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author | Denis Kasak | 2009-07-17 00:27:21 +0000 |
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committer | Denis Kasak | 2009-07-17 00:27:21 +0000 |
commit | 8018216dea7ab54940ff8802685dd50a27522509 (patch) | |
tree | e136d6219f0cb774c56c0874df7722f551e9540d /engines/draci | |
parent | cfa4d5eba0352128142d967434483c8c111e8160 (diff) | |
download | scummvm-rg350-8018216dea7ab54940ff8802685dd50a27522509.tar.gz scummvm-rg350-8018216dea7ab54940ff8802685dd50a27522509.tar.bz2 scummvm-rg350-8018216dea7ab54940ff8802685dd50a27522509.zip |
* Renamed Room::_numMasks to _numOverlays for consistency.
* Fixed unsigned to signed comparison.
svn-id: r42549
Diffstat (limited to 'engines/draci')
-rw-r--r-- | engines/draci/game.cpp | 6 | ||||
-rw-r--r-- | engines/draci/game.h | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp index d80408b649..7f0d2a1be1 100644 --- a/engines/draci/game.cpp +++ b/engines/draci/game.cpp @@ -174,7 +174,7 @@ void Game::loadRoom(int roomNum) { _currentRoom._walkingMap.load(f->_data, f->_length); _currentRoom._palette = roomReader.readByte() - 1; - _currentRoom._numMasks = roomReader.readSint16LE(); + _currentRoom._numOverlays = roomReader.readSint16LE(); _currentRoom._init = roomReader.readSint16LE(); _currentRoom._look = roomReader.readSint16LE(); _currentRoom._use = roomReader.readSint16LE(); @@ -192,7 +192,7 @@ void Game::loadRoom(int roomNum) { debugC(4, kDraciLogicDebugLevel, "Music: %d", _currentRoom._music); debugC(4, kDraciLogicDebugLevel, "Map: %d", mapIdx); debugC(4, kDraciLogicDebugLevel, "Palette: %d", _currentRoom._palette); - debugC(4, kDraciLogicDebugLevel, "Overlays: %d", _currentRoom._numMasks); + debugC(4, kDraciLogicDebugLevel, "Overlays: %d", _currentRoom._numOverlays); debugC(4, kDraciLogicDebugLevel, "Init: %d", _currentRoom._init); debugC(4, kDraciLogicDebugLevel, "Look: %d", _currentRoom._look); debugC(4, kDraciLogicDebugLevel, "Use: %d", _currentRoom._use); @@ -361,7 +361,7 @@ void Game::loadOverlays() { Common::MemoryReadStream overlayReader(overlayHeader->_data, overlayHeader->_length); BAFile *overlayFile; - for (uint i = 0; i < _currentRoom._numMasks; i++) { + for (int i = 0; i < _currentRoom._numOverlays; i++) { num = overlayReader.readUint16LE() - 1; x = overlayReader.readUint16LE(); diff --git a/engines/draci/game.h b/engines/draci/game.h index 6a4285f6b0..f843da01cf 100644 --- a/engines/draci/game.h +++ b/engines/draci/game.h @@ -123,7 +123,7 @@ struct Room { byte _music; WalkingMap _walkingMap; byte _palette; - int _numMasks; + int _numOverlays; int _init, _look, _use, _canUse; bool _imInit, _imLook, _imUse; bool _mouseOn, _heroOn; |