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authorJohannes Schickel2012-06-10 04:49:42 +0200
committerJohannes Schickel2012-06-10 04:53:17 +0200
commit7c5cf1b400808865a5f601f70d624ad6704a0c8c (patch)
tree488862f566ac55bbadf84440115a12b91a213b5d /engines/dreamweb
parent9b05f4e1039ade7f2d0b774c18a6767113f2c848 (diff)
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GUI: Add helper to SaveLoadChooser, which uses the currently active target.
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object.
Diffstat (limited to 'engines/dreamweb')
-rw-r--r--engines/dreamweb/saveload.cpp10
1 files changed, 2 insertions, 8 deletions
diff --git a/engines/dreamweb/saveload.cpp b/engines/dreamweb/saveload.cpp
index e659c03e13..ea9cdc0249 100644
--- a/engines/dreamweb/saveload.cpp
+++ b/engines/dreamweb/saveload.cpp
@@ -158,11 +158,8 @@ void DreamWebEngine::doLoad(int savegameId) {
if (savegameId == -1) {
// Open dialog to get savegameId
- const EnginePlugin *plugin = NULL;
- Common::String gameId = ConfMan.get("gameid");
- EngineMan.findGame(gameId, &plugin);
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
- savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ savegameId = dialog->runModalWithCurrentTarget();
delete dialog;
}
@@ -244,11 +241,8 @@ void DreamWebEngine::saveGame() {
}
return;
} else {
- const EnginePlugin *plugin = NULL;
- Common::String gameId = ConfMan.get("gameid");
- EngineMan.findGame(gameId, &plugin);
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
- int savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ int savegameId = dialog->runModalWithCurrentTarget();
Common::String game_description = dialog->getResultString();
if (game_description.empty())
game_description = "Untitled";