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authorD G Turner2012-05-31 05:16:10 +0100
committerD G Turner2012-05-31 05:16:10 +0100
commit628cfa3d47fb7ebad8dd26cb59f485e5c70dacb5 (patch)
tree7b716023a8833fb58d3baee66647b918b37afd1b /engines/dreamweb/vgafades.cpp
parent8860a83bf8a3dc02394a210b29aa6871928a7914 (diff)
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DREAMWEB: Objectify Sound functions & data into DreamWebSound class.
This change should have no functional change, but makes the sound code more decoupled, modular and readable, prior to attempting a fix for bug #3528164 - "DREAMWEB: missing sound effects/music cues during main title".
Diffstat (limited to 'engines/dreamweb/vgafades.cpp')
-rw-r--r--engines/dreamweb/vgafades.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/dreamweb/vgafades.cpp b/engines/dreamweb/vgafades.cpp
index 6f9fd5f53c..c8f05641b5 100644
--- a/engines/dreamweb/vgafades.cpp
+++ b/engines/dreamweb/vgafades.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
@@ -123,7 +124,7 @@ void DreamWebEngine::fadeUpMonFirst() {
_colourPos = 0;
_numToFade = 128;
hangOn(64);
- playChannel1(26);
+ _sound->playChannel1(26);
hangOn(64);
}