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authorFilippos Karapetis2011-12-28 15:07:17 +0200
committerFilippos Karapetis2011-12-28 15:07:17 +0200
commit279746fcf0a3aac428e75bf7ca7e043cb0572aa6 (patch)
tree34877440efbd53597e475a52eeff1597ea55774d /engines/dreamweb/dreamweb.h
parent57e940f67896e0f085de23088754fe1682cd49db (diff)
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DREAMWEB: Completely remove all of the runtime, and move everything into DreamWebEngine
Also, remove dead code (allocateMem/deallocateMem)
Diffstat (limited to 'engines/dreamweb/dreamweb.h')
-rw-r--r--engines/dreamweb/dreamweb.h1028
1 files changed, 1020 insertions, 8 deletions
diff --git a/engines/dreamweb/dreamweb.h b/engines/dreamweb/dreamweb.h
index 58354a9516..9e1341bfa2 100644
--- a/engines/dreamweb/dreamweb.h
+++ b/engines/dreamweb/dreamweb.h
@@ -37,7 +37,6 @@
#include "engines/advancedDetector.h"
#include "engines/engine.h"
-#include "dreamweb/dreamgen.h"
#include "dreamweb/console.h"
#include "dreamweb/structs.h"
@@ -46,8 +45,55 @@
#define SCUMMVM_BLOCK_MAGIC_SIZE 0x1234
#define SAVEGAME_VERSION 1
-namespace DreamGen {
+namespace DreamWeb {
+const unsigned int kNumReelRoutines = 57;
+const unsigned int kUnderTextSizeX = 180;
+const unsigned int kUnderTextSizeY = 10;
+const unsigned int kUnderTimedTextSizeY = 24;
+const unsigned int kUnderTextSizeX_f = 228; // foreign version
+const unsigned int kUnderTextSizeY_f = 13; // foreign version
+const unsigned int kUnderTimedTextSizeY_f = 30;
+const unsigned int kUnderTextBufSize = kUnderTextSizeX_f * kUnderTextSizeY_f;
+const unsigned int kUnderTimedTextBufSize = 256 * kUnderTimedTextSizeY_f;
+const unsigned int kLengthOfVars = 68;
+const unsigned int kNumChanges = 250;
+const unsigned int kLenOfMapStore = 22*8*20*8;
+const unsigned int kMapWidth = 66;
+const unsigned int kMapHeight = 60;
+const unsigned int kLengthOfMap = kMapWidth * kMapHeight;
+const unsigned int kNumExObjects = 114;
+const unsigned int kScreenwidth = 320;
+const unsigned int kDiaryx = (68+24);
+const unsigned int kDiaryy = (48+12);
+const unsigned int kInventx = 80;
+const unsigned int kInventy = 58;
+const unsigned int kMenux = (80+40);
+const unsigned int kMenuy = 60;
+const unsigned int kOpsx = 60;
+const unsigned int kOpsy = 52;
+const unsigned int kSymbolx = 64;
+const unsigned int kSymboly = 56;
+const unsigned int kLengthofvars = 68;
+const unsigned int kDebuglevel1 = (0);
+const unsigned int kDebuglevel2 = (0);
+const unsigned int kPlayback = (0);
+const unsigned int kSpanish = (0);
+const unsigned int kRecording = (0);
+const unsigned int kGerman = (0);
+const unsigned int kDemo = (0);
+const unsigned int kExframedata = (0);
+const unsigned int kExframes = (0+2080);
+const unsigned int kExdata = (0+2080+30000);
+const unsigned int kExtextdat = (0+2080+30000+(16*114));
+const unsigned int kExtext = (0+2080+30000+(16*114)+((114+2)*2));
+const unsigned int kLengthofextra = (0+2080+30000+(16*114)+((114+2)*2)+18000);
+const unsigned int kForeign = (1);
+const unsigned int kCd = (1);
+const unsigned int kNumexobjects = (114);
+const unsigned int kExtextlen = (18000);
+const unsigned int kExframeslen = (30000);
+const unsigned int kItempicsize = (44);
// These are for ReelRoutine::reelPointer, which is a callback field.
const uint16 addr_backobject = 0xc170;
const uint16 addr_mainman = 0xc138;
@@ -56,10 +102,6 @@ const uint16 addr_mainman = 0xc138;
// into this, making it a ring buffer
extern uint8 g_keyBuffer[16];
-}
-
-namespace DreamWeb {
-
// Engine Debug Flags
enum {
kDebugAnimation = (1 << 0),
@@ -159,8 +201,978 @@ private:
Audio::SoundHandle _channelHandle[2];
uint8 _channel0, _channel1;
- DreamGen::DreamGenContext _context;
- DreamGen::DreamBase &_base;
+protected:
+ const char *_timedString;
+ GameVars _vars; // saved variables
+
+ // from backdrop.cpp
+ uint8 *_backdropBlocks;
+ BackdropMapFlag _backdropFlags[96];
+ uint8 _mapData[kLengthOfMap + 32];
+
+ // from keypad.cpp
+ uint8 _pressList[6];
+
+ // from monitor.cpp
+ char _inputLine[64];
+ char _operand1[14];
+ char _currentFile[14];
+
+ // from newplace.cpp
+ uint8 _roomsCanGo[16];
+
+ // from object.cpp
+ uint16 _openChangeSize;
+ ObjectRef _oldSubject;
+
+ // from pathfind.cpp
+ Common::Point _lineData[200]; // Output of Bresenham
+
+ // from saveload.cpp
+ char _saveNames[17*7];
+ char _saveNamesOld[17*7];
+
+ // from vgagrafx.cpp
+ uint8 _workspace[(0x1000 + 2) * 16];
+ uint8 _mapStore[kLenOfMapStore + 32];
+
+ // from people.cpp
+ ReelRoutine _reelRoutines[kNumReelRoutines+1];
+ ReelRoutine *_personData;
+
+ // from Buffers
+ uint8 _textUnder[kUnderTextBufSize];
+ ObjectRef _openInvList[16];
+ ObjectRef _ryanInvList[30];
+ uint8 _pointerBack[32*32];
+ MapFlag _mapFlags[11*10];
+ uint8 _startPal[3*256];
+ uint8 _endPal[3*256];
+ uint8 _mainPal[3*256];
+ Common::List<Sprite> _spriteTable;
+ Common::List<ObjPos> _setList;
+ Common::List<ObjPos> _freeList;
+ Common::List<ObjPos> _exList;
+ Common::List<People> _peopleList;
+ uint8 _zoomSpace[46*40];
+ // _printedList (unused?)
+ Change _listOfChanges[kNumChanges]; // Note: this array is saved
+ uint8 _underTimedText[kUnderTimedTextBufSize];
+ Common::List<Rain> _rainList;
+
+ // textfiles
+ TextFile _textFile1;
+ TextFile _textFile2;
+ TextFile _textFile3;
+ TextFile _travelText;
+ TextFile _puzzleText;
+ TextFile _commandText;
+
+ // graphics files
+ GraphicsFile _tempGraphics;
+ GraphicsFile _tempGraphics2;
+ GraphicsFile _tempGraphics3;
+ GraphicsFile _icons1;
+ GraphicsFile _icons2;
+ GraphicsFile _tempCharset;
+ GraphicsFile _charset1;
+ GraphicsFile _mainSprites;
+ const GraphicsFile *_currentCharset;
+
+ // room files
+ GraphicsFile _setFrames;
+ GraphicsFile _freeFrames;
+ GraphicsFile _reel1;
+ GraphicsFile _reel2;
+ GraphicsFile _reel3;
+ TextFile _setDesc;
+ TextFile _blockDesc;
+ TextFile _roomDesc;
+ TextFile _freeDesc;
+ TextFile _personText;
+ uint16 _personFramesLE[12];
+ RoomPaths _pathData[36];
+ Reel *_reelList;
+ SetObject _setDat[128];
+ DynObject _freeDat[80];
+
+ // Extras segment (NB: this is saved)
+ GraphicsFile _exFrames;
+ DynObject _exData[kNumExObjects];
+ TextFile _exText;
+
+public:
+ DreamWebEngine(/*DreamWeb::DreamWebEngine *en*/);
+
+ bool _quitRequested;
+ bool _subtitles;
+ bool _foreignRelease;
+
+ bool _wonGame;
+
+ // sound related
+ uint8 _roomsSample;
+ uint8 _currentSample;
+ uint8 _channel0Playing;
+ uint8 _channel0Repeat;
+ uint8 _channel1Playing;
+
+ uint8 _volume;
+ uint8 _volumeTo;
+ int8 _volumeDirection;
+ uint8 _volumeCount;
+
+ bool _speechLoaded;
+
+ // misc variables
+ uint8 _speechCount;
+ uint16 _charShift;
+ uint8 _kerning;
+ uint8 _brightness;
+ uint8 _roomLoaded;
+ uint8 _didZoom;
+ uint16 _lineSpacing;
+ uint16 _textAddressX;
+ uint16 _textAddressY;
+ uint8 _textLen;
+ uint16 _lastXPos;
+ uint8 _itemFrame;
+ uint8 _withObject;
+ uint8 _withType;
+ uint16 _lookCounter;
+ uint8 _command;
+ uint8 _commandType;
+ uint8 _objectType;
+ uint8 _getBack;
+ uint8 _invOpen;
+ uint8 _mainMode;
+ uint8 _pickUp;
+ uint8 _lastInvPos;
+ uint8 _examAgain;
+ uint8 _newTextLine;
+ uint8 _openedOb;
+ uint8 _openedType;
+ uint16 _mapAdX;
+ uint16 _mapAdY;
+ uint16 _mapOffsetX;
+ uint16 _mapOffsetY;
+ uint16 _mapXStart;
+ uint16 _mapYStart;
+ uint8 _mapXSize;
+ uint8 _mapYSize;
+ uint8 _haveDoneObs;
+ uint8 _manIsOffScreen;
+ uint8 _facing;
+ uint8 _leaveDirection;
+ uint8 _turnToFace;
+ uint8 _turnDirection;
+ uint16 _mainTimer;
+ uint8 _introCount;
+ uint8 _currentKey;
+ uint8 _timerCount;
+ uint8 _mapX;
+ uint8 _mapY;
+ uint8 _ryanX;
+ uint8 _ryanY;
+ uint8 _lastFlag;
+ uint8 _destPos;
+ uint8 _realLocation;
+ uint8 _roomNum;
+ uint8 _nowInNewRoom;
+ uint8 _resetManXY;
+ uint8 _newLocation;
+ uint8 _autoLocation;
+ uint16 _mouseX;
+ uint16 _mouseY;
+ uint16 _mouseButton;
+ uint16 _oldButton;
+ uint16 _oldX;
+ uint16 _oldY;
+ uint16 _oldPointerX;
+ uint16 _oldPointerY;
+ uint16 _delHereX;
+ uint16 _delHereY;
+ uint8 _pointerXS;
+ uint8 _pointerYS;
+ uint8 _delXS;
+ uint8 _delYS;
+ uint8 _pointerFrame;
+ uint8 _pointerPower;
+ uint8 _pointerMode;
+ uint8 _pointerSpeed;
+ uint8 _pointerCount;
+ uint8 _inMapArea;
+ uint8 _talkMode;
+ uint8 _talkPos;
+ uint8 _character;
+ uint8 _watchDump;
+ uint8 _logoNum;
+ uint8 _oldLogoNum;
+ uint8 _pressed;
+ uint16 _pressPointer;
+ uint8 _graphicPress;
+ uint8 _pressCount;
+ uint8 _lightCount;
+ uint8 _folderPage;
+ uint8 _diaryPage;
+ uint8 _menuCount;
+ uint8 _symbolTopX;
+ uint8 _symbolTopNum;
+ uint8 _symbolTopDir;
+ uint8 _symbolBotX;
+ uint8 _symbolBotNum;
+ uint8 _symbolBotDir;
+ uint16 _dumpX;
+ uint16 _dumpY;
+ uint8 _walkAndExam;
+ uint8 _walkExamType;
+ uint8 _walkExamNum;
+ uint16 _cursLocX;
+ uint16 _cursLocY;
+ uint16 _curPos;
+ uint16 _monAdX;
+ uint16 _monAdY;
+ uint16 _timeCount;
+ uint16 _countToTimed;
+ uint8 _timedY;
+ uint8 _timedX;
+ uint8 _needToDumpTimed;
+ uint8 _loadingOrSave;
+ uint8 _currentSlot;
+ uint8 _cursorPos;
+ uint8 _colourPos;
+ uint8 _fadeDirection;
+ uint8 _numToFade;
+ uint8 _fadeCount;
+ uint8 _addToGreen;
+ uint8 _addToRed;
+ uint8 _addToBlue;
+ uint16 _lastSoundReel;
+ uint8 _lastHardKey;
+ uint16 _bufferIn;
+ uint16 _bufferOut;
+ uint8 _blinkFrame;
+ uint8 _blinkCount;
+ uint8 _reAssesChanges;
+ uint8 _pointersPath;
+ uint8 _mansPath;
+ uint8 _pointerFirstPath;
+ uint8 _finalDest;
+ uint8 _destination;
+ uint16 _lineStartX;
+ uint16 _lineStartY;
+ uint16 _lineEndX;
+ uint16 _lineEndY;
+ uint8 _linePointer;
+ uint8 _lineDirection;
+ uint8 _lineLength;
+
+ // from backdrop.cpp
+ void doBlocks();
+ uint8 getXAd(const uint8 *setData, uint8 *result);
+ uint8 getYAd(const uint8 *setData, uint8 *result);
+ uint8 getMapAd(const uint8 *setData, uint16 *x, uint16 *y);
+ void calcFrFrame(const Frame &frame, uint8* width, uint8* height, uint16 x, uint16 y, ObjPos *objPos);
+ void makeBackOb(SetObject *objData, uint16 x, uint16 y);
+ void showAllObs();
+ void getDimension(uint8 *mapXstart, uint8 *mapYstart, uint8 *mapXsize, uint8 *mapYsize);
+ void calcMapAd();
+ void showAllFree();
+ void drawFlags();
+ void showAllEx();
+
+ // from keypad.cpp
+ void getUnderMenu();
+ void putUnderMenu();
+ void singleKey(uint8 key, uint16 x, uint16 y);
+ void loadKeypad();
+ void showKeypad();
+ bool isItRight(uint8 digit0, uint8 digit1, uint8 digit2, uint8 digit3);
+ void addToPressList();
+ void buttonOne();
+ void buttonTwo();
+ void buttonThree();
+ void buttonFour();
+ void buttonFive();
+ void buttonSix();
+ void buttonSeven();
+ void buttonEight();
+ void buttonNine();
+ void buttonNought();
+ void buttonEnter();
+ void buttonPress(uint8 buttonId);
+ void showOuterPad();
+ void dumpKeypad();
+ void dumpSymbol();
+ void dumpSymBox();
+ void quitSymbol();
+ void enterCode(uint8 digit0, uint8 digit1, uint8 digit2, uint8 digit3);
+
+ // from monitor.cpp
+ void input();
+ byte makeCaps(byte c);
+ void delChar();
+ void monMessage(uint8 index);
+ void netError();
+ void monitorLogo();
+ void randomAccess(uint16 count);
+ void printOuterMon();
+ void showCurrentFile();
+ void accessLightOn();
+ void accessLightOff();
+ void turnOnPower();
+ void powerLightOn();
+ void powerLightOff();
+ void printLogo();
+ void scrollMonitor();
+ const char *monPrint(const char *string);
+ void lockLightOn();
+ void lockLightOff();
+ void loadPersonal();
+ void loadNews();
+ void loadCart();
+ void showKeys();
+ const char *parser();
+ const char *searchForString(const char *topic, const char *text);
+ const char *getKeyAndLogo(const char *foundString);
+ void read();
+ void dirFile(const char *dirName);
+ void dirCom();
+ void useMon();
+ bool execCommand();
+
+ // from newplace.cpp
+ void getUnderCentre();
+ void putUnderCentre();
+ void showArrows();
+ uint8 getLocation(uint8 index);
+ void setLocation(uint8 index);
+ void clearLocation(uint8 index);
+ void resetLocation(uint8 index);
+ void readCityPic();
+ void readDestIcon();
+ void showCity();
+ void locationPic();
+ void selectLocation();
+ void newPlace();
+ void nextDest();
+ void lastDest();
+ void destSelect();
+ void lookAtPlace();
+
+ // from object.cpp
+ void obIcons();
+ void fillRyan();
+ void findAllRyan();
+ void obToInv(uint8 index, uint8 flag, uint16 x, uint16 y);
+ void obPicture();
+ void removeObFromInv();
+ void deleteExObject(uint8 index);
+ void deleteExFrame(uint8 frameNum);
+ void deleteExText(uint8 textNum);
+ void purgeALocation(uint8 index);
+ const uint8 *getObTextStart();
+ void wornError();
+ void makeWorn(DynObject *object);
+ void dropObject();
+ ObjectRef findOpenPos();
+ byte getOpenedSlotSize();
+ byte getOpenedSlotCount();
+ void openOb();
+ void findAllOpen();
+ void fillOpen();
+ ObjectRef findInvPos();
+ void reExFromInv();
+ void swapWithInv();
+ void transferText(uint8 from, uint8 to);
+ void pickupConts(uint8 from, uint8 containerEx);
+ byte transferToEx(uint8 from);
+ void swapWithOpen();
+ void outOfOpen();
+ void inToInv();
+ void outOfInv();
+ bool checkObjectSize();
+ void useOpened();
+ void setPickup();
+ void selectOpenOb();
+ void examineOb(bool examineAgain = true);
+ void selectOb();
+ void inventory();
+ void identifyOb();
+
+ // from pathfind.cpp
+ void turnPathOn(uint8 param);
+ void turnPathOff(uint8 param);
+ void turnAnyPathOn(uint8 param, uint8 room);
+ void turnAnyPathOff(uint8 param, uint8 room);
+ RoomPaths *getRoomsPaths();
+ void faceRightWay();
+ void setWalk();
+ void autoSetWalk();
+ void checkDest(const RoomPaths *roomsPaths);
+ void findXYFromPath();
+ bool checkIfPathIsOn(uint8 index);
+ void bresenhams();
+ void workoutFrames();
+ byte findFirstPath(byte x, byte y);
+ byte findPathOfPoint(byte x, byte y);
+
+ // from people.cpp
+ void setupInitialReelRoutines();
+ void updatePeople();
+ void madmanText();
+ void madman(ReelRoutine &routine);
+ void madMode();
+ void addToPeopleList(ReelRoutine *routine);
+ bool checkSpeed(ReelRoutine &routine);
+ void sparkyDrip(ReelRoutine &routine);
+ void genericPerson(ReelRoutine &routine);
+ void gamer(ReelRoutine &routine);
+ void eden(ReelRoutine &routine);
+ void sparky(ReelRoutine &routine);
+ void rockstar(ReelRoutine &routine);
+ void madmansTelly(ReelRoutine &routine);
+ void smokeBloke(ReelRoutine &routine);
+ void manAsleep(ReelRoutine &routine);
+ void drunk(ReelRoutine &routine);
+ void introMagic1(ReelRoutine &routine);
+ void introMagic2(ReelRoutine &routine);
+ void introMagic3(ReelRoutine &routine);
+ void introMusic(ReelRoutine &routine);
+ void candles(ReelRoutine &routine);
+ void candles1(ReelRoutine &routine);
+ void candles2(ReelRoutine &routine);
+ void smallCandle(ReelRoutine &routine);
+ void gates(ReelRoutine &routine);
+ void security(ReelRoutine &routine);
+ void edenInBath(ReelRoutine &routine);
+ void louis(ReelRoutine &routine);
+ void handClap(ReelRoutine &routine);
+ void carParkDrip(ReelRoutine &routine);
+ void foghornSound(ReelRoutine &routine);
+ void train(ReelRoutine &routine);
+ void attendant(ReelRoutine &routine);
+ void keeper(ReelRoutine &routine);
+ void interviewer(ReelRoutine &routine);
+ void drinker(ReelRoutine &routine);
+ void alleyBarkSound(ReelRoutine &routine);
+ void louisChair(ReelRoutine &routine);
+ void bossMan(ReelRoutine &routine);
+ void priest(ReelRoutine &routine);
+ void monkAndRyan(ReelRoutine &routine);
+ void copper(ReelRoutine &routine);
+ void introMonks1(ReelRoutine &routine);
+ void introMonks2(ReelRoutine &routine);
+ void soldier1(ReelRoutine &routine);
+ void receptionist(ReelRoutine &routine);
+ void bartender(ReelRoutine &routine);
+ void heavy(ReelRoutine &routine);
+ void helicopter(ReelRoutine &routine);
+ void mugger(ReelRoutine &routine);
+ void businessMan(ReelRoutine &routine);
+ void endGameSeq(ReelRoutine &routine);
+ void poolGuard(ReelRoutine &routine);
+
+ // from print.cpp
+ uint8 getNextWord(const GraphicsFile &charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount);
+ void printChar(const GraphicsFile &charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height);
+ void printChar(const GraphicsFile &charSet, uint16 x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height);
+ void printBoth(const GraphicsFile &charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar);
+ uint8 printDirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered);
+ uint8 printDirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered);
+ uint8 getNumber(const GraphicsFile &charSet, const uint8 *string, uint16 maxWidth, bool centered, uint16 *offset);
+ uint8 kernChars(uint8 firstChar, uint8 secondChar, uint8 width);
+ uint8 printSlow(const uint8 *string, uint16 x, uint16 y, uint8 maxWidth, bool centered);
+ uint16 waitFrames();
+ void printCurs();
+ void delCurs();
+ void rollEndCreditsGameWon();
+ void rollEndCreditsGameLost();
+
+ // from saveload.cpp
+ void loadGame();
+ void doLoad(int slot);
+ void saveGame();
+ void namesToOld();
+ void oldToNames();
+ void saveLoad();
+ void doSaveLoad();
+ void showMainOps();
+ void showDiscOps();
+ void discOps();
+ void actualSave();
+ void actualLoad();
+ void loadPosition(unsigned int slot);
+ void savePosition(unsigned int slot, const char *descbuf);
+ uint scanForNames();
+ void loadOld();
+ void showDecisions();
+ void loadSaveBox();
+ void showNames();
+ void checkInput();
+ void selectSlot();
+ void showSlots();
+ void showOpBox();
+ void showSaveOps();
+ void showLoadOps();
+
+ // from sound.cpp
+ bool loadSpeech(byte type1, int idx1, byte type2, int idx2);
+ void volumeAdjust();
+ void cancelCh0();
+ void cancelCh1();
+ void loadRoomsSample();
+ void playChannel0(uint8 index, uint8 repeat);
+ void playChannel1(uint8 index);
+
+ // from sprite.cpp
+ void printSprites();
+ void printASprite(const Sprite *sprite);
+ void clearSprites();
+ Sprite *makeSprite(uint8 x, uint8 y, uint16 updateCallback, const GraphicsFile *frameData, uint16 somethingInDi);
+ void initMan();
+ void walking(Sprite *sprite);
+ void aboutTurn(Sprite *sprite);
+ void backObject(Sprite *sprite);
+ void constant(Sprite *sprite, SetObject *objData);
+ void randomSprite(Sprite *sprite, SetObject *objData);
+ void doorway(Sprite *sprite, SetObject *objData);
+ void wideDoor(Sprite *sprite, SetObject *objData);
+ void doDoor(Sprite *sprite, SetObject *objData, Common::Rect check);
+ void steady(Sprite *sprite, SetObject *objData);
+ void lockedDoorway(Sprite *sprite, SetObject *objData);
+ void liftSprite(Sprite *sprite, SetObject *objData);
+
+ Reel *getReelStart(uint16 reelPointer);
+ const GraphicsFile *findSource(uint16 &frame);
+ void showReelFrame(Reel *reel);
+ void showGameReel(ReelRoutine *routine);
+ const Frame *getReelFrameAX(uint16 frame);
+ void moveMap(uint8 param);
+ void checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY);
+
+ uint8 getBlockOfPixel(uint8 x, uint8 y);
+ void splitIntoLines(uint8 x, uint8 y);
+ void initRain();
+
+ void intro1Text();
+ void intro2Text(uint16 nextReelPointer);
+ void intro3Text(uint16 nextReelPointer);
+
+ void monks2text();
+ void textForEnd();
+ void textForMonkHelper(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
+ void textForMonk();
+ void priestText(ReelRoutine &routine);
+ void soundOnReels(uint16 reelPointer);
+ void clearBeforeLoad();
+ void clearReels();
+ void getRidOfReels();
+ void liftNoise(uint8 index);
+ void checkForExit(Sprite *sprite);
+ void mainMan(Sprite *sprite);
+ void spriteUpdate();
+ void showRain();
+ void reconstruct();
+ void reelsOnScreen();
+
+ // from stubs.cpp
+ void setupInitialVars();
+ bool isCD();
+ void crosshair();
+ void delTextLine();
+ void showBlink();
+ void dumpBlink();
+ void dumpPointer();
+ void showPointer();
+ void delPointer();
+ void showRyanPage();
+ void switchRyanOn();
+ void switchRyanOff();
+ void middlePanel();
+ void showDiary();
+ void readMouse();
+ uint16 readMouseState();
+ void hangOn(uint16 frameCount);
+ void lockMon();
+ uint8 *textUnder();
+ void readKey();
+ void findOrMake(uint8 index, uint8 value, uint8 type);
+ DynObject *getFreeAd(uint8 index);
+ DynObject *getExAd(uint8 index);
+ DynObject *getEitherAdCPP();
+ void *getAnyAdDir(uint8 index, uint8 flag);
+ void showWatch();
+ void showTime();
+ void showExit();
+ void showMan();
+ void panelIcons1();
+ SetObject *getSetAd(uint8 index);
+ void *getAnyAd(uint8 *slotSize, uint8 *slotCount);
+ const uint8 *getTextInFile1(uint16 index);
+ uint8 findNextColon(const uint8 **string);
+ void allocateBuffers();
+ void loadTextFile(TextFile &file, const char *fileName);
+ void loadGraphicsFile(GraphicsFile &file, const char *fileName);
+ void loadGraphicsSegment(GraphicsFile &file, unsigned int len);
+ void loadTextSegment(TextFile &file, unsigned int len);
+ void loadIntoTemp(const char *fileName);
+ void loadIntoTemp2(const char *fileName);
+ void loadIntoTemp3(const char *fileName);
+ void loadTempCharset(const char *fileName);
+ void loadTravelText();
+ void loadTempText(const char *fileName);
+ void clearAndLoad(uint8 *buf, uint8 c, unsigned int size, unsigned int maxSize);
+ void sortOutMap();
+ void loadRoomData(const Room &room, bool skipDat);
+ void useTempCharset();
+ void useCharset1();
+ void printMessage(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered);
+ void printMessage2(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered, uint8 count);
+ bool isItDescribed(const ObjPos *objPos);
+ void zoomIcon();
+ void roomName();
+ void showIcon();
+ void eraseOldObs();
+ void commandOnly(uint8 command);
+ void blank();
+ void setTopLeft();
+ void setTopRight();
+ void setBotLeft();
+ void setBotRight();
+ void examIcon();
+ void animPointer();
+ void getFlagUnderP(uint8 *flag, uint8 *flagEx);
+ void workToScreenM();
+ void quitKey();
+ void restoreReels();
+ void loadFolder();
+ void folderHints();
+ void folderExit();
+ void showFolder();
+ void showLeftPage();
+ void showRightPage();
+ void underTextLine();
+ void hangOnP(uint16 count);
+ void getUnderZoom();
+ void putUnderZoom();
+ void examineInventory();
+ void openInv();
+ void getBack1();
+ void getBackFromOb();
+ void getBackFromOps();
+ void getBackToOps();
+ void DOSReturn();
+ bool isItWorn(const DynObject *object);
+ bool compare(uint8 index, uint8 flag, const char id[4]);
+ void hangOnW(uint16 frameCount);
+ void getRidOfTemp();
+ void getRidOfTempText();
+ void getRidOfTemp2();
+ void getRidOfTemp3();
+ void getRidOfTempCharset();
+ void getRidOfAll();
+ void placeSetObject(uint8 index);
+ void removeSetObject(uint8 index);
+ bool isSetObOnMap(uint8 index);
+ void dumpZoom();
+ void diaryKeyP();
+ void diaryKeyN();
+ void findRoomInLoc();
+ void loadMenu();
+ void showMenu();
+ void dumpMenu();
+ void dealWithSpecial(uint8 firstParam, uint8 secondParam);
+ void plotReel(uint16 &reelPointer);
+ void setupTimedTemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
+ void getUnderTimed();
+ void putUnderTimed();
+ void dumpTextLine();
+ void useTimedText();
+ void dumpTimedText();
+ void getTime();
+ void doChange(uint8 index, uint8 value, uint8 type);
+ bool isRyanHolding(const char *id);
+ void clearBuffers();
+ void clearChanges();
+ void drawFloor();
+ uint16 findSetObject(const char *id);
+ void hangOnCurs(uint16 frameCount);
+ const uint8 *findObName(uint8 type, uint8 index);
+ void copyName(uint8 type, uint8 index, uint8 *dst);
+ uint16 findExObject(const char *id);
+ void makeMainScreen();
+ void showWatchReel();
+ void watchReel();
+ void commandWithOb(uint8 command, uint8 type, uint8 index);
+ void examineObText();
+ void blockNameText();
+ void personNameText();
+ void walkToText();
+ void entryTexts();
+ void setAllChanges();
+ void restoreAll();
+ void redrawMainScrn();
+
+ template <class T>
+ void checkCoords(const RectWithCallback<T> *rectWithCallbacks) {
+ if (_newLocation != 0xff)
+ return;
+
+ const RectWithCallback<T> *r;
+ for (r = rectWithCallbacks; r->_xMin != 0xffff; ++r) {
+ if (r->contains(_mouseX, _mouseY)) {
+ (((T *)this)->*(r->_callback))();
+ return;
+ }
+ }
+ }
+
+ void newGame();
+ void deleteTaken();
+ void autoAppear();
+ void loadRoom();
+ void startLoading(const Room &room);
+ void startup();
+ void atmospheres();
+ bool objectMatches(void *object, const char *id);
+ void checkFolderCoords();
+ void nextFolder();
+ void lastFolder();
+ void lookAtCard();
+ void obsThatDoThings();
+ void describeOb();
+ void putBackObStuff();
+ void reExFromOpen();
+ void showDiaryPage();
+ void showDiaryKeys();
+ void dumpDiaryKeys();
+ void useMenu();
+ void incRyanPage();
+ void edensFlatReminders();
+ void dropError();
+ void cantDrop();
+ void entryAnims();
+ bool finishedWalking();
+ void emergencyPurge();
+ void purgeAnItem();
+ uint8 nextSymbol(uint8 symbol);
+ void enterSymbol();
+ void showSymbol();
+ void updateSymbolTop();
+ void updateSymbolBot();
+ void pickupOb(uint8 command, uint8 pos);
+ void errorMessage1();
+ void errorMessage2();
+ void errorMessage3();
+ void decide();
+ void allPointer();
+ void dumpWatch();
+ void watchCount();
+ void signOn();
+ void searchForFiles(const char *filesString);
+ void triggerMessage(uint16 index);
+ void processTrigger();
+ void dreamweb();
+ void screenUpdate();
+ void startup1();
+ void quickQuit();
+ void readOneBlock();
+ void seeCommandTail();
+ void quickQuit2();
+ bool checkIfPerson(uint8 x, uint8 y);
+ bool checkIfFree(uint8 x, uint8 y);
+ bool checkIfEx(uint8 x, uint8 y);
+ void walkAndExamine();
+ void obName(uint8 command, uint8 commandType);
+ bool checkIfSet(uint8 x, uint8 y);
+ void readSetData();
+ void look();
+ void autoLook();
+ void doLook();
+ void mainScreen();
+ void zoomOnOff();
+ void initialInv();
+ void walkIntoRoom();
+ void afterNewRoom();
+ void madmanRun();
+ void showGun();
+
+ // from talk.cpp
+ void talk();
+ void convIcons();
+ uint16 getPersFrame(uint8 index);
+ const uint8 *getPersonText(uint8 index, uint8 talkPos);
+ void startTalk();
+ void moreTalk();
+ void doSomeTalk();
+ bool hangOnPQ();
+ void redes();
+
+ // from titles.cpp
+ void endGame();
+ void monkSpeaking();
+ void gettingShot();
+ void bibleQuote();
+ void hangOne(uint16 delay);
+ void intro();
+ void runIntroSeq();
+ void runEndSeq();
+ void loadIntroRoom();
+ void set16ColPalette();
+ void realCredits();
+ uint8 getExPos();
+
+ // from use.cpp
+ void useRoutine();
+ void useObject();
+ void placeFreeObject(uint8 index);
+ void removeFreeObject(uint8 index);
+ void setupTimedUse(uint16 offset, uint16 countToTimed, uint16 timeCount, byte x, byte y);
+ void withWhat();
+ uint16 checkInside(uint16 command, uint16 type);
+ void showPuzText(uint16 command, uint16 count);
+ void useText(const uint8 *string);
+ void showFirstUse();
+ void showSecondUse();
+ void viewFolder();
+ void edensCDPlayer();
+ void hotelBell();
+ void playGuitar();
+ void useElevator1();
+ void useElevator2();
+ void useElevator3();
+ void useElevator4();
+ void useElevator5();
+ void useHatch();
+ void wheelSound();
+ void callHotelLift();
+ void useShield();
+ void useCoveredBox();
+ void useRailing();
+ void useChurchHole();
+ void sitDownInBar();
+ void useBalcony();
+ void useWindow();
+ void trapDoor();
+ void useDryer();
+ void callEdensDLift();
+ void callEdensLift();
+ void openYourNeighbour();
+ void openRyan();
+ void openPoolBoss();
+ void openEden();
+ void openSarters();
+ void openLouis();
+ void useWall();
+ void useChurchGate();
+ void useLadder();
+ void useLadderB();
+ bool defaultUseHandler(const char *id);
+ void slabDoorA();
+ void slabDoorB();
+ void slabDoorC();
+ void slabDoorE();
+ void slabDoorD();
+ void slabDoorF();
+ void useGun();
+ void useFullCart();
+ void useClearBox();
+ void openTVDoor();
+ void usePlate();
+ void usePlinth();
+ void useElvDoor();
+ void useWinch();
+ void useCart();
+ void useHole();
+ void openHotelDoor();
+ void openHotelDoor2();
+ void grafittiDoor();
+ void useCardReader1();
+ void useCardReader2();
+ void useCardReader3();
+ void usePoolReader();
+ void useLighter();
+ void useWire();
+ void openTomb();
+ void hotelControl();
+ void useCooker();
+ void useDiary();
+ void useControl();
+ void useSlab();
+ void usePipe();
+ void useOpenBox();
+ void runTap();
+ void useAxe();
+ void useHandle();
+ void useAltar();
+ void notHeldError();
+ void useCashCard();
+ void useButtonA();
+ void wearWatch();
+ void wearShades();
+ void useTrainer();
+ void useStereo();
+ void chewy();
+ void delEverything();
+ void afterIntroRoom();
+
+ // from vgafades.cpp
+ void clearStartPal();
+ void clearEndPal();
+ void palToStartPal();
+ void endPalToStart();
+ void startPalToEnd();
+ void palToEndPal();
+ void fadeDOS();
+ void doFade();
+ void fadeCalculation();
+ void fadeUpYellows();
+ void fadeUpMonFirst();
+ void fadeUpMon();
+ void fadeDownMon();
+ void initialMonCols();
+ void fadeScreenUp();
+ void fadeScreenUps();
+ void fadeScreenUpHalf();
+ void fadeScreenDown();
+ void fadeScreenDowns();
+ void fadeScreenDownHalf();
+ void clearPalette();
+ void greyscaleSum();
+ void allPalette();
+ void dumpCurrent();
+
+ // from vgagrafx.cpp
+ inline uint8 *workspace() { return _workspace; }
+ void clearWork();
+
+ void panelToMap();
+ void mapToPanel();
+ void dumpMap();
+ void transferFrame(uint8 from, uint8 to, uint8 offset);
+ void zoom();
+ void multiGet(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height);
+ void multiPut(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height);
+ void multiDump(uint16 x, uint16 y, uint8 width, uint8 height);
+ void workToScreen();
+ void printUnderMon();
+ void frameOutV(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, int16 x, int16 y);
+ void frameOutNm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
+ void frameOutBh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
+ void frameOutFx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
+ void doShake();
+ void vSync();
+ void setMode();
+ void showPCX(const Common::String &name);
+ void showFrameInternal(const uint8 *pSrc, uint16 x, uint16 y, uint8 effectsFlag, uint8 width, uint8 height);
+ void showFrame(const GraphicsFile &frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height);
+ void showFrame(const GraphicsFile &frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag);
+ bool pixelCheckSet(const ObjPos *pos, uint8 x, uint8 y);
+ void loadPalFromIFF();
+ void createPanel();
+ void createPanel2();
+ void showPanel();
};
} // End of namespace DreamWeb