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authorVladimir2011-06-05 13:38:05 +0400
committerAlyssa Milburn2011-06-15 17:29:05 +0200
commit52a89174abc27a8f6256d401e5dde6ea904a4afd (patch)
tree31d6c612003660bf168e4aa0222c73abadc85a8b /engines/dreamweb/dreamweb.h
parent38c99889382c7142b3cb94a5a5bae5266f4ab7a3 (diff)
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DREAMWEB: added autogenerated source
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://svn.scummvm.org:4444/svn/dreamweb/dreamweb.h $
+ * $Id: dreamweb.h 77 2011-05-18 14:26:43Z digitall $
+ *
+ */
+
+#ifndef DREAMWEB_H
+#define DREAMWEB_H
+
+#include "common/scummsys.h"
+#include "common/random.h"
+#include "common/rect.h"
+#include "common/error.h"
+
+#include "engines/engine.h"
+#include "dreamweb/console.h"
+
+namespace Graphics {
+ class Surface;
+}
+
+namespace DreamWeb {
+
+// Engine Debug Flags
+enum {
+ kDebugAnimation = (1 << 0),
+ kDebugSaveLoad = (1 << 1)
+};
+
+struct DreamWebGameDescription;
+
+class DreamWebEngine : public Engine {
+private:
+ DreamWebConsole *_console;
+ bool _vSyncInterrupt;
+
+protected:
+ // Engine APIs
+ virtual Common::Error run();
+ virtual bool hasFeature(EngineFeature f) const;
+
+public:
+ DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gameDesc);
+ virtual ~DreamWebEngine();
+
+ void setVSyncInterrupt(bool flag);
+ void waitForVSync();
+
+ Common::Error loadGameState(int slot);
+ Common::Error saveGameState(int slot, const char *desc);
+
+ bool canLoadGameStateCurrently();
+ bool canSaveGameStateCurrently();
+
+ const DreamWebGameDescription *_gameDescription;
+
+ Common::RandomSource *_rnd;
+
+ Common::Point _mouse;
+};
+
+} // End of namespace DreamWeb
+
+#endif