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author | norbertbajko | 2015-03-01 17:06:20 +0100 |
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committer | norbertbajko | 2015-03-01 17:06:20 +0100 |
commit | 43a09925381838efbcd36dadba465cb5cae3eb11 (patch) | |
tree | ae2322a61701372e357726307ee6305ba1a55c19 /engines/drascula | |
parent | 8778603d342da33957cf995dd3547231795b14ba (diff) | |
download | scummvm-rg350-43a09925381838efbcd36dadba465cb5cae3eb11.tar.gz scummvm-rg350-43a09925381838efbcd36dadba465cb5cae3eb11.tar.bz2 scummvm-rg350-43a09925381838efbcd36dadba465cb5cae3eb11.zip |
DRASCULA: comment "actors.cpp"
Explain #5903 DRASCULA-IT bug fix
Diffstat (limited to 'engines/drascula')
-rw-r--r-- | engines/drascula/actors.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/drascula/actors.cpp b/engines/drascula/actors.cpp index 0c18f513e1..849e2ccd24 100644 --- a/engines/drascula/actors.cpp +++ b/engines/drascula/actors.cpp @@ -396,7 +396,10 @@ void DrasculaEngine::increaseFrameNum() { curHeight = (int)newHeight; curWidth = (int)newWidth; } - + + // Fix bug #5903 DRASCULA-IT: Crash/graphic glitch at castle towers + // Chapter 5 Room 45 is the castle tower part + // Fixing the character's coordinate(0,0) in the tower section to prevent out of window coordinates and crash if ((currentChapter == 5) && (_roomNumber == 45)) { curY = 0; curX = 0; |