diff options
author | Willem Jan Palenstijn | 2017-11-14 19:13:48 +0100 |
---|---|---|
committer | Willem Jan Palenstijn | 2017-11-14 19:14:00 +0100 |
commit | bf69b25e33189581848412e77624865aa55ba234 (patch) | |
tree | 9b45f9c606a7060afdccee9a4c8768357ad7d4f3 /engines/drascula | |
parent | c8d3429ab47cdc484b8ab042c9686d976c17ea64 (diff) | |
download | scummvm-rg350-bf69b25e33189581848412e77624865aa55ba234.tar.gz scummvm-rg350-bf69b25e33189581848412e77624865aa55ba234.tar.bz2 scummvm-rg350-bf69b25e33189581848412e77624865aa55ba234.zip |
DRASCULA: Revert range 4dbed774..1f1d8607
This reverts
1f1d8607 DRASCULA: Merge the floor coordinates into _walkRect
1e1b6f7c DRASCULA: Rename gotoObject() to walkToPoint() and simplify it
2bf05c2a DRASCULA: Clean up room variables, and simplify some related checks
Reverting due to unanswered questions about why the changes in behaviour
in 2bf05c2a746065f373ac136c994714dae376cdbc are correct.
Diffstat (limited to 'engines/drascula')
-rw-r--r-- | engines/drascula/animation.cpp | 38 | ||||
-rw-r--r-- | engines/drascula/drascula.cpp | 33 | ||||
-rw-r--r-- | engines/drascula/drascula.h | 14 | ||||
-rw-r--r-- | engines/drascula/interface.cpp | 4 | ||||
-rw-r--r-- | engines/drascula/objects.cpp | 10 | ||||
-rw-r--r-- | engines/drascula/rooms.cpp | 80 |
6 files changed, 92 insertions, 87 deletions
diff --git a/engines/drascula/animation.cpp b/engines/drascula/animation.cpp index c89e5ff738..741c145132 100644 --- a/engines/drascula/animation.cpp +++ b/engines/drascula/animation.cpp @@ -362,7 +362,7 @@ void DrasculaEngine::animation_2_1() { int l; - walkToPoint(Common::Point(231, 91)); + gotoObject(231, 91); _characterVisible = false; term_int = 0; @@ -439,7 +439,7 @@ void DrasculaEngine::animation_2_1() { if (animate("lev.bin", 15)) break; - walkToPoint(Common::Point(100 + curWidth / 2, 99 + curHeight)); + gotoObject(100 + curWidth / 2, 99 + curHeight); if ((term_int == 1) || (getScan() == Common::KEYCODE_ESCAPE) || shouldQuit()) break; trackProtagonist = 1; @@ -484,7 +484,7 @@ void DrasculaEngine::animation_2_1() { pause(118); if ((term_int == 1) || (getScan() == Common::KEYCODE_ESCAPE) || shouldQuit()) break; - walkToPoint(Common::Point(132, 97 + curHeight)); + gotoObject(132, 97 + curHeight); pause(60); if ((term_int == 1) || (getScan() == Common::KEYCODE_ESCAPE) || shouldQuit()) break; @@ -492,7 +492,7 @@ void DrasculaEngine::animation_2_1() { if ((term_int == 1) || (getScan() == Common::KEYCODE_ESCAPE) || shouldQuit()) break; talk_bj(12); - walkToPoint(Common::Point(157, 98 + curHeight)); + gotoObject(157, 98 + curHeight); if (animate("bes.bin", 16)) break; playMusic(11); @@ -880,8 +880,8 @@ void DrasculaEngine::animation_23_2() { trackVonBraun = 1; talk_vonBraun(16, kVonBraunNormal); trackVonBraun = 2; - walkToPoint(Common::Point(157, 147)); - walkToPoint(Common::Point(131, 149)); + gotoObject(157, 147); + gotoObject(131, 149); trackProtagonist = 0; animation_14_2(); if (flags[25] == 0) @@ -1024,7 +1024,7 @@ void DrasculaEngine::animation_31_2() { talk_vonBraun(44, kVonBraunNormal); placeVonBraun(-50); pause(15); - walkToPoint(Common::Point(159, 140)); + gotoObject(159, 140); loadPic(99, backSurface); playTalkSequence(31); // sequence 31, chapter 2 @@ -1041,8 +1041,8 @@ void DrasculaEngine::animation_31_2() { void DrasculaEngine::animation_35_2() { debug(4, "animation_35_2()"); - walkToPoint(Common::Point(96, 165)); - walkToPoint(Common::Point(79, 165)); + gotoObject(96, 165); + gotoObject(79, 165); updateRoom(); updateScreen(); @@ -1130,7 +1130,7 @@ void DrasculaEngine::animation_2_3() { loadPic(97, extraSurface); loadPic(99, backSurface); - walkToPoint(Common::Point(332, 127)); + gotoObject(332, 127); } void DrasculaEngine::animation_6_3() { @@ -1221,7 +1221,7 @@ void DrasculaEngine::animation_1_5() { talk_bj(19); talk(229); pause(5); - walkToPoint(Common::Point(114, 170)); + gotoObject(114, 170); trackProtagonist = 3; talk(431); talk_bj(20); @@ -1265,7 +1265,7 @@ void DrasculaEngine::animation_5_5(){ selectVerb(kVerbNone); removeObject(8); - walkToPoint(Common::Point(curX - 19, curY + curHeight)); + gotoObject(curX - 19, curY + curHeight); trackProtagonist = 1; updateRoom(); updateScreen(); @@ -1429,8 +1429,8 @@ void DrasculaEngine::animation_12_5() { loadPic(99, backSurface); - walkToPoint(Common::Point(40, 169)); - walkToPoint(Common::Point(-14, 175)); + gotoObject(40, 169); + gotoObject(-14, 175); doBreak = 1; previousMusic = roomMusic; @@ -1487,7 +1487,7 @@ void DrasculaEngine::animation_14_5() { pause(17); trackProtagonist = 3; talk(246); - walkToPoint(Common::Point(89, 160)); + gotoObject(89, 160); flags[10] = 1; playSound(7); updateRoom(); @@ -1659,7 +1659,7 @@ void DrasculaEngine::animation_9_6() { updateScreen(); fadeFromBlack(0); pause(96); - walkToPoint(Common::Point(116, 178)); + gotoObject(116, 178); trackProtagonist = 2; updateRoom(); updateScreen(); @@ -1844,7 +1844,7 @@ void DrasculaEngine::animation_24_2() { debug(4, "animation_24_2()"); if (curX < 178) - walkToPoint(Common::Point(208, 136)); + gotoObject(208, 136); trackProtagonist = 3; updateRoom(); pause(3); @@ -2139,8 +2139,8 @@ void DrasculaEngine::animation_5_4(){ trackProtagonist = 3; loadPic("anh_dr.alg", backSurface); - walkToPoint(Common::Point(99, 160)); - walkToPoint(Common::Point(38, 177)); + gotoObject(99, 160); + gotoObject(38, 177); _characterVisible = false; updateRoom(); updateScreen(); diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp index 3f840b0901..1f3f0c654d 100644 --- a/engines/drascula/drascula.cpp +++ b/engines/drascula/drascula.cpp @@ -94,6 +94,10 @@ DrasculaEngine::DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gam _talkSequencesSize = 0; _numLangs = 0; feetHeight = 0; + floorX1 = 0; + floorY1 = 0; + floorX2 = 0; + floorY2 = 0; lowerLimit = 0; upperLimit = 0; trackFinal = 0; @@ -440,7 +444,7 @@ bool DrasculaEngine::runCurrentChapter() { enterRoom(62); curX = -20; curY = 56; - walkToPoint(Common::Point(65, 145)); + gotoObject(65, 145); } // REMINDER: This is a good place to debug animations @@ -546,14 +550,14 @@ bool DrasculaEngine::runCurrentChapter() { // made the character start walking off screen, as his actual position was // different than the displayed one if (_roomNumber == 3 && (curX == 279) && (curY + curHeight == 101)) { - walkToPoint(Common::Point(178, 121)); - walkToPoint(Common::Point(169, 135)); + gotoObject(178, 121); + gotoObject(169, 135); } else if (_roomNumber == 14 && (curX == 214) && (curY + curHeight == 121)) { _walkToObject = true; - walkToPoint(Common::Point(190, 130)); + gotoObject(190, 130); } else if (_roomNumber == 14 && (curX == 246) && (curY + curHeight == 112)) { _walkToObject = true; - walkToPoint(Common::Point(190, 130)); + gotoObject(190, 130); } } @@ -740,7 +744,8 @@ bool DrasculaEngine::verify1() { removeObject(); else { for (l = 0; l < numRoomObjs; l++) { - if (_objectRect[l].contains(Common::Point(_mouseX, _mouseY)) && doBreak == 0) { + if (_mouseX >= _objectX1[l] && _mouseY >= _objectY1[l] + && _mouseX <= _objectX2[l] && _mouseY <= _objectY2[l] && doBreak == 0) { if (exitRoom(l)) return true; if (doBreak == 1) @@ -753,9 +758,10 @@ bool DrasculaEngine::verify1() { doBreak = 1; for (l = 0; l < numRoomObjs; l++) { - if (_objectRect[l].contains(Common::Point(_mouseX, _mouseY)) && doBreak == 0) { - roomX = _roomObject[l].x; - roomY = _roomObject[l].y; + if (_mouseX > _objectX1[l] && _mouseY > _objectY1[l] + && _mouseX < _objectX2[l] && _mouseY < _objectY2[l] && doBreak == 0) { + roomX = roomObjX[l]; + roomY = roomObjY[l]; trackFinal = trackObj[l]; doBreak = 1; _walkToObject = true; @@ -764,8 +770,8 @@ bool DrasculaEngine::verify1() { } if (doBreak == 0) { - roomX = CLIP<int16>(_mouseX, _walkRect.left, _walkRect.right); - roomY = CLIP<int16>(_mouseY, _walkRect.top + feetHeight, _walkRect.bottom); + roomX = CLIP(_mouseX, floorX1, floorX2); + roomY = CLIP(_mouseY, floorY1 + feetHeight, floorY2); startWalking(); } doBreak = 0; @@ -786,10 +792,11 @@ bool DrasculaEngine::verify2() { return true; } else { for (l = 0; l < numRoomObjs; l++) { - if (_objectRect[l].contains(Common::Point(_mouseX, _mouseY)) && visible[l] == 1) { + if (_mouseX > _objectX1[l] && _mouseY > _objectY1[l] + && _mouseX < _objectX2[l] && _mouseY < _objectY2[l] && visible[l] == 1) { trackFinal = trackObj[l]; _walkToObject = true; - walkToPoint(_roomObject[l]); + gotoObject(roomObjX[l], roomObjY[l]); if (checkAction(objectNum[l])) return true; if (currentChapter == 4) diff --git a/engines/drascula/drascula.h b/engines/drascula/drascula.h index a7eadcd069..fbc29ed206 100644 --- a/engines/drascula/drascula.h +++ b/engines/drascula/drascula.h @@ -420,13 +420,11 @@ public: char iconName[44][13]; int objectNum[40], visible[40], isDoor[40]; - int trackObj[40]; - Common::Point _roomObject[40]; + int roomObjX[40], roomObjY[40], trackObj[40]; int inventoryObjects[43]; - int _doorDestRoom[40]; - Common::Point _doorDestPoint[40]; - int trackCharacter_alkeva[40], _roomExitId[40]; - Common::Rect _objectRect[40]; + char _targetSurface[40][20]; + int _destX[40], _destY[40], trackCharacter_alkeva[40], roomExits[40]; + int _objectX1[40], _objectY1[40], _objectX2[40], _objectY2[40]; int takeObject, pickedObject; bool _subtitlesDisabled; bool _menuBar, _menuScreen, _hasName; @@ -443,7 +441,7 @@ public: int doBreak; int stepX, stepY; int curHeight, curWidth, feetHeight; - Common::Rect _walkRect; + int floorX1, floorY1, floorX2, floorY2; int lowerLimit, upperLimit; int trackFinal; bool _walkToObject; @@ -487,7 +485,7 @@ public: void enterRoom(int); void clearRoom(); - void walkToPoint(Common::Point pos); + void gotoObject(int, int); void moveCursor(); void checkObjects(); void selectVerbFromBar(); diff --git a/engines/drascula/interface.cpp b/engines/drascula/interface.cpp index a0656e1f41..07f192cd4c 100644 --- a/engines/drascula/interface.cpp +++ b/engines/drascula/interface.cpp @@ -165,7 +165,9 @@ void DrasculaEngine::showMap() { _hasName = false; for (int l = 0; l < numRoomObjs; l++) { - if (_objectRect[l].contains(Common::Point(_mouseX, _mouseY)) && visible[l] == 1) { + if (_mouseX > _objectX1[l] && _mouseY > _objectY1[l] + && _mouseX < _objectX2[l] && _mouseY < _objectY2[l] + && visible[l] == 1) { strcpy(textName, objName[l]); _hasName = true; } diff --git a/engines/drascula/objects.cpp b/engines/drascula/objects.cpp index 65c042a9fe..cff26c93d5 100644 --- a/engines/drascula/objects.cpp +++ b/engines/drascula/objects.cpp @@ -57,7 +57,7 @@ void DrasculaEngine::chooseObject(int object) { pickedObject = object; } -void DrasculaEngine::walkToPoint(Common::Point pos) { +void DrasculaEngine::gotoObject(int pointX, int pointY) { bool cursorVisible = isCursorVisible(); hideCursor(); @@ -70,8 +70,8 @@ void DrasculaEngine::walkToPoint(Common::Point pos) { return; } } - roomX = pos.x; - roomY = pos.y; + roomX = pointX; + roomY = pointY; startWalking(); while (!shouldQuit()) { @@ -102,7 +102,9 @@ void DrasculaEngine::checkObjects() { _hasName = false; for (l = 0; l < numRoomObjs; l++) { - if (_objectRect[l].contains(Common::Point(_mouseX, _mouseY)) && visible[l] == 1 && isDoor[l] == 0) { + if (_mouseX > _objectX1[l] && _mouseY > _objectY1[l] + && _mouseX < _objectX2[l] && _mouseY < _objectY2[l] + && visible[l] == 1 && isDoor[l] == 0) { strcpy(textName, objName[l]); _hasName = true; } diff --git a/engines/drascula/rooms.cpp b/engines/drascula/rooms.cpp index f99f00c8e7..75d2928f0f 100644 --- a/engines/drascula/rooms.cpp +++ b/engines/drascula/rooms.cpp @@ -690,7 +690,7 @@ bool DrasculaEngine::room_26(int fl) { else if (pickedObject == 16 && fl == 50 && flags[18] == 1 && flags[12] == 1) animation_5_4(); else if (pickedObject == kVerbPick && fl == 143 && flags[18] == 1) { - walkToPoint(Common::Point(260, 180)); + gotoObject(260, 180); pickObject(10); visible[1] = 0; flags[12] = 1; @@ -699,14 +699,14 @@ bool DrasculaEngine::room_26(int fl) { talk_igor(27, kIgorDoor); flags[30] = 1; talk_igor(28, kIgorDoor); - walkToPoint(Common::Point(153, 180)); + gotoObject(153, 180); } else if (pickedObject == kVerbPick && fl == 143 && flags[18] == 0) { - walkToPoint(Common::Point(260, 180)); + gotoObject(260, 180); copyBackground(80, 78, 199, 94, 38, 27, drawSurface3, screenSurface); updateScreen(199, 94, 199, 94, 38, 27, screenSurface); pause(3); talk_igor(25, kIgorWig); - walkToPoint(Common::Point(153, 180)); + gotoObject(153, 180); } else if (pickedObject == kVerbTalk && fl == 51) animation_1_4(); else @@ -927,7 +927,7 @@ bool DrasculaEngine::room_55(int fl) { playSound(11); animate("det.bin", 17); finishSound(); - walkToPoint(Common::Point(curX - 3, curY + curHeight + 6)); + gotoObject(curX - 3, curY + curHeight + 6); } else hasAnswer = 0; @@ -972,7 +972,7 @@ bool DrasculaEngine::room_59(int fl) { delay(40); finishSound(); delay(10); - walkToPoint(Common::Point(174, 168)); + gotoObject(174, 168); trackProtagonist = 2; updateRoom(); updateScreen(); @@ -1705,38 +1705,32 @@ void DrasculaEngine::enterRoom(int roomIndex) { p.parseInt(numRoomObjs); - int x1, y1, x2, y2; - for (l = 0; l < numRoomObjs; l++) { p.parseInt(objectNum[l]); p.parseString(objName[l]); - p.parseInt(x1); - p.parseInt(y1); - p.parseInt(x2); - p.parseInt(y2); - _objectRect[l] = Common::Rect(x1, y1, x2, y2); - p.parseInt(x1); - p.parseInt(y1); - _roomObject[l] = Common::Point(x1, y1); + p.parseInt(_objectX1[l]); + p.parseInt(_objectY1[l]); + p.parseInt(_objectX2[l]); + p.parseInt(_objectY2[l]); + p.parseInt(roomObjX[l]); + p.parseInt(roomObjY[l]); p.parseInt(trackObj[l]); p.parseInt(visible[l]); p.parseInt(isDoor[l]); if (isDoor[l] != 0) { - p.parseInt(_doorDestRoom[l]); - p.parseInt(x1); - p.parseInt(y1); - _doorDestPoint[l] = Common::Point(x1, y1); + p.parseString(_targetSurface[l]); + p.parseInt(_destX[l]); + p.parseInt(_destY[l]); p.parseInt(trackCharacter_alkeva[l]); - p.parseInt(_roomExitId[l]); + p.parseInt(roomExits[l]); updateDoor(l); } } - p.parseInt(x1); - p.parseInt(y1); - p.parseInt(x2); - p.parseInt(y2); - _walkRect = Common::Rect(x1, y1, x2, y2); + p.parseInt(floorX1); + p.parseInt(floorY1); + p.parseInt(floorX2); + p.parseInt(floorY2); if (currentChapter != 2) { p.parseInt(upperLimit); @@ -1773,8 +1767,8 @@ void DrasculaEngine::enterRoom(int roomIndex) { if (currentChapter == 2) { if (curX == -1) { - curX = _doorDestPoint[objIsExit].x; - curY = _doorDestPoint[objIsExit].y - curHeight; + curX = _destX[objIsExit]; + curY = _destY[objIsExit] - curHeight; } _characterMoved = false; } @@ -1798,27 +1792,27 @@ void DrasculaEngine::enterRoom(int roomIndex) { color_abc(kColorLightGreen); if (currentChapter != 2) { - for (l = 0; l <= _walkRect.top; l++) + for (l = 0; l <= floorY1; l++) factor_red[l] = upperLimit; - for (l = _walkRect.top; l <= 201; l++) + for (l = floorY1; l <= 201; l++) factor_red[l] = lowerLimit; - chiquez = (float)(lowerLimit - upperLimit) / (float)(_walkRect.bottom - _walkRect.top); - for (l = _walkRect.top; l <= _walkRect.bottom; l++) { + chiquez = (float)(lowerLimit - upperLimit) / (float)(floorY2 - floorY1); + for (l = floorY1; l <= floorY2; l++) { factor_red[l] = (int)(upperLimit + pequegnez); pequegnez = pequegnez + chiquez; } } if (_roomNumber == 24) { - for (l = _walkRect.top - 1; l > 74; l--) { + for (l = floorY1 - 1; l > 74; l--) { factor_red[l] = (int)(upperLimit - pequegnez); pequegnez = pequegnez + chiquez; } } if (currentChapter == 5 && _roomNumber == 54) { - for (l = _walkRect.top - 1; l > 84; l--) { + for (l = floorY1 - 1; l > 84; l--) { factor_red[l] = (int)(upperLimit - pequegnez); pequegnez = pequegnez + chiquez; } @@ -1826,8 +1820,8 @@ void DrasculaEngine::enterRoom(int roomIndex) { if (currentChapter != 2) { if (curX == -1) { - curX = _doorDestPoint[objIsExit].x; - curY = _doorDestPoint[objIsExit].y; + curX = _destX[objIsExit]; + curY = _destY[objIsExit]; curHeight = (CHARACTER_HEIGHT * factor_red[curY]) / 100; curWidth = (CHARACTER_WIDTH * factor_red[curY]) / 100; curY = curY - curHeight; @@ -1921,7 +1915,7 @@ bool DrasculaEngine::exitRoom(int doorNumber) { ((currentChapter != 3 && currentChapter != 5) || visible[doorNumber] == 1)) { hideCursor(); - walkToPoint(_roomObject[doorNumber]); + gotoObject(roomObjX[doorNumber], roomObjY[doorNumber]); if (currentChapter != 2) { trackProtagonist = trackObj[doorNumber]; updateRoom(); @@ -1929,7 +1923,7 @@ bool DrasculaEngine::exitRoom(int doorNumber) { } _characterMoved = false; trackProtagonist = trackCharacter_alkeva[doorNumber]; - objExit = _roomExitId[doorNumber]; + objExit = roomExits[doorNumber]; doBreak = 1; previousMusic = roomMusic; @@ -1941,8 +1935,8 @@ bool DrasculaEngine::exitRoom(int doorNumber) { if (objectNum[doorNumber] == 136) animation_2_2(); if (objectNum[doorNumber] == 124) { - walkToPoint(Common::Point(163, 106)); - walkToPoint(Common::Point(287, 101)); + gotoObject(163, 106); + gotoObject(287, 101); trackProtagonist = 0; } if (objectNum[doorNumber] == 173) { @@ -1959,14 +1953,16 @@ bool DrasculaEngine::exitRoom(int doorNumber) { addObject(kItemEarplugs); } } else if (currentChapter == 4 && objectNum[doorNumber] == 108) { - walkToPoint(Common::Point(171, 78)); + gotoObject(171, 78); } if (currentChapter == 5) _characterVisible = true; clearRoom(); - roomNum = _doorDestRoom[doorNumber]; + if (!sscanf(_targetSurface[doorNumber], "%d", &roomNum)) { + error("Malformed roomNum in targetSurface (%s)", _targetSurface[doorNumber]); + } curX = -1; enterRoom(roomNum); |