e0d651 100644 --- a/engines/draci/game.cpp +++ b/engines/draci/game.cpp @@ -160,6 +160,10 @@ Game::Game(DraciEngine *vm) : _vm(vm) { void Game::start() { while (!shouldQuit()) { + // Whenever the top-level loop is entered, it should not finish unless + // the exit is triggered by a script + _shouldExitLoop = false; + // If the scheduled room differs from the current one, do a room change if (_newRoom != _currentRoom._roomNum) { |