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authorFilippos Karapetis2013-01-04 19:30:36 +0200
committerFilippos Karapetis2013-01-04 19:31:25 +0200
commitc1b0c80cce2aa20b854836fe003b31ed1ad4e6e6 (patch)
treec63b0a50543df92cd587971001145ae22eafcde6 /engines/drascula/drascula.h
parent069f1079d8c9a253e019380c6074dc711f8953d2 (diff)
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DRASCULA: Merge some animation functions and document all animations
Diffstat (limited to 'engines/drascula/drascula.h')
-rw-r--r--engines/drascula/drascula.h96
1 files changed, 44 insertions, 52 deletions
diff --git a/engines/drascula/drascula.h b/engines/drascula/drascula.h
index bb601b5b2e..9f13d36c9e 100644
--- a/engines/drascula/drascula.h
+++ b/engines/drascula/drascula.h
@@ -654,63 +654,55 @@ public:
bool room_62(int);
bool room_102(int);
- void animation_1_1();
- void animation_2_1();
- void animation_3_1();
- void animation_4_1();
- //
- void animation_2_2();
- void animation_4_2();
- void animation_5_2();
- void animation_6_2();
- void animation_7_2();
- void animation_11_2();
- void animation_12_2();
- void animation_13_2();
- void animation_14_2();
void asco();
- void animation_16_2();
- void animation_20_2();
- void animation_23_2();
- void animation_23_joined();
- void animation_23_joined2();
- void animation_24_2();
- void animation_25_2();
- void animation_26_2();
- void animation_27_2();
- void animation_29_2();
- void animation_31_2();
- void animation_32_2();
- void animation_33_2();
- void animation_34_2();
- void animation_35_2();
- void animation_36_2();
+
+ void animation_1_1(); // Game introduction
+ void animation_2_1(); // John falls in love with BJ, who is then abducted by Drascula
+ void animation_3_1(); // John talks with the bartender to book a room
+ void animation_4_1(); // John talks with the pianist
+ //
+ void animation_2_2(); // John enters the chapel via the window
+ void animation_4_2(); // John talks with the blind man (closeup)
+ void animation_5_2(); // John breaks the chapel window with the pike
+ void animation_6_2(); // The blind man (closeup) thanks John for giving him money and hands him the sickle
+ void animation_7_2(); // John uses the sickle
+ void animation_11_2(); // The drunk man says "they're all dead, thanks *hic*"
+ void animation_12_2(); // Conversation screen - John talks to the pianist after BJ is abducted by Drascula
+ void animation_13_2(); // ???
+ void animation_14_2(); // The glass box falls from the ceiling
+ void animation_16_2(); // The drunk tells us about Von Braun
+ void animation_20_2(); // Von Braun tells John that he needs to have special skills to fight vampires
+ void animation_23_2(); // Von Braun tests John's reactions to scratching noises
+ void animation_24_2(); // Conversation screen - John talks with Von Braun
+ void animation_25_2(); // The glass box is lifted back to the ceiling
+ void animation_26_2(); // John gives the book to the pianist and gets his earplugs in return
+ void animation_27_2(); // Von Braun admits that John is ready to fight vampires and gives him his money back
+ void animation_29_2(); // Von Braun tells John what ingredients he needs for the brew
+ void animation_31_2(); // Von Braun obtains the items needed for the brew from John and creates it
+ void animation_34_2(); // John kicks an object
+ void animation_35_2(); // John jumps into the well
+ void animation_36_2(); // John asks the bartender about the pianist
//
- void animation_2_3();
- void animation_3_3();
- void animation_4_3();
- void animation_5_3();
- void animation_6_3();
- void animation_ray();
+ void animation_2_3(); // John uses the cross with the Frankenstein-zombie ("yoda") and destroys him
+ void animation_6_3(); // Frankenstein is blocking John's path
//
- void animation_1_4();
- void animation_5_4();
- void animation_6_4();
- void animation_7_4();
- void animation_8_4();
+ void animation_castle(); // Chapter 4 start - Drascula's castle exterior, lightning strikes
+ void animation_1_4(); // Conversation screen - John talks with Igor
+ void animation_5_4(); // John enters Igor's room dressed as Drascula
+ void animation_6_4(); // Igor says that he's going for supper
+ void animation_7_4(); // John removes Drascula's disguise
+ void animation_8_4(); // Secret passage behind bookcase is revealed
//
- void animation_1_5();
- void animation_5_5();
- void animation_11_5();
- void animation_12_5();
- void animation_13_5();
- void animation_14_5();
+ void animation_1_5(); // John finds BJ
+ void animation_5_5(); // ???
+ void animation_12_5(); // Frankenstein comes to life
+ void animation_14_5(); // John finds out that an object is empty
//
- void animation_1_6();
- void animation_5_6();
- void animation_6_6();
- void animation_9_6();
- void animation_19_6();
+ void animation_1_6(); // ???
+ void animation_5_6(); // John is tied to the table. Drascula and Igor lower the pendulum
+ void animation_6_6(); // John uses the pendulum to break free
+ void animation_9_6(); // Game ending - John uses the cross on Drascula and reads BJ's letter
+ void animation_19_6(); // Someone pops up from behind a door when trying to open it
void update_1_pre();
void update_2();