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authorEugene Sandulenko2016-07-28 11:32:30 +0300
committerEugene Sandulenko2016-07-28 11:32:30 +0300
commit795a6286849fe1ed1f5333b59a9504a4af7db507 (patch)
tree48b32e993133d26163cd90e2d668c44c29809fa0 /engines/draci
parentf6f8c3198407c231cb6d1cb4f38c02bac5700d4a (diff)
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DRACI: Remove generic comment
Diffstat (limited to 'engines/draci')
-rw-r--r--engines/draci/draci.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/engines/draci/draci.cpp b/engines/draci/draci.cpp
index b40d61a04f..e3a97bf59a 100644
--- a/engines/draci/draci.cpp
+++ b/engines/draci/draci.cpp
@@ -71,18 +71,6 @@ const uint kDubbingFrequency = 22050;
DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc)
: Engine(syst), _rnd("draci") {
-
- // Put your engine in a sane state, but do nothing big yet;
- // in particular, do not load data from files; rather, if you
- // need to do such things, do them from init().
-
- // Do not initialize graphics here
-
- // However this is the place to specify all default directories
- //const Common::FSNode gameDataDir(ConfMan.get("path"));
- //SearchMan.addSubDirectoryMatching(gameDataDir, "sound");
-
- // Here is the right place to set up the engine specific debug levels
DebugMan.addDebugChannel(kDraciGeneralDebugLevel, "general", "Draci general debug info");
DebugMan.addDebugChannel(kDraciBytecodeDebugLevel, "bytecode", "GPL bytecode instructions");
DebugMan.addDebugChannel(kDraciArchiverDebugLevel, "archiver", "BAR archiver debug info");