diff options
author | Denis Kasak | 2009-08-08 15:53:47 +0000 |
---|---|---|
committer | Denis Kasak | 2009-08-08 15:53:47 +0000 |
commit | d2f7268171b1ef3756a5de10aafc5f93761484f1 (patch) | |
tree | 223d0bf15045a35c06e95af065643d52f03fbc84 /engines/draci | |
parent | 19d5d66fd7989f9028ee2ad54fd36d163fdb1b1c (diff) | |
download | scummvm-rg350-d2f7268171b1ef3756a5de10aafc5f93761484f1.tar.gz scummvm-rg350-d2f7268171b1ef3756a5de10aafc5f93761484f1.tar.bz2 scummvm-rg350-d2f7268171b1ef3756a5de10aafc5f93761484f1.zip |
Removed TODO concerning the nearest walkable point feature and reworded some obsolete documentation.
svn-id: r43128
Diffstat (limited to 'engines/draci')
-rw-r--r-- | engines/draci/game.cpp | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp index a83ba68901..2ba3103f19 100644 --- a/engines/draci/game.cpp +++ b/engines/draci/game.cpp @@ -323,12 +323,8 @@ void Game::loop() { titleAnim->markDirtyRect(surface); title->setText(""); - // TODO: Implement "smart" walkability checking (so one can click - // anywhere on the screen and the engine finds the nearest walkable - // point) - - // If the player clicked on a walkable position and we are in the - // appropriate loop status, move the dragon there + // If we are in the appropriate loop status and the player clicked + // on the room, move the dragon to the nearest walkable point if (_vm->_mouse->lButtonPressed() && _loopSubstatus == kStatusOrdinary) { |