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author | Eugene Sandulenko | 2016-07-28 11:32:30 +0300 |
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committer | Eugene Sandulenko | 2016-07-28 11:32:30 +0300 |
commit | 795a6286849fe1ed1f5333b59a9504a4af7db507 (patch) | |
tree | 48b32e993133d26163cd90e2d668c44c29809fa0 /engines/draci | |
parent | f6f8c3198407c231cb6d1cb4f38c02bac5700d4a (diff) | |
download | scummvm-rg350-795a6286849fe1ed1f5333b59a9504a4af7db507.tar.gz scummvm-rg350-795a6286849fe1ed1f5333b59a9504a4af7db507.tar.bz2 scummvm-rg350-795a6286849fe1ed1f5333b59a9504a4af7db507.zip |
DRACI: Remove generic comment
Diffstat (limited to 'engines/draci')
-rw-r--r-- | engines/draci/draci.cpp | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/engines/draci/draci.cpp b/engines/draci/draci.cpp index b40d61a04f..e3a97bf59a 100644 --- a/engines/draci/draci.cpp +++ b/engines/draci/draci.cpp @@ -71,18 +71,6 @@ const uint kDubbingFrequency = 22050; DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _rnd("draci") { - - // Put your engine in a sane state, but do nothing big yet; - // in particular, do not load data from files; rather, if you - // need to do such things, do them from init(). - - // Do not initialize graphics here - - // However this is the place to specify all default directories - //const Common::FSNode gameDataDir(ConfMan.get("path")); - //SearchMan.addSubDirectoryMatching(gameDataDir, "sound"); - - // Here is the right place to set up the engine specific debug levels DebugMan.addDebugChannel(kDraciGeneralDebugLevel, "general", "Draci general debug info"); DebugMan.addDebugChannel(kDraciBytecodeDebugLevel, "bytecode", "GPL bytecode instructions"); DebugMan.addDebugChannel(kDraciArchiverDebugLevel, "archiver", "BAR archiver debug info"); |