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author | Denis Kasak | 2009-07-07 19:53:40 +0000 |
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committer | Denis Kasak | 2009-07-07 19:53:40 +0000 |
commit | d37d49e50c9352cd1f6ef46b40cb06e5d0a5ba88 (patch) | |
tree | 39e4562e0b63c7784cafb9b3b4e0c4137e615e24 /engines/draci | |
parent | fd2ab9e3c09e290523d72e39c961e1043be0a7f6 (diff) | |
download | scummvm-rg350-d37d49e50c9352cd1f6ef46b40cb06e5d0a5ba88.tar.gz scummvm-rg350-d37d49e50c9352cd1f6ef46b40cb06e5d0a5ba88.tar.bz2 scummvm-rg350-d37d49e50c9352cd1f6ef46b40cb06e5d0a5ba88.zip |
Removed testing hack from Game::init() that displayed the dragon in the upper left corner. Replaced some more instances of magic numbers with kDragonObject. Made Game::init() a bit more readable.
svn-id: r42237
Diffstat (limited to 'engines/draci')
-rw-r--r-- | engines/draci/game.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp index 36b5890a82..cbdeff22ef 100644 --- a/engines/draci/game.cpp +++ b/engines/draci/game.cpp @@ -136,10 +136,8 @@ Game::Game(DraciEngine *vm) : _vm(vm) { void Game::init() { loadObject(kDragonObject); - _vm->_script->run(getObject(0)->_program, getObject(0)->_init); - - // HACK: this is only for testing - _vm->_anims->play(getObject(0)->_seqTab[9]); + GameObject *dragon = getObject(kDragonObject); + _vm->_script->run(dragon->_program, dragon->_init); changeRoom(0); } |