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authorDenis Kasak2009-08-08 15:53:47 +0000
committerDenis Kasak2009-08-08 15:53:47 +0000
commitd2f7268171b1ef3756a5de10aafc5f93761484f1 (patch)
tree223d0bf15045a35c06e95af065643d52f03fbc84 /engines/draci
parent19d5d66fd7989f9028ee2ad54fd36d163fdb1b1c (diff)
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Removed TODO concerning the nearest walkable point feature and reworded some obsolete documentation.
svn-id: r43128
Diffstat (limited to 'engines/draci')
-rw-r--r--engines/draci/game.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index a83ba68901..2ba3103f19 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -323,12 +323,8 @@ void Game::loop() {
titleAnim->markDirtyRect(surface);
title->setText("");
- // TODO: Implement "smart" walkability checking (so one can click
- // anywhere on the screen and the engine finds the nearest walkable
- // point)
-
- // If the player clicked on a walkable position and we are in the
- // appropriate loop status, move the dragon there
+ // If we are in the appropriate loop status and the player clicked
+ // on the room, move the dragon to the nearest walkable point
if (_vm->_mouse->lButtonPressed() &&
_loopSubstatus == kStatusOrdinary) {