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author | Vladimir | 2011-06-05 13:38:05 +0400 |
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committer | Alyssa Milburn | 2011-06-15 17:29:05 +0200 |
commit | 52a89174abc27a8f6256d401e5dde6ea904a4afd (patch) | |
tree | 31d6c612003660bf168e4aa0222c73abadc85a8b /engines/dreamweb/dreamweb.h | |
parent | 38c99889382c7142b3cb94a5a5bae5266f4ab7a3 (diff) | |
download | scummvm-rg350-52a89174abc27a8f6256d401e5dde6ea904a4afd.tar.gz scummvm-rg350-52a89174abc27a8f6256d401e5dde6ea904a4afd.tar.bz2 scummvm-rg350-52a89174abc27a8f6256d401e5dde6ea904a4afd.zip |
DREAMWEB: added autogenerated source
Diffstat (limited to 'engines/dreamweb/dreamweb.h')
-rw-r--r-- | engines/dreamweb/dreamweb.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/engines/dreamweb/dreamweb.h b/engines/dreamweb/dreamweb.h new file mode 100644 index 0000000000..2bff384f18 --- /dev/null +++ b/engines/dreamweb/dreamweb.h @@ -0,0 +1,83 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://svn.scummvm.org:4444/svn/dreamweb/dreamweb.h $ + * $Id: dreamweb.h 77 2011-05-18 14:26:43Z digitall $ + * + */ + +#ifndef DREAMWEB_H +#define DREAMWEB_H + +#include "common/scummsys.h" +#include "common/random.h" +#include "common/rect.h" +#include "common/error.h" + +#include "engines/engine.h" +#include "dreamweb/console.h" + +namespace Graphics { + class Surface; +} + +namespace DreamWeb { + +// Engine Debug Flags +enum { + kDebugAnimation = (1 << 0), + kDebugSaveLoad = (1 << 1) +}; + +struct DreamWebGameDescription; + +class DreamWebEngine : public Engine { +private: + DreamWebConsole *_console; + bool _vSyncInterrupt; + +protected: + // Engine APIs + virtual Common::Error run(); + virtual bool hasFeature(EngineFeature f) const; + +public: + DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gameDesc); + virtual ~DreamWebEngine(); + + void setVSyncInterrupt(bool flag); + void waitForVSync(); + + Common::Error loadGameState(int slot); + Common::Error saveGameState(int slot, const char *desc); + + bool canLoadGameStateCurrently(); + bool canSaveGameStateCurrently(); + + const DreamWebGameDescription *_gameDescription; + + Common::RandomSource *_rnd; + + Common::Point _mouse; +}; + +} // End of namespace DreamWeb + +#endif |