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author | Filippos Karapetis | 2011-12-27 03:00:00 +0200 |
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committer | Filippos Karapetis | 2011-12-27 03:00:00 +0200 |
commit | 3ff26ba84fd298886c6515407c61751984e05f68 (patch) | |
tree | 30b61986e02e25560cb19bc0022cdc53b1c8a21e /engines/dreamweb/stubs.h | |
parent | 9bf5a1930de387c32bce788a8ccdc1f9db5b3681 (diff) | |
download | scummvm-rg350-3ff26ba84fd298886c6515407c61751984e05f68.tar.gz scummvm-rg350-3ff26ba84fd298886c6515407c61751984e05f68.tar.bz2 scummvm-rg350-3ff26ba84fd298886c6515407c61751984e05f68.zip |
DREAMWEB: Move all of the functions to DreamBase and remove stubs.h
Diffstat (limited to 'engines/dreamweb/stubs.h')
-rw-r--r-- | engines/dreamweb/stubs.h | 71 |
1 files changed, 0 insertions, 71 deletions
diff --git a/engines/dreamweb/stubs.h b/engines/dreamweb/stubs.h deleted file mode 100644 index c9eaf2699a..0000000000 --- a/engines/dreamweb/stubs.h +++ /dev/null @@ -1,71 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ -#ifndef DREAMWEB_STUBS_H -#define DREAMWEB_STUBS_H - - void dreamweb(); - void screenUpdate(); - void startup1(); - void multiGet(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height) { - DreamBase::multiGet(dst, x, y, width, height); - } - void multiPut(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height) { - DreamBase::multiPut(src, x, y, width, height); - } - void multiDump(uint16 x, uint16 y, uint8 width, uint8 height) { - DreamBase::multiDump(x, y, width, height); - } - void quickQuit(); - void readOneBlock(); - void seeCommandTail(); - void quickQuit2(); - uint8 printDirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered) { - return DreamBase::printDirect(string, x, y, maxWidth, centered); - } - uint8 printDirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered) { - return DreamBase::printDirect(string, x, y, maxWidth, centered); - } - bool checkIfPerson(uint8 x, uint8 y); - bool checkIfFree(uint8 x, uint8 y); - bool checkIfEx(uint8 x, uint8 y); - void walkAndExamine(); - void obName(uint8 command, uint8 commandType); - - bool checkIfSet(uint8 x, uint8 y); - void obToInv(uint8 index, uint8 flag, uint16 x, uint16 y) { - DreamBase::obToInv(index, flag, x, y); - } - void readSetData(); - void look(); - void autoLook(); - void doLook(); - void inventory(); - void mainScreen(); - void zoomOnOff(); - void initialInv(); - void walkIntoRoom(); - void afterNewRoom(); - void madmanRun(); - void showGun(); - void identifyOb(); - -#endif |