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author | D G Turner | 2011-12-01 19:43:43 +0000 |
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committer | D G Turner | 2011-12-01 19:43:43 +0000 |
commit | 349cbc527f33858b6275daaa8f770cd6f7fcd42d (patch) | |
tree | 9e8b535ba79d699c408631419dd80965e6eb40c9 /engines/dreamweb/stubs.h | |
parent | d1144963da664891baae241b72d6cfc65ae8d216 (diff) | |
download | scummvm-rg350-349cbc527f33858b6275daaa8f770cd6f7fcd42d.tar.gz scummvm-rg350-349cbc527f33858b6275daaa8f770cd6f7fcd42d.tar.bz2 scummvm-rg350-349cbc527f33858b6275daaa8f770cd6f7fcd42d.zip |
DREAMWEB: Fix compilation due to dreamgen.* function renaming.
Diffstat (limited to 'engines/dreamweb/stubs.h')
-rw-r--r-- | engines/dreamweb/stubs.h | 650 |
1 files changed, 325 insertions, 325 deletions
diff --git a/engines/dreamweb/stubs.h b/engines/dreamweb/stubs.h index 974b61dc00..60231c4e6e 100644 --- a/engines/dreamweb/stubs.h +++ b/engines/dreamweb/stubs.h @@ -19,366 +19,366 @@ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ - void screenupdate(); + void screenUpdate(); bool quitRequested(); void startup(); void startup1(); - void switchryanon(); - void switchryanoff(); - uint16 allocatemem(uint16 paragraphs); - void deallocatemem(uint16 segment); + void switchRyanOn(); + void switchRyanOff(); + uint16 allocateMem(uint16 paragraphs); + void deallocateMem(uint16 segment); uint8 *workspace(); uint8 *textUnder(); - void allocatework(); - void clearwork(); - void standardload(); - uint16 standardload(const char *fileName); // Returns a segment handle which needs to be freed with deallocatemem for symmetry - void loadintotemp(); - void loadintotemp2(); - void loadintotemp3(); - void loadintotemp(const char *fileName); - void loadintotemp2(const char *fileName); - void loadintotemp3(const char *fileName); - void loadtempcharset(); - void loadtempcharset(const char *fileName); + void allocateWork(); + void clearWork(); + void standardLoad(); + uint16 standardLoad(const char *fileName); // Returns a segment handle which needs to be freed with deallocatemem for symmetry + void loadIntoTemp(); + void loadIntoTemp2(); + void loadIntoTemp3(); + void loadIntoTemp(const char *fileName); + void loadIntoTemp2(const char *fileName); + void loadIntoTemp3(const char *fileName); + void loadTempCharset(); + void loadTempCharset(const char *fileName); Frame *tempCharset(); - void saveload(); - void printcurs(); - void delcurs(); - void hangoncurs(uint16 frameCount); - void hangoncurs(); - void multidump(); - void multidump(uint16 x, uint16 y, uint8 width, uint8 height); - void frameoutv(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, int16 x, int16 y); - void frameoutnm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); - void frameoutbh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); - void frameoutfx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); - void worktoscreen(); + void saveLoad(); + void printCurs(); + void delCurs(); + void hangOnCurs(uint16 frameCount); + void hangOnCurs(); + void multiDump(); + void multiDump(uint16 x, uint16 y, uint8 width, uint8 height); + void frameOutV(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, int16 x, int16 y); + void frameOutNm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); + void frameOutBh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); + void frameOutFx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); + void workToScreen(); void workToScreenCPP(); - void multiget(); - void multiget(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height); - void convertkey(); + void multiGet(); + void multiGet(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height); + void convertKey(); void cls(); - void printsprites(); - void quickquit(); - void readoneblock(); - void printundermon(); - void seecommandtail(); - void randomnumber(); - void quickquit2(); - uint8 getnextword(const Frame *charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount); - void printboth(const Frame* charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar); - void printchar(); - void printchar(const Frame* charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height); - void printchar(const Frame* charSet, uint16 x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height); - void printdirect(); - uint8 printdirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered); - uint8 printdirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered); - void printmessage(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered); - void printmessage(); - void usetimedtext(); - void dumptimedtext(); - void setuptimedtemp(); - void setuptimedtemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount); - void getundertimed(); - void putundertimed(); - uint8 printslow(const uint8 *string, uint16 x, uint16 y, uint8 maxWidth, bool centered); - void printslow(); - void dumptextline(); - void getnumber(); - uint8 getnumber(const Frame *charSet, const uint8 *string, uint16 maxWidth, bool centered, uint16 *offset); - uint8 kernchars(uint8 firstChar, uint8 secondChar, uint8 width); - void oldtonames(); - void namestoold(); - void loadpalfromiff(); - void getroomdata(); - Room *getroomdata(uint8 room); - void readheader(); - void fillspace(); - void startloading(const Room *room); - Sprite *spritetable(); - void showframe(); - void showframe(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height); - void showframe(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag); - void printasprite(const Sprite *sprite); + void printSprites(); + void quickQuit(); + void readOneBlock(); + void printUnderMon(); + void seeCommandTail(); + void randomNumber(); + void quickQuit2(); + uint8 getNextWord(const Frame *charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount); + void printBoth(const Frame* charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar); + void printChar(); + void printChar(const Frame* charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height); + void printChar(const Frame* charSet, uint16 x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height); + void printDirect(); + uint8 printDirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered); + uint8 printDirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered); + void printMessage(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered); + void printMessage(); + void useTimedText(); + void dumpTimedText(); + void setupTimedTemp(); + void setupTimedTemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount); + void getUnderTimed(); + void putUnderTimed(); + uint8 printSlow(const uint8 *string, uint16 x, uint16 y, uint8 maxWidth, bool centered); + void printSlow(); + void dumpTextLine(); + void getNumber(); + uint8 getNumber(const Frame *charSet, const uint8 *string, uint16 maxWidth, bool centered, uint16 *offset); + uint8 kernChars(uint8 firstChar, uint8 secondChar, uint8 width); + void oldToNames(); + void namesToOld(); + void loadPalFromIFF(); + void getRoomData(); + Room *getRoomData(uint8 room); + void readHeader(); + void fillSpace(); + void startLoading(const Room *room); + Sprite *spriteTable(); + void showFrame(); + void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height); + void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag); + void printASprite(const Sprite *sprite); void width160(); - void multiput(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height); - void multiput(); - void eraseoldobs(); - void clearsprites(); - Sprite *makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi); - void spriteupdate(); - void initman(); - void mainman(Sprite *sprite); - void facerightway(); + void multiPut(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height); + void multiPut(); + void eraseOldObs(); + void clearSprites(); + Sprite *makeSprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi); + void spriteUpdate(); + void initMan(); + void mainMan(Sprite *sprite); + void faceRightWay(); void walking(Sprite *sprite); - void autosetwalk(); - void checkdest(const RoomPaths *roomsPaths); - void aboutturn(Sprite *sprite); - void backobject(Sprite *sprite); + void autoSetWalk(); + void checkDest(const RoomPaths *roomsPaths); + void aboutTurn(Sprite *sprite); + void backObject(Sprite *sprite); void constant(Sprite *sprite, SetObject *objData); void steady(Sprite *sprite, SetObject *objData); void random(Sprite *sprite, SetObject *objData); - void dodoor(Sprite *sprite, SetObject *objData, Common::Rect check); + void doDoor(Sprite *sprite, SetObject *objData, Common::Rect check); void doorway(Sprite *sprite, SetObject *objData); - void widedoor(Sprite *sprite, SetObject *objData); - void lockeddoorway(Sprite *sprite, SetObject *objData); - void liftsprite(Sprite *sprite, SetObject *objData); - Frame *findsource(); - void showgamereel(); - void showgamereel(ReelRoutine *routine); - void showreelframe(Reel *reel); - const Frame *getreelframeax(uint16 frame); - void turnpathon(uint8 param); - void turnpathoff(uint8 param); - void turnpathon(); - void turnpathoff(); - void turnanypathon(uint8 param, uint8 room); - void turnanypathoff(uint8 param, uint8 room); - void turnanypathon(); - void turnanypathoff(); - RoomPaths *getroomspaths(); - void makebackob(SetObject *objData); - void modifychar(); - void lockmon(); - void cancelch0(); - void cancelch1(); - void plotreel(); - Reel *getreelstart(); - void dealwithspecial(uint8 firstParam, uint8 secondParam); + void wideDoor(Sprite *sprite, SetObject *objData); + void lockedDoorway(Sprite *sprite, SetObject *objData); + void liftSprite(Sprite *sprite, SetObject *objData); + Frame *findSource(); + void showGameReel(); + void showGameReel(ReelRoutine *routine); + void showReelFrame(Reel *reel); + const Frame *getReelFrameAX(uint16 frame); + void turnPathOn(uint8 param); + void turnPathOff(uint8 param); + void turnPathOn(); + void turnPathOff(); + void turnAnyPathOn(uint8 param, uint8 room); + void turnAnyPathOff(uint8 param, uint8 room); + void turnAnyPathOn(); + void turnAnyPathOff(); + RoomPaths *getRoomsPaths(); + void makeBackOb(SetObject *objData); + void modifyChar(); + void lockMon(); + void cancelCh0(); + void cancelCh1(); + void plotReel(); + Reel *getReelStart(); + void dealWithSpecial(uint8 firstParam, uint8 secondParam); void zoom(); void crosshair(); - void showrain(); - void deltextline(); - void commandonly(); - void commandonly(uint8 command); - void doblocks(); - void checkifperson(); - bool checkifperson(uint8 x, uint8 y); - void checkiffree(); - bool checkiffree(uint8 x, uint8 y); - void checkifex(); - bool checkifex(uint8 x, uint8 y); - const uint8 *findobname(uint8 type, uint8 index); - void copyname(); - void copyname(uint8 type, uint8 index, uint8 *dst); - void commandwithob(); - void commandwithob(uint8 command, uint8 type, uint8 index); - void showpanel(); - void updatepeople(); - void madmantext(); - void madmode(); - void movemap(uint8 param); - bool addalong(const uint8 *mapFlags); - bool addlength(const uint8 *mapFlags); - void getdimension(); - void getdimension(uint8 *mapXstart, uint8 *mapYstart, uint8 *mapXsize, uint8 *mapYsize); - void getmapad(); - void calcmapad(); - uint8 getmapad(const uint8 *setData); - uint8 getxad(const uint8 *setData, uint8 *result); - uint8 getyad(const uint8 *setData, uint8 *result); - void calcfrframe(); - void calcfrframe(uint8* width, uint8* height); - void finalframe(); - void finalframe(uint16 *x, uint16 *y); - void showallobs(); - void blocknametext(); - void walktotext(); - void personnametext(); - void findxyfrompath(); - void findormake(); - void findormake(uint8 index, uint8 value, uint8 type); - DynObject *getfreead(uint8 index); - DynObject *getexad(uint8 index); - DynObject *geteitheradCPP(); - SetObject *getsetad(uint8 index); - void *getanyad(uint8 *value1, uint8 *value2); - void *getanyaddir(uint8 index, uint8 flag); - void setallchanges(); - void dochange(uint8 index, uint8 value, uint8 type); - void deletetaken(); + void showRain(); + void delTextLine(); + void commandOnly(); + void commandOnly(uint8 command); + void doBlocks(); + void checkIfPerson(); + bool checkIfPerson(uint8 x, uint8 y); + void checkIfFree(); + bool checkIfFree(uint8 x, uint8 y); + void checkIfEx(); + bool checkIfEx(uint8 x, uint8 y); + const uint8 *findObName(uint8 type, uint8 index); + void copyName(); + void copyName(uint8 type, uint8 index, uint8 *dst); + void commandWithOb(); + void commandWithOb(uint8 command, uint8 type, uint8 index); + void showPanel(); + void updatePeople(); + void madmanText(); + void madMode(); + void moveMap(uint8 param); + bool addAlong(const uint8 *mapFlags); + bool addLength(const uint8 *mapFlags); + void getDimension(); + void getDimension(uint8 *mapXstart, uint8 *mapYstart, uint8 *mapXsize, uint8 *mapYsize); + void getMapAd(); + void calcMapAd(); + uint8 getMapAd(const uint8 *setData); + uint8 getXAd(const uint8 *setData, uint8 *result); + uint8 getYAd(const uint8 *setData, uint8 *result); + void calcFrFrame(); + void calcFrFrame(uint8* width, uint8* height); + void finalFrame(); + void finalFrame(uint16 *x, uint16 *y); + void showAllObs(); + void blockNameText(); + void walkToText(); + void personNameText(); + void findXYFromPath(); + void findOrMake(); + void findOrMake(uint8 index, uint8 value, uint8 type); + DynObject *getFreeAd(uint8 index); + DynObject *getExAd(uint8 index); + DynObject *getEitherAdCPP(); + SetObject *getSetAd(uint8 index); + void *getAnyAd(uint8 *value1, uint8 *value2); + void *getAnyAdDir(uint8 index, uint8 flag); + void setAllChanges(); + void doChange(uint8 index, uint8 value, uint8 type); + void deleteTaken(); bool isCD(); - void placesetobject(); - void placesetobject(uint8 index); - void removesetobject(); - void removesetobject(uint8 index); - void showallfree(); - void showallex(); - bool finishedwalkingCPP(); - void finishedwalking(); - void checkone(); - void checkone(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY); - void getflagunderp(); - void getflagunderp(uint8 *flag, uint8 *flagEx); - void walkandexamine(); - void obname(); - void obname(uint8 command, uint8 commandType); - void delpointer(); - void showblink(); - void dumpblink(); - void dumppointer(); - void showpointer(); - void animpointer(); - void checkcoords(); - void checkcoords(const RectWithCallback *rectWithCallbacks); - void readmouse(); + void placeSetObject(); + void placeSetObject(uint8 index); + void removeSetObject(); + void removeSetObject(uint8 index); + void showAllFree(); + void showAllEx(); + bool finishedWalkingCPP(); + void finishedWalking(); + void checkOne(); + void checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY); + void getFlagUnderP(); + void getFlagUnderP(uint8 *flag, uint8 *flagEx); + void walkAndExamine(); + void obName(); + void obName(uint8 command, uint8 commandType); + void delPointer(); + void showBlink(); + void dumpBlink(); + void dumpPointer(); + void showPointer(); + void animPointer(); + void checkCoords(); + void checkCoords(const RectWithCallback *rectWithCallbacks); + void readMouse(); uint16 readMouseState(); - uint16 waitframes(); - void drawflags(); - void addtopeoplelist(); - void addtopeoplelist(ReelRoutine *routine); - void getexpos(); - void paneltomap(); - void maptopanel(); - void dumpmap(); - void obpicture(); - void transferinv(); - void obicons(); + uint16 waitFrames(); + void drawFlags(); + void addToPeopleList(); + void addToPeopleList(ReelRoutine *routine); + void getExPos(); + void panelToMap(); + void mapToPanel(); + void dumpMap(); + void obPicture(); + void transferInv(); + void obIcons(); void compare(); bool compare(uint8 index, uint8 flag, const char id[4]); - bool pixelcheckset(const ObjPos *pos, uint8 x, uint8 y); - bool isitdescribed(const ObjPos *objPos); - void checkifset(); - bool checkifset(uint8 x, uint8 y); - void checkifpathison(); - bool checkifpathison(uint8 index); - void isitworn(); - bool isitworn(const DynObject *object); - void wornerror(); - void makeworn(); - void makeworn(DynObject *object); - void obtoinv(); - void obtoinv(uint8 index, uint8 flag, uint16 x, uint16 y); - void showryanpage(); - void findallryan(); - void findallryan(uint8 *inv); - void fillryan(); - void useroutine(); - void hangon(); - void hangon(uint16 frameCount); - void hangonw(); - void hangonw(uint16 frameCount); - void hangonp(); - void hangonp(uint16 count); - void showicon(); - uint8 findnextcolon(uint8 **string); - void findnextcolon(); - uint8 *getobtextstartCPP(); - void usetext(const uint8 *string); - void usetext(); - void getblockofpixel(); - uint8 getblockofpixel(uint8 x, uint8 y); + bool pixelCheckSet(const ObjPos *pos, uint8 x, uint8 y); + bool isItDescribed(const ObjPos *objPos); + void checkIfSet(); + bool checkIfSet(uint8 x, uint8 y); + void checkIfPathIsOn(); + bool checkIfPathIsOn(uint8 index); + void isItWorn(); + bool isItWorn(const DynObject *object); + void wornError(); + void makeWorn(); + void makeWorn(DynObject *object); + void obToInv(); + void obToInv(uint8 index, uint8 flag, uint16 x, uint16 y); + void showRyanPage(); + void findAllRyan(); + void findAllRyan(uint8 *inv); + void fillRyan(); + void useRoutine(); + void hangOn(); + void hangOn(uint16 frameCount); + void hangOnW(); + void hangOnW(uint16 frameCount); + void hangOnP(); + void hangOnP(uint16 count); + void showIcon(); + uint8 findNextColon(uint8 **string); + void findNextColon(); + uint8 *getObTextStartCPP(); + void useText(const uint8 *string); + void useText(); + void getBlockOfPixel(); + uint8 getBlockOfPixel(uint8 x, uint8 y); void bresenhams(); - void examineobtext(); - void sortoutmap(); - void showcity(); - uint16 getpersframe(uint8 index); - void convicons(); - void examineob(bool examineAgain = true); - void showwatch(); - void dumpwatch(); - void showtime(); - void roomname(); - void transfertext(); - void initrain(); - Rain *splitintolines(uint8 x, uint8 y, Rain *rain); + void examineObText(); + void sortOutMap(); + void showCity(); + uint16 getPersFrame(uint8 index); + void convIcons(); + void examineOb(bool examineAgain = true); + void showWatch(); + void dumpWatch(); + void showTime(); + void roomName(); + void transferText(); + void initRain(); + Rain *splitIntoLines(uint8 x, uint8 y, Rain *rain); uint8 *mainPalette(); uint8 *startPalette(); uint8 *endPalette(); - void clearstartpal(); - void clearendpal(); - void paltostartpal(); - void endpaltostart(); - void startpaltoend(); - void paltoendpal(); - void fadecalculation(); - void watchcount(); - void zoomicon(); - void loadroom(); - void getundermenu(); - void putundermenu(); - void textformonk(); - void textforend(); - void readsetdata(); - void loadroomssample(); - void fadeupyellows(); - void fadeupmonfirst(); - void printlogo(); - void usemon(); - void scrollmonitor(); - void showcurrentfile(); + void clearStartPal(); + void clearEndPal(); + void palToStartPal(); + void endPalToStart(); + void startPalToEnd(); + void palToEndPal(); + void fadeCalculation(); + void watchCount(); + void zoomIcon(); + void loadRoom(); + void getUnderMenu(); + void putUnderMenu(); + void textForMonk(); + void textForEnd(); + void readSetData(); + void loadRoomsSample(); + void fadeupYellows(); + void fadeupMonFirst(); + void printLogo(); + void useMon(); + void scrollMonitor(); + void showCurrentFile(); void input(); - void monprint(); - const char *monprint(const char *string); + void monPrint(); + const char *monPrint(const char *string); Frame *tempGraphics(); Frame *tempGraphics2(); Frame *tempGraphics3(); - void accesslighton(); - void accesslightoff(); - void randomaccess(uint16 count); - void randomaccess(); - void monmessage(uint8 index); - void monmessage(); - void neterror(); - void turnonpower(); - void powerlighton(); - void powerlightoff(); - void playchannel0(); - void playchannel0(uint8 index, uint8 repeat); - void playchannel1(); - void playchannel1(uint8 index); - void showmainops(); - void showdiscops(); - void createpanel(); - void createpanel2(); - void findroominloc(); - void reelsonscreen(); + void accessLightOn(); + void accessLightOff(); + void randomAccess(uint16 count); + void randomAccess(); + void monMessage(uint8 index); + void monMessage(); + void netError(); + void turnOnPower(); + void powerLightOn(); + void powerLightOff(); + void playChannel0(); + void playChannel0(uint8 index, uint8 repeat); + void playChannel1(); + void playChannel1(uint8 index); + void showMainOps(); + void showDiscOps(); + void createPanel(); + void createPanel2(); + void findRoomInLoc(); + void reelsOnScreen(); void reconstruct(); void look(); - void autolook(); - void dolook(); - void usetempcharset(); - void usecharset1(); - void getbackfromob(); - void showfirstuse(); - void showseconduse(); - void actualsave(); - void actualload(); - void loadposition(unsigned int slot); - void saveposition(unsigned int slot, const uint8 *descbuf); - void openforsave(unsigned int slot); - void openforload(unsigned int slot); + void autoLook(); + void doLook(); + void useTempCharset(); + void useCharset1(); + void getBackFromOb(); + void showFirstUse(); + void showSecondUse(); + void actualSave(); + void actualLoad(); + void loadPosition(unsigned int slot); + void savePosition(unsigned int slot, const uint8 *descbuf); + void openForSave(unsigned int slot); + void openForLoad(unsigned int slot); uint16 allocateAndLoad(unsigned int size); void clearAndLoad(uint16 seg, uint8 c, unsigned int size, unsigned int maxSize); void loadRoomData(const Room* room, bool skipDat); - void restoreall(); - void restorereels(); - void viewfolder(); + void restoreAll(); + void restoreReels(); + void viewFolder(); void checkFolderCoords(); - void loadfolder(); - void showfolder(); - void showleftpage(); - void showrightpage(); - void nextfolder(); - void lastfolder(); - void folderhints(); - void folderexit(); - uint8 getlocation(uint8 index); - void getlocation(); - void setlocation(uint8 index); - void setlocation(); + void loadFolder(); + void showFolder(); + void showLeftPage(); + void showRightPage(); + void nextFolder(); + void lastFolder(); + void folderHints(); + void folderExit(); + uint8 getLocation(uint8 index); + void getLocation(); + void setLocation(uint8 index); + void setLocation(); const uint8 *getTextInFile1(uint16 index); - void loadtemptext(); - void loadtemptext(const char *fileName); - void loadtraveltext(); - void drawfloor(); - void allocatebuffers(); - void worktoscreenm(); - bool checkspeed(ReelRoutine *routine); - void checkspeed(); - void sparkydrip(ReelRoutine &routine); - void othersmoker(ReelRoutine &routine); + void loadTempText(); + void loadTempText(const char *fileName); + void loadTravelText(); + void drawFloor(); + void allocateBuffers(); + void workToScreenM(); + bool checkSpeed(ReelRoutine *routine); + void checkSpeed(); + void sparkyDrip(ReelRoutine &routine); + void otherSmoker(ReelRoutine &routine); void gamer(ReelRoutine &routine); void eden(ReelRoutine &routine); void sparky(ReelRoutine &routine); |