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authorMatthew Hoops2011-12-12 15:25:28 -0500
committerMatthew Hoops2011-12-12 15:25:28 -0500
commit00279659b22cbd5db739d5351e83a9fc2a2ae408 (patch)
tree497f06f46820043cbdf1725652b8f0073223e24a /engines/dreamweb/saveload.cpp
parentd932df79bed5aac97e17c0920a5e75cb5ce733ee (diff)
parentd1628feb761acc9f4607f64de3eb620fea53bcc9 (diff)
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Merge remote branch 'upstream/master' into pegasus
Conflicts: video/qt_decoder.cpp
Diffstat (limited to 'engines/dreamweb/saveload.cpp')
-rw-r--r--engines/dreamweb/saveload.cpp589
1 files changed, 386 insertions, 203 deletions
diff --git a/engines/dreamweb/saveload.cpp b/engines/dreamweb/saveload.cpp
index 636182dc83..f0fd477ec1 100644
--- a/engines/dreamweb/saveload.cpp
+++ b/engines/dreamweb/saveload.cpp
@@ -28,54 +28,53 @@
namespace DreamGen {
-void DreamGenContext::loadgame() {
- STACK_CHECK;
+// Temporary storage for loading the room from a savegame
+Room g_madeUpRoomDat;
+
+void DreamGenContext::loadGame() {
if (data.byte(kCommandtype) != 246) {
data.byte(kCommandtype) = 246;
- al = 41;
- commandonly();
+ commandOnly(41);
}
if (data.word(kMousebutton) == data.word(kOldbutton))
return; // "noload"
- if (data.word(kMousebutton) == 1) {
- ax = 0xFFFF;
- doload();
- }
+ if (data.word(kMousebutton) == 1)
+ doLoad(-1);
}
-// input: ax = savegameId
// if -1, open menu to ask for slot to load
// if >= 0, directly load from that slot
-void DreamGenContext::doload() {
- STACK_CHECK;
- int savegameId = (int16)ax;
-
+void DreamGenContext::doLoad(int savegameId) {
data.byte(kLoadingorsave) = 1;
if (ConfMan.getBool("dreamweb_originalsaveload") && savegameId == -1) {
- showopbox();
- showloadops();
+ showOpBox();
+ showLoadOps();
data.byte(kCurrentslot) = 0;
- showslots();
- shownames();
+ showSlots();
+ showNames();
data.byte(kPointerframe) = 0;
- worktoscreenm();
- namestoold();
+ workToScreenM();
+ namesToOld();
data.byte(kGetback) = 0;
- while (true) {
- if (data.byte(kQuitrequested))
- return; // "quitloaded"
- delpointer();
- readmouse();
- showpointer();
- vsync();
- dumppointer();
- dumptextline();
- bx = offset_loadlist;
- checkcoords();
- if (data.byte(kGetback) == 1)
- break;
+ while (data.byte(kGetback) == 0) {
+ if (quitRequested())
+ return;
+ delPointer();
+ readMouse();
+ showPointer();
+ vSync();
+ dumpPointer();
+ dumpTextLine();
+ RectWithCallback loadlist[] = {
+ { kOpsx+176,kOpsx+192,kOpsy+60,kOpsy+76,&DreamGenContext::getBackToOps },
+ { kOpsx+128,kOpsx+190,kOpsy+12,kOpsy+100,&DreamGenContext::actualLoad },
+ { kOpsx+2,kOpsx+92,kOpsy+4,kOpsy+81,&DreamGenContext::selectSlot },
+ { 0,320,0,200,&DreamGenContext::blank },
+ { 0xFFFF,0,0,0,0 }
+ };
+ checkCoords(loadlist);
if (data.byte(kGetback) == 2)
return; // "quitloaded"
}
@@ -98,83 +97,35 @@ void DreamGenContext::doload() {
return;
}
+ loadPosition(savegameId);
- // TODO: proper scheme for filename, in a separate function
- //Common::String filename = ConfMan.getActiveDomainName() + Common::String::format(".d%02d", savegameId);
- Common::String filename = Common::String::format("DREAMWEB.D%02d", savegameId);
- debug(1, "Loading from filename: %s", filename.c_str());
- engine->openSaveFileForReading(filename);
-
- // TODO: The below is duplicated from Loadposition
- data.word(kTimecount) = 0;
- clearchanges();
-
- ds = cs;
- dx = kFileheader;
- cx = kHeaderlen;
- savefileread();
- es = cs;
- di = kFiledata;
- ax = savegameId;
- if (savegameId < 7) {
- cx = 17;
- _mul(cx);
- ds = data;
- dx = kSavenames;
- _add(dx, ax);
- loadseg();
- } else {
- // For potential support of more than 7 savegame slots,
- // loading into the savenames buffer isn't always possible
- // Emulate a loadseg call:
- uint8 namebuf[17];
- engine->readFromFile(namebuf, 17);
- _add(di, 2);
- }
- ds = data;
- dx = kStartvars;
- loadseg();
- ds = data.word(kExtras);
- dx = kExframedata;
- loadseg();
- ds = data.word(kBuffers);
- dx = kListofchanges;
- loadseg();
- ds = data;
- dx = kMadeuproomdat;
- loadseg();
- ds = cs;
- dx = kReelroutines;
- loadseg();
- closefile();
data.byte(kGetback) = 1;
}
+ // If we reach this point, loadPosition() has just been called.
+ // Among other things, it will have filled g_MadeUpRoomDat.
+
// kTempgraphics might not have been allocated if we bypassed all menus
if (data.word(kTempgraphics) != 0xFFFF)
- getridoftemp();
+ getRidOfTemp();
- dx = data;
- es = dx;
- bx = kMadeuproomdat;
- startloading();
- loadroomssample();
+ startLoading(g_madeUpRoomDat);
+ loadRoomsSample();
data.byte(kRoomloaded) = 1;
data.byte(kNewlocation) = 255;
- clearsprites();
- initman();
- initrain();
+ clearSprites();
+ initMan();
+ initRain();
data.word(kTextaddressx) = 13;
data.word(kTextaddressy) = 182;
data.byte(kTextlen) = 240;
startup();
- worktoscreen();
+ workToScreenCPP();
data.byte(kGetback) = 4;
}
-void DreamGenContext::savegame() {
- STACK_CHECK;
+void DreamGenContext::saveGame() {
if (data.byte(kMandead) == 2) {
blank();
return;
@@ -182,8 +133,7 @@ void DreamGenContext::savegame() {
if (data.byte(kCommandtype) != 247) {
data.byte(kCommandtype) = 247;
- al = 44;
- commandonly();
+ commandOnly(44);
}
if (data.word(kMousebutton) != 1)
return;
@@ -191,34 +141,36 @@ void DreamGenContext::savegame() {
data.byte(kLoadingorsave) = 2;
if (ConfMan.getBool("dreamweb_originalsaveload")) {
- showopbox();
- showsaveops();
+ showOpBox();
+ showSaveOps();
data.byte(kCurrentslot) = 0;
- showslots();
- shownames();
- worktoscreenm();
- namestoold();
+ showSlots();
+ showNames();
+ workToScreenM();
+ namesToOld();
data.word(kBufferin) = 0;
data.word(kBufferout) = 0;
data.byte(kGetback) = 0;
- while (true) {
- _cmp(data.byte(kQuitrequested), 0);
- if (!flags.z())
- return /* (quitsavegame) */;
- delpointer();
- checkinput();
- readmouse();
- showpointer();
- vsync();
- dumppointer();
- dumptextline();
- bx = offset_savelist;
- checkcoords();
- _cmp(data.byte(kGetback), 0);
- if (flags.z())
- continue;
- break;
+ while (data.byte(kGetback) == 0) {
+ if (quitRequested())
+ return;
+ delPointer();
+ checkInput();
+ readMouse();
+ showPointer();
+ vSync();
+ dumpPointer();
+ dumpTextLine();
+
+ RectWithCallback savelist[] = {
+ { kOpsx+176,kOpsx+192,kOpsy+60,kOpsy+76,&DreamGenContext::getBackToOps },
+ { kOpsx+128,kOpsx+190,kOpsy+12,kOpsy+100,&DreamGenContext::actualSave },
+ { kOpsx+2,kOpsx+92,kOpsy+4,kOpsy+81,&DreamGenContext::selectSlot },
+ { 0,320,0,200,&DreamGenContext::blank },
+ { 0xFFFF,0,0,0,0 }
+ };
+ checkCoords(savelist);
}
return;
} else {
@@ -238,54 +190,7 @@ void DreamGenContext::savegame() {
return;
}
- // TODO: The below is copied from actualsave
- al = data.byte(kLocation);
- ah = 0;
- cx = 32;
- _mul(cx);
- ds = cs;
- si = kRoomdata;
- _add(si, ax);
- di = kMadeuproomdat;
- bx = di;
- es = cs;
- cx = 16;
- _movsw(cx, true);
- al = data.byte(kRoomssample);
- es.byte(bx+13) = al;
- al = data.byte(kMapx);
- es.byte(bx+15) = al;
- al = data.byte(kMapy);
- es.byte(bx+16) = al;
- al = data.byte(kLiftflag);
- es.byte(bx+20) = al;
- al = data.byte(kManspath);
- es.byte(bx+21) = al;
- al = data.byte(kFacing);
- es.byte(bx+22) = al;
- al = 255;
- es.byte(bx+27) = al;
-
- // TODO: The below is copied from saveposition
- makeheader();
-
- //Common::String filename = ConfMan.getActiveDomainName() + Common::String::format(".d%02d", savegameId);
- Common::String filename = Common::String::format("DREAMWEB.D%02d", savegameId);
- debug(1, "Saving to filename: %s (%s)", filename.c_str(), game_description.c_str());
-
- engine->openSaveFileForWriting(filename.c_str());
-
- dx = data;
- ds = dx;
- dx = kFileheader;
- cx = kHeaderlen;
- savefilewrite();
- dx = data;
- es = dx;
- di = kFiledata;
-
- // TODO: Check if this 2 is a constant
- uint8 descbuf[17] = { 2, 0 };
+ char descbuf[17] = { 2, 0 };
strncpy((char*)descbuf+1, game_description.c_str(), 16);
unsigned int desclen = game_description.size();
if (desclen > 15)
@@ -294,50 +199,328 @@ void DreamGenContext::savegame() {
descbuf[++desclen] = 0;
while (desclen < 17)
descbuf[++desclen] = 1;
- if (savegameId < 7) {
- ax = savegameId;
- cx = 17;
- _mul(cx);
- ds = data;
- dx = kSavenames;
- _add(dx, ax);
- memcpy(data.ptr(dx,17), descbuf, 17);
- saveseg();
- } else {
- // savenames only has room for descriptions for 7 slots
- uint16 len = es.word(di);
- _add(di, 2);
- assert(len == 17);
- engine->writeToSaveFile(descbuf, len);
- }
+ if (savegameId < 7)
+ memcpy(&_saveNames[17*savegameId], descbuf, 17);
- ds = data;
- dx = kStartvars;
- saveseg();
- ds = data.word(kExtras);
- dx = kExframedata;
- saveseg();
- ds = data.word(kBuffers);
- dx = kListofchanges;
- saveseg();
- ds = data;
- dx = kMadeuproomdat;
- saveseg();
- ds = data;
- dx = kReelroutines;
- saveseg();
- closefile();
-
- getridoftemp();
- restoreall();
+ savePosition(savegameId, descbuf);
+
+ // TODO: The below is copied from actualsave
+ getRidOfTemp();
+ restoreAll(); // reels
data.word(kTextaddressx) = 13;
data.word(kTextaddressy) = 182;
data.byte(kTextlen) = 240;
- redrawmainscrn();
- worktoscreenm();
+ redrawMainScrn();
+ workToScreenM();
data.byte(kGetback) = 4;
}
}
+void DreamGenContext::namesToOld() {
+ memcpy(_saveNamesOld, _saveNames, 17*7);
+}
+
+void DreamGenContext::oldToNames() {
+ memcpy(_saveNames, _saveNamesOld, 17*7);
+}
+
+void DreamGenContext::saveLoad() {
+ if (data.word(kWatchingtime) || (data.byte(kPointermode) == 2)) {
+ blank();
+ return;
+ }
+ if (data.byte(kCommandtype) != 253) {
+ data.byte(kCommandtype) = 253;
+ commandOnly(43);
+ }
+ if ((data.word(kMousebutton) != data.word(kOldbutton)) && (data.word(kMousebutton) & 1))
+ doSaveLoad();
+}
+
+void DreamGenContext::showMainOps() {
+ showFrame(tempGraphics(), kOpsx+10, kOpsy+10, 8, 0);
+ showFrame(tempGraphics(), kOpsx+59, kOpsy+30, 7, 0);
+ showFrame(tempGraphics(), kOpsx+128+4, kOpsy+12, 1, 0);
+}
+
+void DreamGenContext::showDiscOps() {
+ showFrame(tempGraphics(), kOpsx+128+4, kOpsy+12, 1, 0);
+ showFrame(tempGraphics(), kOpsx+10, kOpsy+10, 9, 0);
+ showFrame(tempGraphics(), kOpsx+59, kOpsy+30, 10, 0);
+ showFrame(tempGraphics(), kOpsx+176+2, kOpsy+60-4, 5, 0);
+}
+
+void DreamGenContext::actualSave() {
+ if (data.byte(kCommandtype) != 222) {
+ data.byte(kCommandtype) = 222;
+ commandOnly(44);
+ }
+
+ if (!(data.word(kMousebutton) & 1))
+ return;
+
+ unsigned int slot = data.byte(kCurrentslot);
+
+ const char *desc = &_saveNames[17*slot];
+ if (desc[1] == 0) // The actual description string starts at desc[1]
+ return;
+
+ savePosition(slot, desc);
+
+ getRidOfTemp();
+ restoreAll(); // reels
+ data.word(kTextaddressx) = 13;
+ data.word(kTextaddressy) = 182;
+ data.byte(kTextlen) = 240;
+ redrawMainScrn();
+ workToScreenM();
+ data.byte(kGetback) = 4;
+}
+
+void DreamGenContext::actualLoad() {
+ if (data.byte(kCommandtype) != 221) {
+ data.byte(kCommandtype) = 221;
+ commandOnly(41);
+ }
+
+ if (data.word(kMousebutton) == data.word(kOldbutton) || data.word(kMousebutton) != 1)
+ return;
+
+ unsigned int slot = data.byte(kCurrentslot);
+
+ const char *desc = &_saveNames[17*slot];
+ if (desc[1] == 0) // The actual description string starts at desc[1]
+ return;
+
+ loadPosition(data.byte(kCurrentslot));
+ data.byte(kGetback) = 1;
+}
+
+void DreamGenContext::savePosition(unsigned int slot, const char *descbuf) {
+
+ const Room &currentRoom = g_roomData[data.byte(kLocation)];
+
+ Room madeUpRoom = currentRoom;
+ madeUpRoom.roomsSample = data.byte(kRoomssample);
+ madeUpRoom.mapX = data.byte(kMapx);
+ madeUpRoom.mapY = data.byte(kMapy);
+ madeUpRoom.liftFlag = data.byte(kLiftflag);
+ madeUpRoom.b21 = data.byte(kManspath);
+ madeUpRoom.facing = data.byte(kFacing);
+ madeUpRoom.b27 = 255;
+
+
+ engine->processEvents(); // TODO: Is this necessary?
+
+ Common::String filename = engine->getSavegameFilename(slot);
+ debug(1, "savePosition: slot %d filename %s", slot, filename.c_str());
+ Common::OutSaveFile *outSaveFile = engine->getSaveFileManager()->openForSaving(filename);
+ if (!outSaveFile) // TODO: Do proper error handling!
+ error("save could not be opened for writing");
+
+ // Initialize new header
+ FileHeader header;
+
+ // Note: _desc is not zero-terminated
+ const char *desc = "DREAMWEB DATA FILE COPYRIGHT 1992 CREATIVE REALITY";
+ assert(strlen(desc) == sizeof(header._desc));
+ memcpy(header._desc, desc, sizeof(header._desc));
+ memset(&header._len[0], 0, sizeof(header._len));
+ memset(&header._padding[0], 0, sizeof(header._padding));
+
+ // fill length fields in savegame file header
+ uint16 len[6] = { 17, kLengthofvars, kLengthofextra,
+ 4*kNumchanges, 48, kLenofreelrouts };
+ for (int i = 0; i < 6; ++i)
+ header.setLen(i, len[i]);
+
+ outSaveFile->write((const uint8 *)&header, sizeof(FileHeader));
+ outSaveFile->write(descbuf, len[0]);
+ outSaveFile->write(data.ptr(kStartvars, len[1]), len[1]);
+ outSaveFile->write(getSegment(data.word(kExtras)).ptr(kExframedata, len[2]), len[2]);
+ outSaveFile->write(getSegment(data.word(kBuffers)).ptr(kListofchanges, len[3]), len[3]);
+
+ // len[4] == 48, which is sizeof(Room) plus 16 for 'Roomscango'
+ outSaveFile->write((const uint8 *)&madeUpRoom, sizeof(Room));
+ outSaveFile->write(data.ptr(kRoomscango, 16), 16);
+
+ outSaveFile->write(data.ptr(kReelroutines, len[5]), len[5]);
+
+ outSaveFile->finalize();
+ if (outSaveFile->err()) {
+ // TODO: Do proper error handling
+ warning("an error occurred while writing the savegame");
+ }
+
+ delete outSaveFile;
+}
+
+void DreamGenContext::loadPosition(unsigned int slot) {
+ data.word(kTimecount) = 0;
+ clearChanges();
+
+ Common::String filename = engine->getSavegameFilename(slot);
+ debug(1, "loadPosition: slot %d filename %s", slot, filename.c_str());
+ Common::InSaveFile *inSaveFile = engine->getSaveFileManager()->openForLoading(filename);
+ if (!inSaveFile) // TODO: Do proper error handling!
+ error("save could not be opened for reading");
+
+ FileHeader header;
+
+ inSaveFile->read((uint8 *)&header, sizeof(FileHeader));
+
+ // read segment lengths from savegame file header
+ int len[6];
+ for (int i = 0; i < 6; ++i)
+ len[i] = header.len(i);
+ if (len[0] != 17)
+ ::error("Error loading save: description buffer isn't 17 bytes");
+
+ if (slot < 7) {
+ inSaveFile->read(&_saveNames[17*slot], len[0]);
+ } else {
+ // The savenames buffer only has room for 7 descriptions
+ uint8 namebuf[17];
+ inSaveFile->read(namebuf, 17);
+ }
+ inSaveFile->read(data.ptr(kStartvars, len[1]), len[1]);
+ inSaveFile->read(getSegment(data.word(kExtras)).ptr(kExframedata, len[2]), len[2]);
+ inSaveFile->read(getSegment(data.word(kBuffers)).ptr(kListofchanges, len[3]), len[3]);
+
+ // len[4] == 48, which is sizeof(Room) plus 16 for 'Roomscango'
+ // Note: the values read into g_madeUpRoomDat are only used in actualLoad,
+ // which is (almost) immediately called after this function
+ inSaveFile->read((uint8 *)&g_madeUpRoomDat, sizeof(Room));
+ inSaveFile->read(data.ptr(kRoomscango, 16), 16);
+
+ inSaveFile->read(data.ptr(kReelroutines, len[5]), len[5]);
+
+ delete inSaveFile;
+}
+
+// Count number of save files, and load their descriptions into _saveNames
+unsigned int DreamGenContext::scanForNames() {
+ unsigned int count = 0;
+
+ FileHeader header;
+
+ // TODO: Change this to use SaveFileManager::listSavefiles()
+ for (unsigned int slot = 0; slot < 7; ++slot) {
+ _saveNames[17*slot+0] = 2;
+ _saveNames[17*slot+1] = 0;
+ for (int i = 2; i < 17; ++i)
+ _saveNames[17*slot+i] = 1;
+
+ // Try opening savegame with the given slot id
+ Common::String filename = engine->getSavegameFilename(slot);
+ Common::InSaveFile *inSaveFile = engine->getSaveFileManager()->openForLoading(filename);
+ if (!inSaveFile)
+ continue;
+
+ ++count;
+
+ inSaveFile->read((uint8 *)&header, sizeof(FileHeader));
+
+ if (header.len(0) != 17) {
+ ::warning("Error loading save: description buffer isn't 17 bytes");
+ delete inSaveFile;
+ continue;
+ }
+
+ // NB: Only possible if slot < 7
+ inSaveFile->read(&_saveNames[17*slot], 17);
+
+ delete inSaveFile;
+ }
+
+ al = (uint8)count;
+
+ return count;
+}
+
+void DreamGenContext::loadOld() {
+ if (data.byte(kCommandtype) != 252) {
+ data.byte(kCommandtype) = 252;
+ commandOnly(48);
+ }
+
+ if (!(data.word(kMousebutton) & 1))
+ return;
+
+ doLoad(-1);
+
+ if (data.byte(kGetback) == 4 || quitRequested())
+ return;
+
+ showDecisions();
+ workToScreenM();
+ data.byte(kGetback) = 0;
+}
+
+void DreamGenContext::loadSaveBox() {
+ loadIntoTemp("DREAMWEB.G08");
+}
+
+// show savegame names (original interface), and set kCursorpos
+void DreamBase::showNames() {
+ for (int slot = 0; slot < 7; ++slot) {
+ // The first character of the savegame name is unused
+ Common::String name(&_saveNames[17*slot + 1]);
+
+ if (slot != data.byte(kCurrentslot)) {
+ printDirect((const uint8 *)name.c_str(), kOpsx + 21, kOpsy + 10*slot + 10, 200, false);
+ continue;
+ }
+ if (data.byte(kLoadingorsave) != 2) {
+ data.word(kCharshift) = 91;
+ printDirect((const uint8 *)name.c_str(), kOpsx + 21, kOpsy + 10*slot + 10, 200, false);
+ data.word(kCharshift) = 0;
+ continue;
+ }
+
+ int pos = name.size();
+ data.byte(kCursorpos) = pos;
+ name += '/'; // cursor character
+ printDirect((const uint8 *)name.c_str(), kOpsx + 21, kOpsy + 10*slot + 10, 200, false);
+ }
+}
+
+void DreamGenContext::checkInput() {
+ if (data.byte(kLoadingorsave) == 3)
+ return;
+
+ readKey();
+
+ // The first character of the savegame name is unused
+ char *name = &_saveNames[17*data.byte(kCurrentslot) + 1];
+
+ if (data.byte(kCurrentkey) == 0) {
+ return;
+ } else if (data.byte(kCurrentkey) == 13) {
+ data.byte(kLoadingorsave) = 3;
+ } else if (data.byte(kCurrentkey) == 8) {
+ if (data.byte(kCursorpos) == 0)
+ return;
+
+ --data.byte(kCursorpos);
+ name[data.byte(kCursorpos)] = 0;
+ name[data.byte(kCursorpos)+1] = 1;
+ } else {
+ if (data.byte(kCursorpos) == 14)
+ return;
+
+ name[data.byte(kCursorpos)] = data.byte(kCurrentkey);
+ name[data.byte(kCursorpos)+1] = 0;
+ name[data.byte(kCursorpos)+2] = 1;
+ ++data.byte(kCursorpos);
+ }
+
+ showOpBox();
+ showNames();
+ showSlots();
+ showSaveOps();
+ workToScreenM();
+}
+
-} /*namespace dreamgen */
+} // End of namespace DreamGen