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author | Willem Jan Palenstijn | 2013-02-23 22:07:32 +0100 |
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committer | Willem Jan Palenstijn | 2013-02-23 22:07:32 +0100 |
commit | 2d1fd3b5549fc972b342f3292c77d562b401a91a (patch) | |
tree | 1edf36d311b672dace89e8199263b5b84a076eee /engines/drascula | |
parent | 21ed47ce1366ee6b9b861391faeccc0eb2c5afb3 (diff) | |
download | scummvm-rg350-2d1fd3b5549fc972b342f3292c77d562b401a91a.tar.gz scummvm-rg350-2d1fd3b5549fc972b342f3292c77d562b401a91a.tar.bz2 scummvm-rg350-2d1fd3b5549fc972b342f3292c77d562b401a91a.zip |
ALL: Fix typo (existant->existent)
Diffstat (limited to 'engines/drascula')
-rw-r--r-- | engines/drascula/animation.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/drascula/animation.cpp b/engines/drascula/animation.cpp index 7009752365..52cab6cd32 100644 --- a/engines/drascula/animation.cpp +++ b/engines/drascula/animation.cpp @@ -506,7 +506,7 @@ void DrasculaEngine::animation_2_1() { trackProtagonist = 3; // The room number was originally changed here to "no_bj.alg", // which doesn't exist. In reality, this was just a hack to - // set the room number to a non-existant one, so that BJ does + // set the room number to a non-existent one, so that BJ does // not appear again when the room is refreshed after the // animation where Count Drascula abducts her. We set the // room number to -1 for the same purpose @@ -1655,8 +1655,8 @@ void DrasculaEngine::animation_9_6() { objExit = 108; enterRoom(59); // The room number was originally changed here to "nada.alg", - // which is a non-existant file. In reality, this was just a - // hack to set the room number to a non-existant one, so that + // which is a non-existent file. In reality, this was just a + // hack to set the room number to a non-existent one, so that // room sprites do not appear again when the room is refreshed. // We set the room number to -1 for the same purpose. // Also check animation_2_1(), where the same hack was used |