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authorWillem Jan Palenstijn2011-12-28 02:28:27 +0100
committerWillem Jan Palenstijn2011-12-28 02:36:52 +0100
commit4c2d2684ea54d98828d44b18fb7b17ed84c7bf22 (patch)
tree078b1b4749dc14eacb08df8e3e0bc5e775d9a3af /engines/dreamweb/people.cpp
parenta09fdaa0b1daca086bbe6083be6d335cac11ad24 (diff)
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DREAMWEB: Mass-move variables out of data
This has been done by an automated search/replace, culling unused variables in the process. The remaining variables in data are all stored in savegames.
Diffstat (limited to 'engines/dreamweb/people.cpp')
-rw-r--r--engines/dreamweb/people.cpp132
1 files changed, 66 insertions, 66 deletions
diff --git a/engines/dreamweb/people.cpp b/engines/dreamweb/people.cpp
index 5b04e5be60..0ab39eea9f 100644
--- a/engines/dreamweb/people.cpp
+++ b/engines/dreamweb/people.cpp
@@ -130,12 +130,12 @@ void DreamBase::setupInitialReelRoutines() {
void DreamBase::updatePeople() {
_peopleList.clear();
- ++data.word(kMaintimer);
+ ++_mainTimer;
for (int i = 0; _reelRoutines[i].reallocation != 255; ++i) {
- if (_reelRoutines[i].reallocation == data.byte(kReallocation) &&
- _reelRoutines[i].mapX == data.byte(kMapx) &&
- _reelRoutines[i].mapY == data.byte(kMapy)) {
+ if (_reelRoutines[i].reallocation == _realLocation &&
+ _reelRoutines[i].mapX == _mapX &&
+ _reelRoutines[i].mapY == _mapY) {
assert(reelCallbacks[i]);
(this->*(reelCallbacks[i]))(_reelRoutines[i]);
}
@@ -146,12 +146,12 @@ void DreamBase::madmanText() {
byte origCount;
if (isCD()) {
- if (data.byte(kSpeechcount) >= 63)
+ if (_speechCount >= 63)
return;
if (_channel1Playing != 255)
return;
- origCount = data.byte(kSpeechcount);
- ++data.byte(kSpeechcount);
+ origCount = _speechCount;
+ ++_speechCount;
} else {
if (data.byte(kCombatcount) >= 61)
return;
@@ -174,7 +174,7 @@ void DreamBase::madman(ReelRoutine &routine) {
if (newReelPointer == 10) {
loadTempText("DREAMWEB.T82");
data.byte(kCombatcount) = (uint8)-1;
- data.byte(kSpeechcount) = 0;
+ _speechCount = 0;
}
++newReelPointer;
if (newReelPointer == 294) {
@@ -204,18 +204,18 @@ void DreamBase::madman(ReelRoutine &routine) {
routine.setReelPointer(newReelPointer);
}
showGameReel(&routine);
- routine.mapX = data.byte(kMapx);
+ routine.mapX = _mapX;
madMode();
}
void DreamBase::madMode() {
data.word(kWatchingtime) = 2;
- data.byte(kPointermode) = 0;
+ _pointerMode = 0;
if (data.byte(kCombatcount) < (isCD() ? 65 : 63))
return;
if (data.byte(kCombatcount) >= (isCD() ? 70 : 68))
return;
- data.byte(kPointermode) = 2;
+ _pointerMode = 2;
}
void DreamBase::addToPeopleList(ReelRoutine *routine) {
@@ -291,7 +291,7 @@ void DreamBase::sparky(ReelRoutine &routine) {
void DreamBase::rockstar(ReelRoutine &routine) {
if ((routine.reelPointer() == 303) || (routine.reelPointer() == 118)) {
- data.byte(kNewlocation) = 45;
+ _newLocation = 45;
showGameReel(&routine);
return;
}
@@ -317,12 +317,12 @@ void DreamBase::rockstar(ReelRoutine &routine) {
showGameReel(&routine);
if (routine.reelPointer() == 78) {
addToPeopleList(&routine);
- data.byte(kPointermode) = 2;
+ _pointerMode = 2;
data.word(kWatchingtime) = 0;
} else {
data.word(kWatchingtime) = 2;
- data.byte(kPointermode) = 0;
- routine.mapY = data.byte(kMapy);
+ _pointerMode = 0;
+ routine.mapY = _mapY;
}
}
@@ -433,11 +433,11 @@ void DreamBase::introMagic1(ReelRoutine &routine) {
nextReelPointer = 121;
routine.setReelPointer(nextReelPointer);
if (nextReelPointer == 121) {
- ++data.byte(kIntrocount);
+ ++_introCount;
intro1Text();
- if (data.byte(kIntrocount) == 8) {
- data.byte(kMapy) += 10;
- data.byte(kNowinnewroom) = 1;
+ if (_introCount == 8) {
+ _mapY += 10;
+ _nowInNewRoom = 1;
}
}
}
@@ -458,11 +458,11 @@ void DreamBase::introMagic3(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 218)
- data.byte(kGetback) = 1;
+ _getBack = 1;
routine.setReelPointer(nextReelPointer);
}
showGameReel(&routine);
- routine.mapX = data.byte(kMapx);
+ routine.mapX = _mapX;
}
void DreamBase::candles1(ReelRoutine &routine) {
@@ -516,7 +516,7 @@ void DreamBase::gates(ReelRoutine &routine) {
if (nextReelPointer >= 110)
routine.period = 2;
if (nextReelPointer == 120) {
- data.byte(kGetback) = 1;
+ _getBack = 1;
nextReelPointer = 119;
}
routine.setReelPointer(nextReelPointer);
@@ -529,7 +529,7 @@ void DreamBase::security(ReelRoutine &routine) {
if (routine.reelPointer() == 32) {
if (data.byte(kLastweapon) == 1) {
data.word(kWatchingtime) = 10;
- if ((data.byte(kManspath) == 9) && (data.byte(kFacing) == 0)) {
+ if ((_mansPath == 9) && (_facing == 0)) {
data.byte(kLastweapon) = (uint8)-1;
routine.incReelPointer();
}
@@ -632,7 +632,7 @@ void DreamBase::priest(ReelRoutine &routine) {
if (routine.reelPointer() == 8)
return; // priestspoken
- data.byte(kPointermode) = 0;
+ _pointerMode = 0;
data.word(kWatchingtime) = 2;
if (checkSpeed(routine)) {
@@ -653,12 +653,12 @@ void DreamBase::monkAndRyan(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 83) {
- data.byte(kIntrocount)++;
+ _introCount++;
textForMonk();
nextReelPointer = 77;
- if (data.byte(kIntrocount) == 57) {
- data.byte(kGetback) = 1;
+ if (_introCount == 57) {
+ _getBack = 1;
return;
}
}
@@ -692,13 +692,13 @@ void DreamBase::introMonks1(ReelRoutine &routine) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 80) {
- data.byte(kMapy) += 10;
- data.byte(kNowinnewroom) = 1;
+ _mapY += 10;
+ _nowInNewRoom = 1;
showGameReel(&routine);
return;
} else if (nextReelPointer == 30) {
- data.byte(kMapy) -= 10;
- data.byte(kNowinnewroom) = 1;
+ _mapY -= 10;
+ _nowInNewRoom = 1;
nextReelPointer = 51;
}
@@ -714,32 +714,32 @@ void DreamBase::introMonks1(ReelRoutine &routine) {
}
showGameReel(&routine);
- routine.mapY = data.byte(kMapy);
+ routine.mapY = _mapY;
}
void DreamBase::introMonks2(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 87) {
- data.byte(kIntrocount)++;
+ _introCount++;
monks2text();
- if (data.byte(kIntrocount), 19)
+ if (_introCount == 19)
nextReelPointer = 87;
else
nextReelPointer = 74;
}
if (nextReelPointer == 110) {
- data.byte(kIntrocount)++;
+ _introCount++;
monks2text();
- if (data.byte(kIntrocount) == 35)
+ if (_introCount == 35)
nextReelPointer = 111;
else
nextReelPointer = 98;
} else if (nextReelPointer == 176) {
- data.byte(kGetback) = 1;
+ _getBack = 1;
} else if (nextReelPointer == 125) {
nextReelPointer = 140;
}
@@ -763,7 +763,7 @@ void DreamBase::soldier1(ReelRoutine &routine) {
}
} else if (data.byte(kLastweapon) == 1) {
data.word(kWatchingtime) = 10;
- if (data.byte(kManspath) == 2 && data.byte(kFacing) == 4)
+ if (_mansPath == 2 && _facing == 4)
routine.incReelPointer();
data.byte(kLastweapon) = 0xFF;
data.byte(kCombatcount) = 0;
@@ -844,7 +844,7 @@ void DreamBase::heavy(ReelRoutine &routine) {
if (checkSpeed(routine))
routine.incReelPointer();
}
- } else if (data.byte(kLastweapon) == 1 && data.byte(kManspath) == 5 && data.byte(kFacing) == 4) {
+ } else if (data.byte(kLastweapon) == 1 && _mansPath == 5 && _facing == 4) {
// Heavy wait
data.byte(kLastweapon) = (byte)-1;
routine.incReelPointer();
@@ -858,7 +858,7 @@ void DreamBase::heavy(ReelRoutine &routine) {
void DreamBase::helicopter(ReelRoutine &routine) {
if (routine.reelPointer() == 203) {
// Won helicopter
- data.byte(kPointermode) = 0;
+ _pointerMode = 0;
return;
}
@@ -889,13 +889,13 @@ void DreamBase::helicopter(ReelRoutine &routine) {
}
showGameReel(&routine);
- routine.mapX = data.byte(kMapx);
+ routine.mapX = _mapX;
if (routine.reelPointer() < 9 && data.byte(kCombatcount) >= 7) {
- data.byte(kPointermode) = 2;
+ _pointerMode = 2;
data.word(kWatchingtime) = 0;
} else {
// Not waiting helicopter
- data.byte(kPointermode) = 0;
+ _pointerMode = 0;
data.word(kWatchingtime) = 2;
}
}
@@ -912,7 +912,7 @@ void DreamBase::mugger(ReelRoutine &routine) {
routine.incReelPointer();
showGameReel(&routine);
- routine.mapX = data.byte(kMapx);
+ routine.mapX = _mapX;
} else {
createPanel2();
showIcon();
@@ -923,15 +923,15 @@ void DreamBase::mugger(ReelRoutine &routine) {
workToScreen();
hangOn(300);
routine.setReelPointer(140);
- data.byte(kManspath) = 2;
- data.byte(kFinaldest) = 2;
+ _mansPath = 2;
+ _finalDest = 2;
findXYFromPath();
- data.byte(kResetmanxy) = 1;
- data.byte(kCommand) = findExObject("WETA");
- data.byte(kObjecttype) = kExObjectType;
+ _resetManXY = 1;
+ _command = findExObject("WETA");
+ _objectType = kExObjectType;
removeObFromInv();
- data.byte(kCommand) = findExObject("WETB");
- data.byte(kObjecttype) = kExObjectType;
+ _command = findExObject("WETB");
+ _objectType = kExObjectType;
removeObFromInv();
makeMainScreen();
DreamBase::setupTimedUse(48, 70, 10, 68 - 32, 54 + 64);
@@ -942,14 +942,14 @@ void DreamBase::mugger(ReelRoutine &routine) {
// Exiting the elevator of Sartain's industries, Sartain (the businessman) and
// two bodyguards are expecting Ryan.
void DreamBase::businessMan(ReelRoutine &routine) {
- data.byte(kPointermode) = 0;
+ _pointerMode = 0;
data.word(kWatchingtime) = 2;
if (routine.reelPointer() == 2)
DreamBase::setupTimedUse(49, 30, 1, 68, 174); // First
if (routine.reelPointer() == 95) {
// Businessman combat won - end
- data.byte(kPointermode) = 0;
+ _pointerMode = 0;
data.word(kWatchingtime) = 0;
return;
}
@@ -983,10 +983,10 @@ void DreamBase::businessMan(ReelRoutine &routine) {
turnPathOn(1);
turnPathOn(2);
turnPathOff(3);
- data.byte(kManspath) = 5;
- data.byte(kFinaldest) = 5;
+ _mansPath = 5;
+ _finalDest = 5;
findXYFromPath();
- data.byte(kResetmanxy) = 1;
+ _resetManXY = 1;
nextReelPointer = 92;
}
}
@@ -995,18 +995,18 @@ void DreamBase::businessMan(ReelRoutine &routine) {
}
showGameReel(&routine);
- routine.mapY = data.byte(kMapy);
+ routine.mapY = _mapY;
if (routine.reelPointer() == 14) {
data.word(kWatchingtime) = 0;
- data.byte(kPointermode) = 2;
+ _pointerMode = 2;
}
}
void DreamBase::endGameSeq(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
- if (nextReelPointer == 51 && data.byte(kIntrocount) != 140) {
- data.byte(kIntrocount)++;
+ if (nextReelPointer == 51 && _introCount != 140) {
+ _introCount++;
textForEnd();
nextReelPointer = 50;
}
@@ -1021,11 +1021,11 @@ void DreamBase::endGameSeq(ReelRoutine &routine) {
}
if (nextReelPointer == 340)
- data.byte(kGetback) = 1;
+ _getBack = 1;
}
showGameReel(&routine);
- routine.mapY = data.byte(kMapy);
+ routine.mapY = _mapY;
if (routine.reelPointer() == 145) {
routine.setReelPointer(146);
@@ -1038,7 +1038,7 @@ void DreamBase::poolGuard(ReelRoutine &routine) {
// Combat over 2
showGameReel(&routine);
data.word(kWatchingtime) = 2;
- data.byte(kPointermode) = 0;
+ _pointerMode = 0;
data.byte(kCombatcount)++;
if (data.byte(kCombatcount) < 100)
return; // doneover2
@@ -1048,7 +1048,7 @@ void DreamBase::poolGuard(ReelRoutine &routine) {
} else if (routine.reelPointer() == 185) {
// Combat over 1
data.word(kWatchingtime) = 0;
- data.byte(kPointermode) = 0;
+ _pointerMode = 0;
turnPathOn(0);
turnPathOff(1);
return;
@@ -1099,10 +1099,10 @@ void DreamBase::poolGuard(ReelRoutine &routine) {
showGameReel(&routine);
if (routine.reelPointer() != 121 && routine.reelPointer() != 146) {
- data.byte(kPointermode) = 0;
+ _pointerMode = 0;
data.word(kWatchingtime) = 2;
} else {
- data.byte(kPointermode) = 2;
+ _pointerMode = 2;
data.word(kWatchingtime) = 0;
}
}