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authorMax Horn2010-11-08 22:53:36 +0000
committerMax Horn2010-11-08 22:53:36 +0000
commit82e473bc3b1498325bad28d804e4314f0c3a528c (patch)
treef186d8b9eeb665a81897deca3a3fadcf74007c16 /engines/drascula
parent4242229c91c356bdd90c66ce8c0642488a1b4bf5 (diff)
parent74a53df11b51fa4956745c086b2e6351b8383568 (diff)
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BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes only
This commit contains the AudioCDManager changes from the gsoc2010-opengl branch. The other changes in that branch are restricted to the backends directory only (plus configure). The Nintendo DS and Dreamcast ports still need to be ported over to the new Audio CD system, but that should be fairly easy to do. svn-id: r54147
Diffstat (limited to 'engines/drascula')
-rw-r--r--engines/drascula/drascula.cpp2
-rw-r--r--engines/drascula/sound.cpp13
2 files changed, 7 insertions, 8 deletions
diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp
index 7e9f68a355..7c87f3574d 100644
--- a/engines/drascula/drascula.cpp
+++ b/engines/drascula/drascula.cpp
@@ -101,7 +101,7 @@ DrasculaEngine::DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gam
int cd_num = ConfMan.getInt("cdrom");
if (cd_num >= 0)
- _system->openCD(cd_num);
+ _system->getAudioCDManager()->openCD(cd_num);
_lang = kEnglish;
diff --git a/engines/drascula/sound.cpp b/engines/drascula/sound.cpp
index ad9ec6ca5e..2233115f3d 100644
--- a/engines/drascula/sound.cpp
+++ b/engines/drascula/sound.cpp
@@ -23,7 +23,6 @@
*
*/
-#include "sound/audiocd.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
#include "sound/decoders/raw.h"
@@ -123,20 +122,20 @@ void DrasculaEngine::finishSound() {
}
void DrasculaEngine::playMusic(int p) {
- AudioCD.stop();
- AudioCD.play(p - 1, 1, 0, 0);
+ _system->getAudioCDManager()->stop();
+ _system->getAudioCDManager()->play(p - 1, 1, 0, 0);
}
void DrasculaEngine::stopMusic() {
- AudioCD.stop();
+ _system->getAudioCDManager()->stop();
}
void DrasculaEngine::updateMusic() {
- AudioCD.updateCD();
+ _system->getAudioCDManager()->updateCD();
}
int DrasculaEngine::musicStatus() {
- return AudioCD.isPlaying();
+ return _system->getAudioCDManager()->isPlaying();
}
void DrasculaEngine::stopSound() {
@@ -157,7 +156,7 @@ void DrasculaEngine::MusicFadeout() {
_system->updateScreen();
_system->delayMillis(50);
}
- AudioCD.stop();
+ _system->getAudioCDManager()->stop();
_system->delayMillis(100);
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, org_vol);
}