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authorEugene Sandulenko2008-06-07 19:40:43 +0000
committerEugene Sandulenko2008-06-07 19:40:43 +0000
commite14f81391c8210ea7cef8f798871ff0f57c76cbb (patch)
tree641aa28ae40e35dae82934cfe6788317897c6e43 /engines/drascula/converse.cpp
parent3723afc268afc8aedc83f9353eb44be6566050bf (diff)
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Shuffled around more code. Now the files look more manageable.
svn-id: r32599
Diffstat (limited to 'engines/drascula/converse.cpp')
-rw-r--r--engines/drascula/converse.cpp297
1 files changed, 297 insertions, 0 deletions
diff --git a/engines/drascula/converse.cpp b/engines/drascula/converse.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "drascula/drascula.h"
+
+namespace Drascula {
+
+void DrasculaEngine::converse(int index) {
+ char fileName[20];
+ sprintf(fileName, "op_%d.cal", index);
+ uint h;
+ int game1 = 1, game2 = 1, game3 = 1, game4 = 1;
+ char phrase1[78];
+ char phrase2[78];
+ char phrase3[87];
+ char phrase4[78];
+ char sound1[13];
+ char sound2[13];
+ char sound3[13];
+ char sound4[13];
+ int answer1;
+ int answer2;
+ int answer3;
+ int used1 = 0;
+ int used2 = 0;
+ int used3 = 0;
+ char buffer[256];
+ uint len;
+
+ breakOut = 0;
+
+ if (currentChapter == 5)
+ withoutVerb();
+
+ _arj.open(fileName);
+ if (!_arj.isOpen()) {
+ error("missing data file %s", fileName);
+ }
+ int size = _arj.size();
+
+ getStringFromLine(buffer, size, phrase1);
+ getStringFromLine(buffer, size, phrase2);
+ getStringFromLine(buffer, size, phrase3);
+ getStringFromLine(buffer, size, phrase4);
+ getStringFromLine(buffer, size, sound1);
+ getStringFromLine(buffer, size, sound2);
+ getStringFromLine(buffer, size, sound3);
+ getStringFromLine(buffer, size, sound4);
+ getIntFromLine(buffer, size, &answer1);
+ getIntFromLine(buffer, size, &answer2);
+ getIntFromLine(buffer, size, &answer3);
+
+ _arj.close();
+
+ if (currentChapter == 2 && !strcmp(fileName, "op_5.cal") && flags[38] == 1 && flags[33] == 1) {
+ strcpy(phrase3, _text[_lang][405]);
+ strcpy(sound3, "405.als");
+ answer3 = 31;
+ }
+
+ if (currentChapter == 6 && !strcmp(fileName, "op_12.cal") && flags[7] == 1) {
+ strcpy(phrase3, _text[_lang][273]);
+ strcpy(sound3, "273.als");
+ answer3 = 14;
+ }
+
+ if (currentChapter == 6 && !strcmp(fileName, "op_12.cal") && flags[10] == 1) {
+ strcpy(phrase3, _text[_lang][274]);
+ strcpy(sound3, "274.als");
+ answer3 = 15;
+ }
+
+ len = strlen(phrase1);
+ for (h = 0; h < len; h++)
+ if (phrase1[h] == (char)0xa7)
+ phrase1[h] = ' ';
+
+ len = strlen(phrase2);
+ for (h = 0; h < len; h++)
+ if (phrase2[h] == (char)0xa7)
+ phrase2[h] = ' ';
+
+ len = strlen(phrase3);
+ for (h = 0; h < len; h++)
+ if (phrase3[h] == (char)0xa7)
+ phrase3[h] = ' ';
+
+ len = strlen(phrase4);
+ for (h = 0; h < len; h++)
+ if (phrase4[h] == (char)0xa7)
+ phrase4[h] = ' ';
+
+ loadPic("car.alg", backSurface);
+ // TODO code here should limit y position for mouse in dialog menu,
+ // but we can't implement this due lack backend functionality
+ // from 1(top) to 31
+ color_abc(kColorLightGreen);
+
+ while (breakOut == 0) {
+ updateRoom();
+
+ if (currentChapter == 1 || currentChapter == 4 || currentChapter == 6) {
+ if (musicStatus() == 0 && flags[11] == 0)
+ playMusic(roomMusic);
+ } else if (currentChapter == 2) {
+ if (musicStatus() == 0 && flags[11] == 0 && roomMusic != 0)
+ playMusic(roomMusic);
+ } else if (currentChapter == 3 || currentChapter == 5) {
+ if (musicStatus() == 0)
+ playMusic(roomMusic);
+ }
+
+ updateEvents();
+
+ if (mouseY > 0 && mouseY < 9) {
+ if (used1 == 1 && _color != kColorWhite)
+ color_abc(kColorWhite);
+ else if (used1 == 0 && _color != kColorLightGreen)
+ color_abc(kColorLightGreen);
+ } else if (mouseY > 8 && mouseY < 17) {
+ if (used2 == 1 && _color != kColorWhite)
+ color_abc(kColorWhite);
+ else if (used2 == 0 && _color != kColorLightGreen)
+ color_abc(kColorLightGreen);
+ } else if (mouseY > 16 && mouseY < 25) {
+ if (used3 == 1 && _color != kColorWhite)
+ color_abc(kColorWhite);
+ else if (used3 == 0 && _color != kColorLightGreen)
+ color_abc(kColorLightGreen);
+ } else if (_color != kColorLightGreen)
+ color_abc(kColorLightGreen);
+
+ if (mouseY > 0 && mouseY < 9)
+ game1 = 2;
+ else if (mouseY > 8 && mouseY < 17)
+ game2 = 2;
+ else if (mouseY > 16 && mouseY < 25)
+ game3 = 2;
+ else if (mouseY > 24 && mouseY < 33)
+ game4 = 2;
+
+ print_abc_opc(phrase1, 1, 2, game1);
+ print_abc_opc(phrase2, 1, 10, game2);
+ print_abc_opc(phrase3, 1, 18, game3);
+ print_abc_opc(phrase4, 1, 26, game4);
+
+ updateScreen();
+
+ if ((leftMouseButton == 1) && (game1 == 2)) {
+ delay(100);
+ used1 = 1;
+ talk(phrase1, sound1);
+ if (currentChapter == 3)
+ grr();
+ else
+ response(answer1);
+ } else if ((leftMouseButton == 1) && (game2 == 2)) {
+ delay(100);
+ used2 = 1;
+ talk(phrase2, sound2);
+ if (currentChapter == 3)
+ grr();
+ else
+ response(answer2);
+ } else if ((leftMouseButton == 1) && (game3 == 2)) {
+ delay(100);
+ used3 = 1;
+ talk(phrase3, sound3);
+ if (currentChapter == 3)
+ grr();
+ else
+ response(answer3);
+ } else if ((leftMouseButton == 1) && (game4 == 2)) {
+ delay(100);
+ talk(phrase4, sound4);
+ breakOut = 1;
+ }
+
+ if (leftMouseButton == 1) {
+ delay(100);
+ color_abc(kColorLightGreen);
+ }
+
+ game1 = (used1 == 0) ? 1 : 3;
+ game2 = (used2 == 0) ? 1 : 3;
+ game3 = (used3 == 0) ? 1 : 3;
+ game4 = 1;
+ } // while (breakOut == 0)
+
+ if (currentChapter == 2)
+ loadPic(menuBackground, backSurface);
+ else
+ loadPic(99, backSurface);
+ if (currentChapter != 5)
+ withoutVerb();
+}
+
+void DrasculaEngine::response(int function) {
+ if (currentChapter == 1) {
+ if (function >= 10 && function <= 12)
+ talk_drunk(function - 9);
+ } else if (currentChapter == 2) {
+ if (function == 8)
+ animation_8_2();
+ else if (function == 9)
+ animation_9_2();
+ else if (function == 10)
+ animation_10_2();
+ else if (function == 15)
+ animation_15_2();
+ else if (function == 16)
+ animation_16_2();
+ else if (function == 17)
+ animation_17_2();
+ else if (function == 19)
+ animation_19_2();
+ else if (function == 20)
+ animation_20_2();
+ else if (function == 21)
+ animation_21_2();
+ else if (function == 23)
+ animation_23_2();
+ else if (function == 28)
+ animation_28_2();
+ else if (function == 29)
+ animation_29_2();
+ else if (function == 30)
+ animation_30_2();
+ else if (function == 31)
+ animation_31_2();
+ } else if (currentChapter == 4) {
+ if (function == 2)
+ animation_2_4();
+ else if (function == 3)
+ animation_3_4();
+ else if (function == 4)
+ animation_4_4();
+ } else if (currentChapter == 5) {
+ if (function == 2)
+ animation_2_5();
+ else if (function == 3)
+ animation_3_5();
+ else if (function == 6)
+ animation_6_5();
+ else if (function == 7)
+ animation_7_5();
+ else if (function == 8)
+ animation_8_5();
+ else if (function == 15)
+ animation_15_5();
+ else if (function == 16)
+ animation_16_5();
+ else if (function == 17)
+ animation_17_5();
+ } else if (currentChapter == 6) {
+ if (function == 2)
+ animation_2_6();
+ else if (function == 3)
+ animation_3_6();
+ else if (function == 4)
+ animation_4_6();
+ else if (function == 11)
+ animation_11_6();
+ else if (function == 12)
+ animation_12_6();
+ else if (function == 13)
+ animation_13_6();
+ else if (function == 14)
+ animation_14_6();
+ else if (function == 15)
+ animation_15_6();
+ }
+}
+
+} // End of namespace Drascula