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author | Denis Kasak | 2009-07-18 02:53:37 +0000 |
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committer | Denis Kasak | 2009-07-18 02:53:37 +0000 |
commit | adf9e91e1fd1bc9e23147ef4ce100a5343a23ffa (patch) | |
tree | 203e0c4a11586e148bdd9fe55cba7dea7107fb0d /engines/draci | |
parent | 8e1f29630869481f88911476d900f421fa0c2164 (diff) | |
download | scummvm-rg350-adf9e91e1fd1bc9e23147ef4ce100a5343a23ffa.tar.gz scummvm-rg350-adf9e91e1fd1bc9e23147ef4ce100a5343a23ffa.tar.bz2 scummvm-rg350-adf9e91e1fd1bc9e23147ef4ce100a5343a23ffa.zip |
* Added Animation::getFrame()
* Added support for sorting animations when Z is changed later on (AnimationManager::sortAnimations())
* Added support for relative coordinates (Animation::setRelative())
* Fixed bug where AnimationManager::deleteOverlays() deleted all animations
svn-id: r42579
Diffstat (limited to 'engines/draci')
-rw-r--r-- | engines/draci/animation.cpp | 91 | ||||
-rw-r--r-- | engines/draci/animation.h | 11 |
2 files changed, 94 insertions, 8 deletions
diff --git a/engines/draci/animation.cpp b/engines/draci/animation.cpp index 2a333445ec..74bd8c0534 100644 --- a/engines/draci/animation.cpp +++ b/engines/draci/animation.cpp @@ -31,6 +31,8 @@ namespace Draci { Animation::Animation(DraciEngine *vm) : _vm(vm) { _id = kUnused; _z = 0; + _relX = 0; + _relY = 0; _playing = false; _looping = false; _tick = _vm->_system->getMillis(); @@ -45,6 +47,17 @@ bool Animation::isLooping() { return _looping; } +void Animation::setRelative(int relx, int rely) { + + // Delete the previous frame + Common::Rect frameRect = _frames[_currentFrame]->getRect(); + frameRect.translate(_relX, _relY); + _vm->_screen->getSurface()->markDirtyRect(frameRect); + + _relX = relx; + _relY = rely; +} + void Animation::setLooping(bool looping) { _looping = looping; debugC(7, kDraciAnimationDebugLevel, "Setting looping to %d on animation %d", @@ -57,9 +70,13 @@ void Animation::nextFrame(bool force) { if (getFramesNum() < 2 || !_playing) return; - Common::Rect frameRect = _frames[_currentFrame]->getRect(); Drawable *frame = _frames[_currentFrame]; + Common::Rect frameRect = frame->getRect(); + + // Translate rectangle to compensate for relative coordinates + frameRect.translate(_relX, _relY); + if (force || (_tick + frame->getDelay() <= _vm->_system->getMillis())) { // If we are at the last frame and not looping, stop the animation // The animation is also restarted to frame zero @@ -97,7 +114,18 @@ void Animation::drawFrame(Surface *surface) { _frames[_currentFrame]->draw(surface, false); } else { - _frames[_currentFrame]->draw(surface, true); + Drawable *ptr = _frames[_currentFrame]; + int x = ptr->getX(); + int y = ptr->getY(); + int newX = x + _relX; + int newY = y + _relY; + + ptr->setX(newX); + ptr->setY(newY); + ptr->draw(surface, true); + + ptr->setX(x); + ptr->setY(y); } } @@ -129,13 +157,23 @@ void Animation::addFrame(Drawable *frame) { _frames.push_back(frame); } +Drawable *Animation::getFrame(int frameNum) { + + // If no argument is passed, return the current frame + if (frameNum == kCurrentFrame) { + return _frames[_currentFrame]; + } else { + return _frames[frameNum]; + } +} + uint Animation::getFramesNum() { return _frames.size(); } void Animation::deleteFrames() { - for (uint i = 0; i < getFramesNum(); ++i) { + for (int i = getFramesNum() - 1; i >= 0; --i) { delete _frames[i]; _frames.pop_back(); } @@ -168,6 +206,11 @@ void AnimationManager::play(int id) { void AnimationManager::stop(int id) { Animation *anim = getAnimation(id); + // Clean up the last frame that was drawn before stopping + Common::Rect frameRect = anim->getFrame()->getRect(); + frameRect.translate(anim->_relX, anim->_relY); + _vm->_screen->getSurface()->markDirtyRect(frameRect); + if (anim) { anim->setPlaying(false); @@ -215,6 +258,8 @@ void AnimationManager::drawScene(Surface *surf) { // Fill the screen with colour zero since some rooms may rely on the screen being black _vm->_screen->getSurface()->fill(0); + sortAnimations(); + Common::List<Animation *>::iterator it; for (it = _animations.begin(); it != _animations.end(); ++it) { @@ -227,10 +272,42 @@ void AnimationManager::drawScene(Surface *surf) { } } +void AnimationManager::sortAnimations() { + Common::List<Animation *>::iterator cur; + Common::List<Animation *>::iterator next; + + cur = _animations.begin(); + + // If the list is empty, we're done + if (cur == _animations.end()) + return; + + while(1) { + next = cur; + next++; + + // If we are at the last element, we're done + if (next == _animations.end()) + break; + + // If we find an animation out of order, reinsert it + if ((*next)->getZ() < (*cur)->getZ()) { + + Animation *anim = *cur; + _animations.erase(cur); + + insertAnimation(anim); + } + + // Advance to next animation + cur = next; + } +} + void AnimationManager::deleteAnimation(int id) { Common::List<Animation *>::iterator it; - + for (it = _animations.begin(); it != _animations.end(); ++it) { if ((*it)->getID() == id) { (*it)->deleteFrames(); @@ -245,10 +322,10 @@ void AnimationManager::deleteOverlays() { Common::List<Animation *>::iterator it; for (it = _animations.begin(); it != _animations.end(); ++it) { - if((*it)->getID() == kOverlayImage) + if ((*it)->getID() == kOverlayImage) { (*it)->deleteFrames(); - - _animations.erase(it); + _animations.erase(it); + } } } diff --git a/engines/draci/animation.h b/engines/draci/animation.h index fea7fb3f89..66988482f0 100644 --- a/engines/draci/animation.h +++ b/engines/draci/animation.h @@ -32,6 +32,8 @@ namespace Draci { enum { kOverlayImage = -1, kUnused = -2 }; +enum { kCurrentFrame = -1 }; + class DraciEngine; class Animation { @@ -50,6 +52,7 @@ public: void drawFrame(Surface *surface); void addFrame(Drawable *frame); + Drawable *getFrame(int frameNum = kCurrentFrame); uint getFramesNum(); void deleteFrames(); @@ -59,6 +62,11 @@ public: bool isLooping(); void setLooping(bool looping); + void setRelative(int relx, int rely); + + int _relX; + int _relY; + private: uint nextFrameNum(); @@ -66,6 +74,7 @@ private: int _id; uint _currentFrame; uint _z; + uint _tick; bool _playing; bool _looping; @@ -96,7 +105,7 @@ public: Animation *getAnimation(int id); private: - + void sortAnimations(); void insertAnimation(Animation *anim); DraciEngine *_vm; |