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authorWillem Jan Palenstijn2011-12-28 15:03:58 +0100
committerWillem Jan Palenstijn2011-12-28 15:19:59 +0100
commit77b8491b8b68674815019de3d3b12a4427ce68b0 (patch)
treec332489754e3832f9386f8f0d24cf0a9089ff5cf /engines/dreamweb/sprite.cpp
parent4e207dbc7a374f47fd6c66e1a38e264e8787bd23 (diff)
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DREAMWEB: Remove unused Sprite fields
Diffstat (limited to 'engines/dreamweb/sprite.cpp')
-rw-r--r--engines/dreamweb/sprite.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/engines/dreamweb/sprite.cpp b/engines/dreamweb/sprite.cpp
index 97d8d72b1f..e662fa6ec3 100644
--- a/engines/dreamweb/sprite.cpp
+++ b/engines/dreamweb/sprite.cpp
@@ -64,7 +64,7 @@ void DreamWebEngine::clearSprites() {
_spriteTable.clear();
}
-Sprite *DreamWebEngine::makeSprite(uint8 x, uint8 y, bool mainManCallback, const GraphicsFile *frameData, uint16 somethingInDi) {
+Sprite *DreamWebEngine::makeSprite(uint8 x, uint8 y, bool mainManCallback, const GraphicsFile *frameData) {
// Note: the original didn't append sprites here, but filled up the
// first unused entry. This can change the order of entries, but since they
// are drawn based on the priority field, this shouldn't matter.
@@ -77,8 +77,6 @@ Sprite *DreamWebEngine::makeSprite(uint8 x, uint8 y, bool mainManCallback, const
sprite->x = x;
sprite->y = y;
sprite->_frameData = frameData;
- sprite->w8 = somethingInDi;
- sprite->w2 = 0xffff;
sprite->frameNumber = 0;
sprite->delay = 0;
sprite->_objData = 0;
@@ -93,7 +91,6 @@ void DreamWebEngine::spriteUpdate() {
Common::List<Sprite>::iterator i;
for (i = _spriteTable.begin(); i != _spriteTable.end(); ++i) {
Sprite &sprite = *i;
- sprite.w24 = sprite.w2;
if (sprite._mainManCallback)
mainMan(&sprite);
else {
@@ -106,7 +103,7 @@ void DreamWebEngine::spriteUpdate() {
}
void DreamWebEngine::initMan() {
- Sprite *sprite = makeSprite(_ryanX, _ryanY, true, &_mainSprites, 0);
+ Sprite *sprite = makeSprite(_ryanX, _ryanY, true, &_mainSprites);
sprite->priority = 4;
sprite->speed = 0;
sprite->walkFrame = 0;