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author | Thierry Crozat | 2016-04-11 01:22:31 +0100 |
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committer | Thierry Crozat | 2016-04-11 01:37:08 +0100 |
commit | a97f9d0ec6f0006add3d0a47f33074f1ee731b36 (patch) | |
tree | ff2d887a45ac668cb532a0283accaccdda2e15f6 /engines/drascula | |
parent | 5716b288ac8388aa971486fa7ff5539b2f4219f8 (diff) | |
download | scummvm-rg350-a97f9d0ec6f0006add3d0a47f33074f1ee731b36.tar.gz scummvm-rg350-a97f9d0ec6f0006add3d0a47f33074f1ee731b36.tar.bz2 scummvm-rg350-a97f9d0ec6f0006add3d0a47f33074f1ee731b36.zip |
DRASCULA: Rename variable to clarify its meaning
Diffstat (limited to 'engines/drascula')
-rw-r--r-- | engines/drascula/actors.cpp | 2 | ||||
-rw-r--r-- | engines/drascula/animation.cpp | 16 | ||||
-rw-r--r-- | engines/drascula/drascula.cpp | 4 | ||||
-rw-r--r-- | engines/drascula/drascula.h | 2 | ||||
-rw-r--r-- | engines/drascula/objects.cpp | 2 | ||||
-rw-r--r-- | engines/drascula/rooms.cpp | 12 | ||||
-rw-r--r-- | engines/drascula/saveload.cpp | 2 |
7 files changed, 20 insertions, 20 deletions
diff --git a/engines/drascula/actors.cpp b/engines/drascula/actors.cpp index b41647dbbc..9a12d27928 100644 --- a/engines/drascula/actors.cpp +++ b/engines/drascula/actors.cpp @@ -191,7 +191,7 @@ void DrasculaEngine::moveCharacters() { } if (currentChapter != 2 && currentChapter != 3) { - if (hare_se_ve == 0) { + if (characterVivible == 0) { increaseFrameNum(); return; } diff --git a/engines/drascula/animation.cpp b/engines/drascula/animation.cpp index 5009a62e84..925a53fcdb 100644 --- a/engines/drascula/animation.cpp +++ b/engines/drascula/animation.cpp @@ -360,7 +360,7 @@ void DrasculaEngine::animation_2_1() { int l; gotoObject(231, 91); - hare_se_ve = 0; + characterVivible = 0; term_int = 0; @@ -433,7 +433,7 @@ void DrasculaEngine::animation_2_1() { curX = 91; curY = 95; trackProtagonist = 1; - hare_se_ve = 1; + characterVivible = 1; loadPic("97g.alg", extraSurface); if (animate("lev.bin", 15)) @@ -1434,7 +1434,7 @@ void DrasculaEngine::animation_12_5() { doBreak = 1; previousMusic = roomMusic; - hare_se_ve = 1; + characterVivible = 1; clearRoom(); trackProtagonist = 1; characterMoved = 0; @@ -1543,7 +1543,7 @@ void DrasculaEngine::animation_1_6() { updateEvents(); clearRoom(); black(); - hare_se_ve = 0; + characterVivible = 0; flags[0] = 0; updateRoom(); updateScreen(); @@ -1618,7 +1618,7 @@ void DrasculaEngine::animation_6_6() { curX = -1; selectVerb(kVerbNone); enterRoom(58); - hare_se_ve = 1; + characterVivible = 1; trackProtagonist = 1; animate("hbp.bin", 14); @@ -2138,7 +2138,7 @@ void DrasculaEngine::animation_5_4(){ loadPic("anh_dr.alg", backSurface); gotoObject(99, 160); gotoObject(38, 177); - hare_se_ve = 0; + characterVivible = 0; updateRoom(); updateScreen(); delay(800); @@ -2156,7 +2156,7 @@ void DrasculaEngine::animation_5_4(){ talk_igor(30, kIgorFront); loadPic(96, frontSurface); loadPic(99, backSurface); - hare_se_ve = 1; + characterVivible = 1; fadeToBlack(0); exitRoom(0); } @@ -2211,7 +2211,7 @@ void DrasculaEngine::activatePendulum() { debug(4, "activatePendulum()"); flags[1] = 2; - hare_se_ve = 0; + characterVivible = 0; _roomNumber = 102; loadPic(102, bgSurface, HALF_PAL); loadPic("an_p1.alg", drawSurface3); diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp index 9ac9031fb7..a105e8af52 100644 --- a/engines/drascula/drascula.cpp +++ b/engines/drascula/drascula.cpp @@ -144,7 +144,7 @@ DrasculaEngine::DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gam curDirection = 0; trackProtagonist = 0; _characterFrame = 0; - hare_se_ve = 0; + characterVivible = 0; roomX = 0; roomY = 0; checkFlags = 0; @@ -299,7 +299,7 @@ Common::Error DrasculaEngine::run() { characterMoved = 0; trackProtagonist = 3; _characterFrame = 0; - hare_se_ve = 1; + characterVivible = 1; checkFlags = 1; doBreak = 0; walkToObject = 0; diff --git a/engines/drascula/drascula.h b/engines/drascula/drascula.h index 762add50a5..f7a745f6e5 100644 --- a/engines/drascula/drascula.h +++ b/engines/drascula/drascula.h @@ -429,7 +429,7 @@ public: int frame_y; int curX, curY, characterMoved, curDirection, trackProtagonist, _characterFrame; - int hare_se_ve; // TODO: what is this for? + int characterVivible; int roomX, roomY, checkFlags; int doBreak; int stepX, stepY; diff --git a/engines/drascula/objects.cpp b/engines/drascula/objects.cpp index cd7d502194..43f9919926 100644 --- a/engines/drascula/objects.cpp +++ b/engines/drascula/objects.cpp @@ -62,7 +62,7 @@ void DrasculaEngine::gotoObject(int pointX, int pointY) { hideCursor(); if (currentChapter == 5 || currentChapter == 6) { - if (hare_se_ve == 0) { + if (characterVivible == 0) { curX = roomX; curY = roomY; updateRoom(); diff --git a/engines/drascula/rooms.cpp b/engines/drascula/rooms.cpp index 8691bd2cb4..9901a0ad0a 100644 --- a/engines/drascula/rooms.cpp +++ b/engines/drascula/rooms.cpp @@ -980,12 +980,12 @@ bool DrasculaEngine::room_59(int fl) { playSound(12); pause(19); stopSound(); - hare_se_ve = 0; + characterVivible = 0; updateRoom(); copyRect(101, 34, curX - 4, curY - 1, 37, 70, drawSurface3, screenSurface); copyBackground(0, 0, 0, 0, 320, 200, screenSurface, bgSurface); updateScreen(); - hare_se_ve = 1; + characterVivible = 1; clearRoom(); loadPic("tlef0.alg", bgSurface, COMPLETE_PAL); loadPic("tlef1.alg", drawSurface3); @@ -1399,7 +1399,7 @@ void DrasculaEngine::update_58_pre() { } void DrasculaEngine::update_58() { - if (hare_se_ve == 1) + if (characterVivible == 1) copyRect(67, 139, 140, 147, 12, 16, drawSurface3, screenSurface); } @@ -1845,7 +1845,7 @@ void DrasculaEngine::enterRoom(int roomIndex) { } if (currentChapter == 5) - hare_se_ve = 1; + characterVivible = 1; updateVisible(); @@ -1885,7 +1885,7 @@ void DrasculaEngine::enterRoom(int roomIndex) { if (currentChapter == 5) { if (_roomNumber == 45) - hare_se_ve = 0; + characterVivible = 0; if (_roomNumber == 49 && flags[7] == 0) { playTalkSequence(4); // sequence 4, chapter 5 } @@ -1961,7 +1961,7 @@ bool DrasculaEngine::exitRoom(int doorNumber) { } if (currentChapter == 5) - hare_se_ve = 1; + characterVivible = 1; clearRoom(); if (!sscanf(_targetSurface[doorNumber], "%d", &roomNum)) { diff --git a/engines/drascula/saveload.cpp b/engines/drascula/saveload.cpp index e67ada50fa..9063fbc792 100644 --- a/engines/drascula/saveload.cpp +++ b/engines/drascula/saveload.cpp @@ -261,7 +261,7 @@ bool DrasculaEngine::loadGame(int slot) { // things. Reset those before loading the savegame otherwise we may have some // issues such as the protagonist being invisible after reloading a savegame. if (_roomNumber == 102 && flags[1] == 2) { - hare_se_ve = 1; + characterVivible = 1; loadPic(96, frontSurface); loadPic(97, frontSurface); loadPic(97, extraSurface); |