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authorD G Turner2011-12-01 19:43:43 +0000
committerD G Turner2011-12-01 19:43:43 +0000
commit349cbc527f33858b6275daaa8f770cd6f7fcd42d (patch)
tree9e8b535ba79d699c408631419dd80965e6eb40c9 /engines/dreamweb/stubs.h
parentd1144963da664891baae241b72d6cfc65ae8d216 (diff)
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DREAMWEB: Fix compilation due to dreamgen.* function renaming.
Diffstat (limited to 'engines/dreamweb/stubs.h')
-rw-r--r--engines/dreamweb/stubs.h650
1 files changed, 325 insertions, 325 deletions
diff --git a/engines/dreamweb/stubs.h b/engines/dreamweb/stubs.h
index 974b61dc00..60231c4e6e 100644
--- a/engines/dreamweb/stubs.h
+++ b/engines/dreamweb/stubs.h
@@ -19,366 +19,366 @@
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
- void screenupdate();
+ void screenUpdate();
bool quitRequested();
void startup();
void startup1();
- void switchryanon();
- void switchryanoff();
- uint16 allocatemem(uint16 paragraphs);
- void deallocatemem(uint16 segment);
+ void switchRyanOn();
+ void switchRyanOff();
+ uint16 allocateMem(uint16 paragraphs);
+ void deallocateMem(uint16 segment);
uint8 *workspace();
uint8 *textUnder();
- void allocatework();
- void clearwork();
- void standardload();
- uint16 standardload(const char *fileName); // Returns a segment handle which needs to be freed with deallocatemem for symmetry
- void loadintotemp();
- void loadintotemp2();
- void loadintotemp3();
- void loadintotemp(const char *fileName);
- void loadintotemp2(const char *fileName);
- void loadintotemp3(const char *fileName);
- void loadtempcharset();
- void loadtempcharset(const char *fileName);
+ void allocateWork();
+ void clearWork();
+ void standardLoad();
+ uint16 standardLoad(const char *fileName); // Returns a segment handle which needs to be freed with deallocatemem for symmetry
+ void loadIntoTemp();
+ void loadIntoTemp2();
+ void loadIntoTemp3();
+ void loadIntoTemp(const char *fileName);
+ void loadIntoTemp2(const char *fileName);
+ void loadIntoTemp3(const char *fileName);
+ void loadTempCharset();
+ void loadTempCharset(const char *fileName);
Frame *tempCharset();
- void saveload();
- void printcurs();
- void delcurs();
- void hangoncurs(uint16 frameCount);
- void hangoncurs();
- void multidump();
- void multidump(uint16 x, uint16 y, uint8 width, uint8 height);
- void frameoutv(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, int16 x, int16 y);
- void frameoutnm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
- void frameoutbh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
- void frameoutfx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
- void worktoscreen();
+ void saveLoad();
+ void printCurs();
+ void delCurs();
+ void hangOnCurs(uint16 frameCount);
+ void hangOnCurs();
+ void multiDump();
+ void multiDump(uint16 x, uint16 y, uint8 width, uint8 height);
+ void frameOutV(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, int16 x, int16 y);
+ void frameOutNm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
+ void frameOutBh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
+ void frameOutFx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
+ void workToScreen();
void workToScreenCPP();
- void multiget();
- void multiget(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height);
- void convertkey();
+ void multiGet();
+ void multiGet(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height);
+ void convertKey();
void cls();
- void printsprites();
- void quickquit();
- void readoneblock();
- void printundermon();
- void seecommandtail();
- void randomnumber();
- void quickquit2();
- uint8 getnextword(const Frame *charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount);
- void printboth(const Frame* charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar);
- void printchar();
- void printchar(const Frame* charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height);
- void printchar(const Frame* charSet, uint16 x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height);
- void printdirect();
- uint8 printdirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered);
- uint8 printdirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered);
- void printmessage(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered);
- void printmessage();
- void usetimedtext();
- void dumptimedtext();
- void setuptimedtemp();
- void setuptimedtemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
- void getundertimed();
- void putundertimed();
- uint8 printslow(const uint8 *string, uint16 x, uint16 y, uint8 maxWidth, bool centered);
- void printslow();
- void dumptextline();
- void getnumber();
- uint8 getnumber(const Frame *charSet, const uint8 *string, uint16 maxWidth, bool centered, uint16 *offset);
- uint8 kernchars(uint8 firstChar, uint8 secondChar, uint8 width);
- void oldtonames();
- void namestoold();
- void loadpalfromiff();
- void getroomdata();
- Room *getroomdata(uint8 room);
- void readheader();
- void fillspace();
- void startloading(const Room *room);
- Sprite *spritetable();
- void showframe();
- void showframe(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height);
- void showframe(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag);
- void printasprite(const Sprite *sprite);
+ void printSprites();
+ void quickQuit();
+ void readOneBlock();
+ void printUnderMon();
+ void seeCommandTail();
+ void randomNumber();
+ void quickQuit2();
+ uint8 getNextWord(const Frame *charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount);
+ void printBoth(const Frame* charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar);
+ void printChar();
+ void printChar(const Frame* charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height);
+ void printChar(const Frame* charSet, uint16 x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height);
+ void printDirect();
+ uint8 printDirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered);
+ uint8 printDirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered);
+ void printMessage(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered);
+ void printMessage();
+ void useTimedText();
+ void dumpTimedText();
+ void setupTimedTemp();
+ void setupTimedTemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
+ void getUnderTimed();
+ void putUnderTimed();
+ uint8 printSlow(const uint8 *string, uint16 x, uint16 y, uint8 maxWidth, bool centered);
+ void printSlow();
+ void dumpTextLine();
+ void getNumber();
+ uint8 getNumber(const Frame *charSet, const uint8 *string, uint16 maxWidth, bool centered, uint16 *offset);
+ uint8 kernChars(uint8 firstChar, uint8 secondChar, uint8 width);
+ void oldToNames();
+ void namesToOld();
+ void loadPalFromIFF();
+ void getRoomData();
+ Room *getRoomData(uint8 room);
+ void readHeader();
+ void fillSpace();
+ void startLoading(const Room *room);
+ Sprite *spriteTable();
+ void showFrame();
+ void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height);
+ void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag);
+ void printASprite(const Sprite *sprite);
void width160();
- void multiput(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height);
- void multiput();
- void eraseoldobs();
- void clearsprites();
- Sprite *makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi);
- void spriteupdate();
- void initman();
- void mainman(Sprite *sprite);
- void facerightway();
+ void multiPut(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height);
+ void multiPut();
+ void eraseOldObs();
+ void clearSprites();
+ Sprite *makeSprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi);
+ void spriteUpdate();
+ void initMan();
+ void mainMan(Sprite *sprite);
+ void faceRightWay();
void walking(Sprite *sprite);
- void autosetwalk();
- void checkdest(const RoomPaths *roomsPaths);
- void aboutturn(Sprite *sprite);
- void backobject(Sprite *sprite);
+ void autoSetWalk();
+ void checkDest(const RoomPaths *roomsPaths);
+ void aboutTurn(Sprite *sprite);
+ void backObject(Sprite *sprite);
void constant(Sprite *sprite, SetObject *objData);
void steady(Sprite *sprite, SetObject *objData);
void random(Sprite *sprite, SetObject *objData);
- void dodoor(Sprite *sprite, SetObject *objData, Common::Rect check);
+ void doDoor(Sprite *sprite, SetObject *objData, Common::Rect check);
void doorway(Sprite *sprite, SetObject *objData);
- void widedoor(Sprite *sprite, SetObject *objData);
- void lockeddoorway(Sprite *sprite, SetObject *objData);
- void liftsprite(Sprite *sprite, SetObject *objData);
- Frame *findsource();
- void showgamereel();
- void showgamereel(ReelRoutine *routine);
- void showreelframe(Reel *reel);
- const Frame *getreelframeax(uint16 frame);
- void turnpathon(uint8 param);
- void turnpathoff(uint8 param);
- void turnpathon();
- void turnpathoff();
- void turnanypathon(uint8 param, uint8 room);
- void turnanypathoff(uint8 param, uint8 room);
- void turnanypathon();
- void turnanypathoff();
- RoomPaths *getroomspaths();
- void makebackob(SetObject *objData);
- void modifychar();
- void lockmon();
- void cancelch0();
- void cancelch1();
- void plotreel();
- Reel *getreelstart();
- void dealwithspecial(uint8 firstParam, uint8 secondParam);
+ void wideDoor(Sprite *sprite, SetObject *objData);
+ void lockedDoorway(Sprite *sprite, SetObject *objData);
+ void liftSprite(Sprite *sprite, SetObject *objData);
+ Frame *findSource();
+ void showGameReel();
+ void showGameReel(ReelRoutine *routine);
+ void showReelFrame(Reel *reel);
+ const Frame *getReelFrameAX(uint16 frame);
+ void turnPathOn(uint8 param);
+ void turnPathOff(uint8 param);
+ void turnPathOn();
+ void turnPathOff();
+ void turnAnyPathOn(uint8 param, uint8 room);
+ void turnAnyPathOff(uint8 param, uint8 room);
+ void turnAnyPathOn();
+ void turnAnyPathOff();
+ RoomPaths *getRoomsPaths();
+ void makeBackOb(SetObject *objData);
+ void modifyChar();
+ void lockMon();
+ void cancelCh0();
+ void cancelCh1();
+ void plotReel();
+ Reel *getReelStart();
+ void dealWithSpecial(uint8 firstParam, uint8 secondParam);
void zoom();
void crosshair();
- void showrain();
- void deltextline();
- void commandonly();
- void commandonly(uint8 command);
- void doblocks();
- void checkifperson();
- bool checkifperson(uint8 x, uint8 y);
- void checkiffree();
- bool checkiffree(uint8 x, uint8 y);
- void checkifex();
- bool checkifex(uint8 x, uint8 y);
- const uint8 *findobname(uint8 type, uint8 index);
- void copyname();
- void copyname(uint8 type, uint8 index, uint8 *dst);
- void commandwithob();
- void commandwithob(uint8 command, uint8 type, uint8 index);
- void showpanel();
- void updatepeople();
- void madmantext();
- void madmode();
- void movemap(uint8 param);
- bool addalong(const uint8 *mapFlags);
- bool addlength(const uint8 *mapFlags);
- void getdimension();
- void getdimension(uint8 *mapXstart, uint8 *mapYstart, uint8 *mapXsize, uint8 *mapYsize);
- void getmapad();
- void calcmapad();
- uint8 getmapad(const uint8 *setData);
- uint8 getxad(const uint8 *setData, uint8 *result);
- uint8 getyad(const uint8 *setData, uint8 *result);
- void calcfrframe();
- void calcfrframe(uint8* width, uint8* height);
- void finalframe();
- void finalframe(uint16 *x, uint16 *y);
- void showallobs();
- void blocknametext();
- void walktotext();
- void personnametext();
- void findxyfrompath();
- void findormake();
- void findormake(uint8 index, uint8 value, uint8 type);
- DynObject *getfreead(uint8 index);
- DynObject *getexad(uint8 index);
- DynObject *geteitheradCPP();
- SetObject *getsetad(uint8 index);
- void *getanyad(uint8 *value1, uint8 *value2);
- void *getanyaddir(uint8 index, uint8 flag);
- void setallchanges();
- void dochange(uint8 index, uint8 value, uint8 type);
- void deletetaken();
+ void showRain();
+ void delTextLine();
+ void commandOnly();
+ void commandOnly(uint8 command);
+ void doBlocks();
+ void checkIfPerson();
+ bool checkIfPerson(uint8 x, uint8 y);
+ void checkIfFree();
+ bool checkIfFree(uint8 x, uint8 y);
+ void checkIfEx();
+ bool checkIfEx(uint8 x, uint8 y);
+ const uint8 *findObName(uint8 type, uint8 index);
+ void copyName();
+ void copyName(uint8 type, uint8 index, uint8 *dst);
+ void commandWithOb();
+ void commandWithOb(uint8 command, uint8 type, uint8 index);
+ void showPanel();
+ void updatePeople();
+ void madmanText();
+ void madMode();
+ void moveMap(uint8 param);
+ bool addAlong(const uint8 *mapFlags);
+ bool addLength(const uint8 *mapFlags);
+ void getDimension();
+ void getDimension(uint8 *mapXstart, uint8 *mapYstart, uint8 *mapXsize, uint8 *mapYsize);
+ void getMapAd();
+ void calcMapAd();
+ uint8 getMapAd(const uint8 *setData);
+ uint8 getXAd(const uint8 *setData, uint8 *result);
+ uint8 getYAd(const uint8 *setData, uint8 *result);
+ void calcFrFrame();
+ void calcFrFrame(uint8* width, uint8* height);
+ void finalFrame();
+ void finalFrame(uint16 *x, uint16 *y);
+ void showAllObs();
+ void blockNameText();
+ void walkToText();
+ void personNameText();
+ void findXYFromPath();
+ void findOrMake();
+ void findOrMake(uint8 index, uint8 value, uint8 type);
+ DynObject *getFreeAd(uint8 index);
+ DynObject *getExAd(uint8 index);
+ DynObject *getEitherAdCPP();
+ SetObject *getSetAd(uint8 index);
+ void *getAnyAd(uint8 *value1, uint8 *value2);
+ void *getAnyAdDir(uint8 index, uint8 flag);
+ void setAllChanges();
+ void doChange(uint8 index, uint8 value, uint8 type);
+ void deleteTaken();
bool isCD();
- void placesetobject();
- void placesetobject(uint8 index);
- void removesetobject();
- void removesetobject(uint8 index);
- void showallfree();
- void showallex();
- bool finishedwalkingCPP();
- void finishedwalking();
- void checkone();
- void checkone(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY);
- void getflagunderp();
- void getflagunderp(uint8 *flag, uint8 *flagEx);
- void walkandexamine();
- void obname();
- void obname(uint8 command, uint8 commandType);
- void delpointer();
- void showblink();
- void dumpblink();
- void dumppointer();
- void showpointer();
- void animpointer();
- void checkcoords();
- void checkcoords(const RectWithCallback *rectWithCallbacks);
- void readmouse();
+ void placeSetObject();
+ void placeSetObject(uint8 index);
+ void removeSetObject();
+ void removeSetObject(uint8 index);
+ void showAllFree();
+ void showAllEx();
+ bool finishedWalkingCPP();
+ void finishedWalking();
+ void checkOne();
+ void checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY);
+ void getFlagUnderP();
+ void getFlagUnderP(uint8 *flag, uint8 *flagEx);
+ void walkAndExamine();
+ void obName();
+ void obName(uint8 command, uint8 commandType);
+ void delPointer();
+ void showBlink();
+ void dumpBlink();
+ void dumpPointer();
+ void showPointer();
+ void animPointer();
+ void checkCoords();
+ void checkCoords(const RectWithCallback *rectWithCallbacks);
+ void readMouse();
uint16 readMouseState();
- uint16 waitframes();
- void drawflags();
- void addtopeoplelist();
- void addtopeoplelist(ReelRoutine *routine);
- void getexpos();
- void paneltomap();
- void maptopanel();
- void dumpmap();
- void obpicture();
- void transferinv();
- void obicons();
+ uint16 waitFrames();
+ void drawFlags();
+ void addToPeopleList();
+ void addToPeopleList(ReelRoutine *routine);
+ void getExPos();
+ void panelToMap();
+ void mapToPanel();
+ void dumpMap();
+ void obPicture();
+ void transferInv();
+ void obIcons();
void compare();
bool compare(uint8 index, uint8 flag, const char id[4]);
- bool pixelcheckset(const ObjPos *pos, uint8 x, uint8 y);
- bool isitdescribed(const ObjPos *objPos);
- void checkifset();
- bool checkifset(uint8 x, uint8 y);
- void checkifpathison();
- bool checkifpathison(uint8 index);
- void isitworn();
- bool isitworn(const DynObject *object);
- void wornerror();
- void makeworn();
- void makeworn(DynObject *object);
- void obtoinv();
- void obtoinv(uint8 index, uint8 flag, uint16 x, uint16 y);
- void showryanpage();
- void findallryan();
- void findallryan(uint8 *inv);
- void fillryan();
- void useroutine();
- void hangon();
- void hangon(uint16 frameCount);
- void hangonw();
- void hangonw(uint16 frameCount);
- void hangonp();
- void hangonp(uint16 count);
- void showicon();
- uint8 findnextcolon(uint8 **string);
- void findnextcolon();
- uint8 *getobtextstartCPP();
- void usetext(const uint8 *string);
- void usetext();
- void getblockofpixel();
- uint8 getblockofpixel(uint8 x, uint8 y);
+ bool pixelCheckSet(const ObjPos *pos, uint8 x, uint8 y);
+ bool isItDescribed(const ObjPos *objPos);
+ void checkIfSet();
+ bool checkIfSet(uint8 x, uint8 y);
+ void checkIfPathIsOn();
+ bool checkIfPathIsOn(uint8 index);
+ void isItWorn();
+ bool isItWorn(const DynObject *object);
+ void wornError();
+ void makeWorn();
+ void makeWorn(DynObject *object);
+ void obToInv();
+ void obToInv(uint8 index, uint8 flag, uint16 x, uint16 y);
+ void showRyanPage();
+ void findAllRyan();
+ void findAllRyan(uint8 *inv);
+ void fillRyan();
+ void useRoutine();
+ void hangOn();
+ void hangOn(uint16 frameCount);
+ void hangOnW();
+ void hangOnW(uint16 frameCount);
+ void hangOnP();
+ void hangOnP(uint16 count);
+ void showIcon();
+ uint8 findNextColon(uint8 **string);
+ void findNextColon();
+ uint8 *getObTextStartCPP();
+ void useText(const uint8 *string);
+ void useText();
+ void getBlockOfPixel();
+ uint8 getBlockOfPixel(uint8 x, uint8 y);
void bresenhams();
- void examineobtext();
- void sortoutmap();
- void showcity();
- uint16 getpersframe(uint8 index);
- void convicons();
- void examineob(bool examineAgain = true);
- void showwatch();
- void dumpwatch();
- void showtime();
- void roomname();
- void transfertext();
- void initrain();
- Rain *splitintolines(uint8 x, uint8 y, Rain *rain);
+ void examineObText();
+ void sortOutMap();
+ void showCity();
+ uint16 getPersFrame(uint8 index);
+ void convIcons();
+ void examineOb(bool examineAgain = true);
+ void showWatch();
+ void dumpWatch();
+ void showTime();
+ void roomName();
+ void transferText();
+ void initRain();
+ Rain *splitIntoLines(uint8 x, uint8 y, Rain *rain);
uint8 *mainPalette();
uint8 *startPalette();
uint8 *endPalette();
- void clearstartpal();
- void clearendpal();
- void paltostartpal();
- void endpaltostart();
- void startpaltoend();
- void paltoendpal();
- void fadecalculation();
- void watchcount();
- void zoomicon();
- void loadroom();
- void getundermenu();
- void putundermenu();
- void textformonk();
- void textforend();
- void readsetdata();
- void loadroomssample();
- void fadeupyellows();
- void fadeupmonfirst();
- void printlogo();
- void usemon();
- void scrollmonitor();
- void showcurrentfile();
+ void clearStartPal();
+ void clearEndPal();
+ void palToStartPal();
+ void endPalToStart();
+ void startPalToEnd();
+ void palToEndPal();
+ void fadeCalculation();
+ void watchCount();
+ void zoomIcon();
+ void loadRoom();
+ void getUnderMenu();
+ void putUnderMenu();
+ void textForMonk();
+ void textForEnd();
+ void readSetData();
+ void loadRoomsSample();
+ void fadeupYellows();
+ void fadeupMonFirst();
+ void printLogo();
+ void useMon();
+ void scrollMonitor();
+ void showCurrentFile();
void input();
- void monprint();
- const char *monprint(const char *string);
+ void monPrint();
+ const char *monPrint(const char *string);
Frame *tempGraphics();
Frame *tempGraphics2();
Frame *tempGraphics3();
- void accesslighton();
- void accesslightoff();
- void randomaccess(uint16 count);
- void randomaccess();
- void monmessage(uint8 index);
- void monmessage();
- void neterror();
- void turnonpower();
- void powerlighton();
- void powerlightoff();
- void playchannel0();
- void playchannel0(uint8 index, uint8 repeat);
- void playchannel1();
- void playchannel1(uint8 index);
- void showmainops();
- void showdiscops();
- void createpanel();
- void createpanel2();
- void findroominloc();
- void reelsonscreen();
+ void accessLightOn();
+ void accessLightOff();
+ void randomAccess(uint16 count);
+ void randomAccess();
+ void monMessage(uint8 index);
+ void monMessage();
+ void netError();
+ void turnOnPower();
+ void powerLightOn();
+ void powerLightOff();
+ void playChannel0();
+ void playChannel0(uint8 index, uint8 repeat);
+ void playChannel1();
+ void playChannel1(uint8 index);
+ void showMainOps();
+ void showDiscOps();
+ void createPanel();
+ void createPanel2();
+ void findRoomInLoc();
+ void reelsOnScreen();
void reconstruct();
void look();
- void autolook();
- void dolook();
- void usetempcharset();
- void usecharset1();
- void getbackfromob();
- void showfirstuse();
- void showseconduse();
- void actualsave();
- void actualload();
- void loadposition(unsigned int slot);
- void saveposition(unsigned int slot, const uint8 *descbuf);
- void openforsave(unsigned int slot);
- void openforload(unsigned int slot);
+ void autoLook();
+ void doLook();
+ void useTempCharset();
+ void useCharset1();
+ void getBackFromOb();
+ void showFirstUse();
+ void showSecondUse();
+ void actualSave();
+ void actualLoad();
+ void loadPosition(unsigned int slot);
+ void savePosition(unsigned int slot, const uint8 *descbuf);
+ void openForSave(unsigned int slot);
+ void openForLoad(unsigned int slot);
uint16 allocateAndLoad(unsigned int size);
void clearAndLoad(uint16 seg, uint8 c, unsigned int size, unsigned int maxSize);
void loadRoomData(const Room* room, bool skipDat);
- void restoreall();
- void restorereels();
- void viewfolder();
+ void restoreAll();
+ void restoreReels();
+ void viewFolder();
void checkFolderCoords();
- void loadfolder();
- void showfolder();
- void showleftpage();
- void showrightpage();
- void nextfolder();
- void lastfolder();
- void folderhints();
- void folderexit();
- uint8 getlocation(uint8 index);
- void getlocation();
- void setlocation(uint8 index);
- void setlocation();
+ void loadFolder();
+ void showFolder();
+ void showLeftPage();
+ void showRightPage();
+ void nextFolder();
+ void lastFolder();
+ void folderHints();
+ void folderExit();
+ uint8 getLocation(uint8 index);
+ void getLocation();
+ void setLocation(uint8 index);
+ void setLocation();
const uint8 *getTextInFile1(uint16 index);
- void loadtemptext();
- void loadtemptext(const char *fileName);
- void loadtraveltext();
- void drawfloor();
- void allocatebuffers();
- void worktoscreenm();
- bool checkspeed(ReelRoutine *routine);
- void checkspeed();
- void sparkydrip(ReelRoutine &routine);
- void othersmoker(ReelRoutine &routine);
+ void loadTempText();
+ void loadTempText(const char *fileName);
+ void loadTravelText();
+ void drawFloor();
+ void allocateBuffers();
+ void workToScreenM();
+ bool checkSpeed(ReelRoutine *routine);
+ void checkSpeed();
+ void sparkyDrip(ReelRoutine &routine);
+ void otherSmoker(ReelRoutine &routine);
void gamer(ReelRoutine &routine);
void eden(ReelRoutine &routine);
void sparky(ReelRoutine &routine);