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authorDenis Kasak2009-07-03 17:54:13 +0000
committerDenis Kasak2009-07-03 17:54:13 +0000
commit4ba1ea8adf75b1e665827314ae3ebc164887e450 (patch)
tree5b07050544443a68f12ac0d6ba4b65ef2adf882f /engines/draci
parent22cfdf01ee316745b4951d4ff314d18e6ca1f11b (diff)
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Added support for loading room overlays to Game::changeRoom().
svn-id: r42070
Diffstat (limited to 'engines/draci')
-rw-r--r--engines/draci/game.cpp29
1 files changed, 27 insertions, 2 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index 75f55e1798..3f5329eee4 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -29,6 +29,7 @@
#include "draci/game.h"
#include "draci/barchive.h"
#include "draci/script.h"
+#include "draci/animation.h"
namespace Draci {
@@ -190,12 +191,12 @@ GameObject *Game::getObject(uint16 objNum) {
}
void Game::changeRoom(uint16 roomNum) {
-
+
// Convert to real index (indexes begin with 1 in the data files)
roomNum -= 1;
BAFile *f;
- f = _vm->_roomsArchive->getFile(roomNum);
+ f = _vm->_roomsArchive->getFile(roomNum * 4);
Common::MemoryReadStream roomReader(f->_data, f->_length);
roomReader.readUint32LE(); // Pointer to room program, not used
@@ -219,6 +220,30 @@ void Game::changeRoom(uint16 roomNum) {
roomReader.read(&_currentRoom._persStep, 12);
_currentRoom._escRoom = roomReader.readByte();
_currentRoom._numGates = roomReader.readByte();
+
+ f = _vm->_paletteArchive->getFile(_currentRoom._palette - 1);
+ _vm->_screen->setPalette(f->_data, 0, kNumColours);
+
+ uint x, y, z, num;
+
+ f = _vm->_roomsArchive->getFile(roomNum * 4 + 2);
+ Common::MemoryReadStream overlayReader(f->_data, f->_length);
+ BAFile *overlayFile;
+
+ for (uint i = 0; i < _currentRoom._numMasks; i++) {
+
+ num = overlayReader.readUint16LE();
+ x = overlayReader.readUint16LE();
+ y = overlayReader.readUint16LE();
+ z = overlayReader.readByte();
+
+ overlayFile = _vm->_overlaysArchive->getFile(num - 1);
+ Sprite *sp = new Sprite(overlayFile->_data, overlayFile->_length, x, y, z, true);
+
+ _vm->_anims->addOverlay(sp, z);
+ }
+
+ _vm->_screen->getSurface()->markDirty();
}
Game::~Game() {