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author | Denis Kasak | 2009-08-09 04:24:52 +0000 |
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committer | Denis Kasak | 2009-08-09 04:24:52 +0000 |
commit | abedc7e9bb44a13ebf62e0cb37d8e317afc27e28 (patch) | |
tree | c6ace596ee2565a57dd9c52110c8e6b95a170968 /engines/draci | |
parent | f68ceeb88cb839f7205a0ba401b8ee329a439122 (diff) | |
download | scummvm-rg350-abedc7e9bb44a13ebf62e0cb37d8e317afc27e28.tar.gz scummvm-rg350-abedc7e9bb44a13ebf62e0cb37d8e317afc27e28.tar.bz2 scummvm-rg350-abedc7e9bb44a13ebf62e0cb37d8e317afc27e28.zip |
Moved cursor state setting (when entering a new room) from Game::loadRoom() to Game::start() (just after running the gate program). This fixes a black cursor bug when the game starts (the cursor should not be even displayed then).
svn-id: r43162
Diffstat (limited to 'engines/draci')
-rw-r--r-- | engines/draci/game.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp index 8020e29fdb..6c3ee96e98 100644 --- a/engines/draci/game.cpp +++ b/engines/draci/game.cpp @@ -183,6 +183,16 @@ void Game::start() { // Run the program for the gate the dragon came through runGateProgram(_newGate); + + // Set cursor state + // Need to do this after we set the palette since the cursors use it + if (_currentRoom._mouseOn) { + debugC(6, kDraciLogicDebugLevel, "Mouse: ON"); + _vm->_mouse->cursorOn(); + } else { + debugC(6, kDraciLogicDebugLevel, "Mouse: OFF"); + _vm->_mouse->cursorOff(); + } } // Mimic the original engine by setting the loop status to Ordinary before @@ -614,16 +624,6 @@ void Game::loadRoom(int roomNum) { f = _vm->_paletteArchive->getFile(_currentRoom._palette); _vm->_screen->setPalette(f->_data, 0, kNumColours); - // Set cursor state - // Need to do this after we set the palette since the cursors use it - if (_currentRoom._mouseOn) { - debugC(6, kDraciLogicDebugLevel, "Mouse: ON"); - _vm->_mouse->cursorOn(); - } else { - debugC(6, kDraciLogicDebugLevel, "Mouse: OFF"); - _vm->_mouse->cursorOff(); - } - // HACK: Create a visible overlay from the walking map so we can test it byte *wlk = new byte[kScreenWidth * kScreenHeight]; memset(wlk, 255, kScreenWidth * kScreenHeight); |