aboutsummaryrefslogtreecommitdiff
path: root/engines/drascula/drascula.h
diff options
context:
space:
mode:
authorFilippos Karapetis2008-05-29 22:34:03 +0000
committerFilippos Karapetis2008-05-29 22:34:03 +0000
commit92bf1817cbba8f461fd910166c0fea6040afc622 (patch)
treedf298632eaae5bbf488edc77ea3d7af629904279 /engines/drascula/drascula.h
parentb7deac38b3a529701a9c4866062e1db2db6214c4 (diff)
downloadscummvm-rg350-92bf1817cbba8f461fd910166c0fea6040afc622.tar.gz
scummvm-rg350-92bf1817cbba8f461fd910166c0fea6040afc622.tar.bz2
scummvm-rg350-92bf1817cbba8f461fd910166c0fea6040afc622.zip
Loads of Spanish translations with the help of timofonic (thanks!).
Unified some variable styles svn-id: r32372
Diffstat (limited to 'engines/drascula/drascula.h')
-rw-r--r--engines/drascula/drascula.h135
1 files changed, 67 insertions, 68 deletions
diff --git a/engines/drascula/drascula.h b/engines/drascula/drascula.h
index 1cceb377e3..7008c30ab0 100644
--- a/engines/drascula/drascula.h
+++ b/engines/drascula/drascula.h
@@ -116,7 +116,7 @@ struct RoomTalkAction;
#define X_COMILLAS 51
#define X_CIERRA_EXCLAMACION 60
#define X_ABRE_EXCLAMACION 69
-#define X_PUNTO_Y_COMA 78
+#define X_pointY_COMA 78
#define X_GREATER_THAN 87
#define X_LESSER_THAN 96
#define X_DOLAR 105
@@ -179,7 +179,7 @@ struct RoomTalkAction;
#define X_COMILLAS_OPC 45
#define X_CIERRA_EXCLAMACION_OPC 52
#define X_ABRE_EXCLAMACION_OPC 59
-#define X_PUNTO_Y_COMA_OPC 66
+#define X_pointY_COMA_OPC 66
#define X_GREATER_THAN_OPC 73
#define X_LESSER_THAN_OPC 80
#define X_DOLAR_OPC 87
@@ -271,11 +271,10 @@ public:
byte *dir_zona_pantalla;
byte *dir_hare_frente;
byte *dir_texto;
- byte *dir_pendulo;
+ byte *dir_pendulum;
byte cPal[768];
- byte *Buffer_pcx;
- long LenFile;
+ byte *pcxBuffer;
Common::File *ald, *sku;
@@ -285,24 +284,24 @@ public:
char roomDisk[20];
char currentData[20];
int numRoomObjs;
- char fondo_y_menu[20];
+ char menuBackground[20];
char objName[30][20];
char iconName[44][13];
- int num_obj[40], visible[40], isDoor[40];
+ int objectNum[40], visible[40], isDoor[40];
int sitiobj_x[40], sitiobj_y[40], sentidobj[40];
int inventoryObjects[43];
- char alapantallakeva[40][20];
+ char targetScreen[40][20];
int x_alakeva[40], y_alakeva[40], sentido_alkeva[40], alapuertakeva[40];
int x1[40], y1[40], x2[40], y2[40];
- int lleva_objeto, pickedObject;
+ int takeObject, pickedObject;
int withVoices;
- int menu_bar, menu_scr, hay_nombre;
- char texto_nombre[20];
- int frame_ciego;
- int frame_ronquido;
- int frame_murcielago;
+ int menuBar, menuScreen, hasName;
+ char textName[20];
+ int frame_blind;
+ int frame_snore;
+ int frame_bat;
int c_mirar;
int c_poder;
@@ -310,28 +309,28 @@ public:
int frame_y;
int hare_x, hare_y, hare_se_mueve, direccion_hare, sentido_hare, num_frame, hare_se_ve;
- int sitio_x, sitio_y, comprueba_flags;
+ int sitio_x, sitio_y, checkFlags;
int rompo, rompo2;
- int step_x, step_y;
- int alto_hare, ancho_hare, alto_pies;
+ int stepX, stepY;
+ int alto_hare, ancho_hare, feetHeight;
int alto_talk, ancho_talk;
int suelo_x1, suelo_y1, suelo_x2, suelo_y2;
int near, far;
- int sentido_final, anda_a_objeto;
- int obj_saliendo;
+ int sentido_final, walkToObject;
+ int objExit;
int diff_vez, conta_vez;
- int hay_answer;
- int conta_ciego_vez;
- int cambio_de_color;
+ int hasAnswer;
+ int conta_blind_vez;
+ int changeColor;
int rompo_y_salgo;
int vb_x, sentido_vb, vb_se_mueve, frame_vb;
float newHeight, newWidth;
int factor_red[202];
int frame_piano;
- int frame_borracho;
+ int frame_drunk;
int frame_velas;
int color_solo;
- int parpadeo;
+ int blinking;
int x_igor, y_igor, sentido_igor;
int x_dr, y_dr, sentido_dr;
int x_bj, y_bj, sentido_bj;
@@ -339,9 +338,9 @@ public:
int term_int;
int num_ejec;
int hay_que_load;
- char nom_partida[13];
+ char saveName[13];
int _color;
- int corta_musica;
+ int musicStopped;
char select[23];
int hay_seleccion;
int mouseX;
@@ -356,16 +355,16 @@ public:
void talk_vb(const char *, const char *);
void talk_vbpuerta(int);
void talk_vbpuerta(const char *said, const char *filename);
- void talk_ciego(const char *, const char *, const char *);
+ void talk_blind(const char *, const char *, const char *);
void talk_hacker(const char *, const char *);
void pickObject(int);
void anda_parriba();
void anda_pabajo();
void pon_vb();
- void lleva_vb(int punto_x);
+ void lleva_vb(int pointX);
void hipo_sin_nadie(int counter);
void openDoor(int nflag, int doorNum);
- void mapa();
+ void showMap();
void animation_1_1();
void animation_2_1();
void animation_1_2();
@@ -452,36 +451,36 @@ public:
void carga_escoba(const char *);
void clearRoom();
void lleva_al_hare(int, int);
- void mueve_cursor();
- void comprueba_objetos();
+ void moveCursor();
+ void checkObjects();
void elige_en_barra();
bool comprueba1();
bool comprueba2();
- Common::KeyCode getscan();
- void elige_verbo(int);
+ Common::KeyCode getScan();
+ void selectVerb(int);
void mesa();
bool saves();
void print_abc(const char *, int, int);
void delay(int ms);
bool confirma_salir();
- void salva_pantallas();
+ void screenSaver();
void chooseObject(int objeto);
- void suma_objeto(int);
- int resta_objeto(int osj);
+ void addObject(int);
+ int removeObject(int osj);
void fliplay(const char *filefli, int vel);
- void FundeDelNegro(int VelocidadDeFundido);
- char LimitaVGA(char valor);
+ void fadeFromBlack(int VelocidadDeFundido);
+ char LimitaVGA(char value);
void color_abc(int cl);
- void centra_texto(const char *,int,int);
+ void centerText(const char *,int,int);
void playSound(const char *);
bool anima(const char *animation, int FPS);
void stopSound_corte();
- void FundeAlNegro(int VelocidadDeFundido);
+ void fadeToBlack(int VelocidadDeFundido);
void pause(int);
void talk_dr_grande(const char *said, const char *filename);
- void pon_igor();
- void pon_bj();
- void pon_dr();
+ void placeIgor();
+ void placeBJ();
+ void placeDrascula();
void talkInit(const char *filename);
void talk_igor_dch(int);
void talk_igor_dch(const char *said, const char *filename);
@@ -495,7 +494,7 @@ public:
void talk_tabernero(const char *said, const char *filename);
void talk_igorpuerta(const char *said, const char *filename);
void talk_igor_peluca(const char *said, const char *filename);
- void hipo(int);
+ void hiccup(int);
void stopSound();
void talk_bj(int);
void talk_bj(const char *, const char *);
@@ -508,7 +507,7 @@ public:
void stopMusic();
int musicStatus();
void updateRoom();
- bool carga_partida(const char *);
+ bool loadGame(const char *);
void updateDoor(int);
void animastopSound_corte();
void color_hare();
@@ -517,18 +516,18 @@ public:
void paleta_hare_oscuro();
void hare_claro();
void updateData();
- void empieza_andar();
+ void startWalking();
void updateRefresh();
void updateRefresh_pre();
void pon_hare();
void menu_sin_volcar();
- void barra_menu();
+ void clearMenu();
void removeObject();
- bool sal_de_la_habitacion(int);
- bool coge_objeto();
- bool banderas(int);
- void cursor_mesa();
- void introduce_nombre();
+ bool exitRoom(int);
+ bool pickupObject();
+ bool checkFlag(int);
+ void setCursorTable();
+ void enterName();
void para_grabar(char[]);
int LookForFree();
void OpenSSN(const char *Name, int Pause);
@@ -537,7 +536,7 @@ public:
void Des_RLE(byte *BufferRLE, byte *MiVideoRLE);
void Des_OFF(byte *BufferOFF, byte *MiVideoOFF, int Lenght);
void set_dacSSN(byte *dacSSN);
- byte *TryInMem(Common::File *Sesion);
+ byte *TryInMem(Common::File *Session);
void EndSSN();
int PlayFrameSSN();
@@ -548,13 +547,13 @@ public:
byte *pointer;
int UsingMem;
- Common::File *_Sesion;
+ Common::File *_Session;
byte CHUNK;
byte CMP, dacSSN[768];
byte *MiVideoSSN;
- byte *mSesion;
+ byte *mSession;
int FrameSSN;
- int GlobalSpeed;
+ int globalSpeed;
uint32 LastFrame;
int frame_pen;
@@ -574,9 +573,9 @@ public:
void update_62_pre();
void update_63();
void saveGame(char[]);
- void aumenta_num_frame();
- int sobre_que_objeto();
- bool comprueba_banderas_menu();
+ void increaseFrameNum();
+ int whichObject();
+ bool checkMenuFlags();
bool roomParse(RoomTalkAction*, int);
void room_0();
void room_1(int);
@@ -609,10 +608,10 @@ public:
void room_44(int);
void room_62(int);
void room_63(int);
- void conversa(const char *);
+ void converse(const char *);
void print_abc_opc(const char *, int, int, int);
void response(int);
- void talk_borracho(const char *said, const char *filename);
+ void talk_drunk(const char *said, const char *filename);
void talk_pianista(const char *said, const char *filename);
void MusicFadeout();
@@ -670,15 +669,15 @@ public:
void update_56_pre();
void update_50();
void update_57();
- void talk_igor_sentado(const char *, const char *);
- void talk_lobo(const char *said, const char *filename);
+ void talk_igor_seated(const char *, const char *);
+ void talk_wolf(const char *said, const char *filename);
void talk_mus(const char *said, const char *filename);
void room_58(int);
void room_59(int);
bool room_60(int);
void room_61(int);
- void room_pendulo(int);
- void update_pendulo();
+ void room_pendulum(int);
+ void update_pendulum();
void update_58();
void update_58_pre();
void update_59_pre();
@@ -701,12 +700,12 @@ public:
void animation_15_6();
void animation_18_6();
void animation_19_6();
- void activa_pendulo();
+ void activatePendulum();
void talk_pen(const char *, const char *);
void talk_pen2(const char *, const char *);
void talk_taber2(const char *, const char *);
- void talk_bj_cama(int);
- void talk_bj_cama(const char *said, const char * filename);
+ void talk_bj_bed(int);
+ void talk_bj_bed(const char *said, const char * filename);
void talk_htel(const char *said, const char *filename);
private: