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author | Torbjörn Andersson | 2010-09-21 17:57:02 +0000 |
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committer | Torbjörn Andersson | 2010-09-21 17:57:02 +0000 |
commit | 76f2d3d78b2d88f36ac5d0f241b8a4b21a00024f (patch) | |
tree | 50451e80b017ca9d92b417b64144423b11596034 /engines/drascula/converse.cpp | |
parent | 88e25e6f2510cf8cee4f48d3c4d4cf6643fc5e2d (diff) | |
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DRASCULA: Fix bug #3069977 ("Grafic Glitches in text")
If response() loads an image into backSurface, we need to restore the
conversation charset to it once we're done. This may very well fix a
few other similar bugs, but I haven't verified that.
svn-id: r52845
Diffstat (limited to 'engines/drascula/converse.cpp')
-rw-r--r-- | engines/drascula/converse.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/engines/drascula/converse.cpp b/engines/drascula/converse.cpp index 0e70348148..8fecb682fc 100644 --- a/engines/drascula/converse.cpp +++ b/engines/drascula/converse.cpp @@ -287,8 +287,12 @@ void DrasculaEngine::response(int function) { playTalkSequence(function); if (currentChapter == 2) { - if (function == 16 || function == 20 || function == 23 || function == 29 || function == 31) + bool reloadConversationCharset = false; + + if (function == 16 || function == 20 || function == 23 || function == 29 || function == 31) { + reloadConversationCharset = true; loadPic(menuBackground, backSurface); + } if (function == 16) animation_16_2(); @@ -300,6 +304,9 @@ void DrasculaEngine::response(int function) { animation_29_2(); else if (function == 31) animation_31_2(); + + if (reloadConversationCharset) + loadPic("car.alg", backSurface); } else if (currentChapter == 3) { grr(); } |