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author | Robert Špalek | 2009-11-08 05:47:39 +0000 |
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committer | Robert Špalek | 2009-11-08 05:47:39 +0000 |
commit | bea00d86cbf6c41e5a93e97fd13f9e2cf1d00361 (patch) | |
tree | f648af30862a501d4f173ae4c3a7df3e5212bc67 /engines/draci | |
parent | 0640b5e402d596e9e18e0cd1ff58fa68cd17c38a (diff) | |
download | scummvm-rg350-bea00d86cbf6c41e5a93e97fd13f9e2cf1d00361.tar.gz scummvm-rg350-bea00d86cbf6c41e5a93e97fd13f9e2cf1d00361.tar.bz2 scummvm-rg350-bea00d86cbf6c41e5a93e97fd13f9e2cf1d00361.zip |
Tuned Z-coordinate of the dragon.
Adding +1 made the dragon sometimes flip before an object when it should
have been behind.
svn-id: r45745
Diffstat (limited to 'engines/draci')
-rw-r--r-- | engines/draci/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp index 23a037e5e7..c87034bdea 100644 --- a/engines/draci/game.cpp +++ b/engines/draci/game.cpp @@ -1473,7 +1473,7 @@ void Game::positionAnimAsHero(Animation *anim) { const double scale = getPers0() + getPersStep() * _hero.y; // Set the Z coordinate for the dragon's animation - anim->setZ(_hero.y + 1); + anim->setZ(_hero.y); // Fetch current frame Drawable *frame = anim->getCurrentFrame(); |