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author | Thierry Crozat | 2016-12-08 22:38:25 +0000 |
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committer | Thierry Crozat | 2016-12-08 22:44:07 +0000 |
commit | e5ef7a63982523e109d82f5949db6757816c036d (patch) | |
tree | 47730a4c57aff1a9ff1821b493ba431fefac59a8 /engines/drascula | |
parent | b0588526e865ebe91997b181e2998bdd2b85e273 (diff) | |
download | scummvm-rg350-e5ef7a63982523e109d82f5949db6757816c036d.tar.gz scummvm-rg350-e5ef7a63982523e109d82f5949db6757816c036d.tar.bz2 scummvm-rg350-e5ef7a63982523e109d82f5949db6757816c036d.zip |
DRASCULA: Fix bug when talking to drunkard in chapter 2
The bug made it possible to only talk once to the drunkard. Any
further attempt to talk to him did nothing. This led to a dead end
if we did not ask about Von Braun the first time around.
This was a bug in ScummVM. The original game did not have the bug.
Diffstat (limited to 'engines/drascula')
-rw-r--r-- | engines/drascula/animation.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/drascula/animation.cpp b/engines/drascula/animation.cpp index 8b3299aaa9..792b2720a9 100644 --- a/engines/drascula/animation.cpp +++ b/engines/drascula/animation.cpp @@ -1836,6 +1836,8 @@ void DrasculaEngine::animation_13_2() { if (flags[41] == 0) { playTalkSequence(13); // sequence 13, chapter 2 + } else { + converse(2); } loadPic(964, frontSurface); |