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author | Paul Gilbert | 2015-08-28 21:27:17 -0400 |
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committer | Paul Gilbert | 2015-08-28 21:27:17 -0400 |
commit | fefd46c60c94c20261d910e22de767fba3dcbcc7 (patch) | |
tree | 8a6b6935d3728cd2461dcaab100e4697f8fc53ba /engines/drascula/saveload.cpp | |
parent | c8aa1450a250646e59b6bdb0c5c16be86b854f0b (diff) | |
download | scummvm-rg350-fefd46c60c94c20261d910e22de767fba3dcbcc7.tar.gz scummvm-rg350-fefd46c60c94c20261d910e22de767fba3dcbcc7.tar.bz2 scummvm-rg350-fefd46c60c94c20261d910e22de767fba3dcbcc7.zip |
SHERLOCK: RT: Workaround for monkey cap cutscene ending too quickly
Somewhat unusually, the cutscene for the monkey stealing Hodgkins
cap (wilb29a.tlk) is ended immediately after they both run off-screen,
but the characters aren't properly marked as hidden until several
seconds later when another script, 30cuend, is called. If a user
saved the game really quickly before 30cuend is fired, it can leave
the game in an in-consistent state. This commit fixes that by forcing
the WAIT cursor to remain active until 30cuend has executed.
Diffstat (limited to 'engines/drascula/saveload.cpp')
0 files changed, 0 insertions, 0 deletions