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authorD G Turner2012-11-29 01:39:08 +0000
committerD G Turner2012-11-29 01:39:08 +0000
commitbcee44793fe1444bb08fa15e057ee254acae6bb4 (patch)
tree16bc369d71bc92a44e5493d1921471873e4c1dd9 /engines/dreamweb
parent6d4b0a2c9f422d4c3fd51e7c68644c16ddd805d4 (diff)
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DREAMWEB: Simplify _lastHardKey usage and migrate to Common::KeyCode.
This improves readability and should help with dealing with changes to fix bug #3590814 ("DREAMWEB: M key does not work in Network").
Diffstat (limited to 'engines/dreamweb')
-rw-r--r--engines/dreamweb/dreamweb.cpp23
-rw-r--r--engines/dreamweb/dreamweb.h3
-rw-r--r--engines/dreamweb/people.cpp2
-rw-r--r--engines/dreamweb/print.cpp4
-rw-r--r--engines/dreamweb/stubs.cpp4
-rw-r--r--engines/dreamweb/titles.cpp114
6 files changed, 72 insertions, 78 deletions
diff --git a/engines/dreamweb/dreamweb.cpp b/engines/dreamweb/dreamweb.cpp
index cc9c9e6f33..1bcf6298b3 100644
--- a/engines/dreamweb/dreamweb.cpp
+++ b/engines/dreamweb/dreamweb.cpp
@@ -208,7 +208,7 @@ DreamWebEngine::DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gam
_addToRed = 0;
_addToBlue = 0;
_lastSoundReel = 0;
- _lastHardKey = 0;
+ _lastHardKey = Common::KEYCODE_INVALID;
_bufferIn = 0;
_bufferOut = 0;
_blinkFrame = 23;
@@ -263,7 +263,7 @@ void DreamWebEngine::waitForVSync() {
void DreamWebEngine::quit() {
_quitRequested = true;
- _lastHardKey = 1;
+ _lastHardKey = Common::KEYCODE_ESCAPE;
}
void DreamWebEngine::processEvents() {
@@ -274,7 +274,7 @@ void DreamWebEngine::processEvents() {
_sound->soundHandler();
Common::Event event;
- int softKey, hardKey;
+ int softKey;
while (_eventMan->pollEvent(event)) {
switch(event.type) {
case Common::EVENT_RTL:
@@ -309,28 +309,21 @@ void DreamWebEngine::processEvents() {
return; //do not pass ctrl + key to the engine
}
- // Some parts of the ASM code uses the hardware key
- // code directly. We don't have that code, so we fake
- // it for the keys where it's needed and assume it's
- // 0 (which is actually an invalid value, as far as I
- // know) otherwise.
-
- hardKey = 0;
+ // Some parts of the code uses the hardware key
+ // code directly.
switch (event.kbd.keycode) {
case Common::KEYCODE_ESCAPE:
- hardKey = 1;
+ _lastHardKey = Common::KEYCODE_ESCAPE;
break;
case Common::KEYCODE_SPACE:
- hardKey = 57;
+ _lastHardKey = Common::KEYCODE_SPACE;
break;
default:
- hardKey = 0;
+ _lastHardKey = Common::KEYCODE_INVALID;
break;
}
- _lastHardKey = hardKey;
-
// The rest of the keys are converted to ASCII. This
// is fairly restrictive, and eventually we may want
// to let through more keys. I think this is mostly to
diff --git a/engines/dreamweb/dreamweb.h b/engines/dreamweb/dreamweb.h
index 8cb903abcd..419f20207f 100644
--- a/engines/dreamweb/dreamweb.h
+++ b/engines/dreamweb/dreamweb.h
@@ -25,6 +25,7 @@
#include "common/error.h"
#include "common/file.h"
+#include "common/keyboard.h"
#include "common/random.h"
#include "common/rect.h"
#include "common/savefile.h"
@@ -420,7 +421,7 @@ public:
uint8 _addToRed;
uint8 _addToBlue;
uint16 _lastSoundReel;
- uint8 _lastHardKey;
+ Common::KeyCode _lastHardKey;
uint16 _bufferIn;
uint16 _bufferOut;
uint8 _blinkFrame;
diff --git a/engines/dreamweb/people.cpp b/engines/dreamweb/people.cpp
index dbb81406cd..53f04d482b 100644
--- a/engines/dreamweb/people.cpp
+++ b/engines/dreamweb/people.cpp
@@ -194,7 +194,7 @@ void DreamWebEngine::madman(ReelRoutine &routine) {
if (newReelPointer == 66) {
++_vars._combatCount;
- if (_lastHardKey == 1) // ESC pressed, skip the mad man's speech
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) // ESC pressed, skip the mad man's speech
_vars._combatCount = _speechCount = (hasSpeech() ? 65 : 63);
madmanText();
diff --git a/engines/dreamweb/print.cpp b/engines/dreamweb/print.cpp
index d9350e11e4..bc75b97e71 100644
--- a/engines/dreamweb/print.cpp
+++ b/engines/dreamweb/print.cpp
@@ -321,7 +321,7 @@ void DreamWebEngine::rollEndCreditsGameLost() {
waitForVSync();
multiDump(25, 20, 160, 160);
- if (_lastHardKey == 1)
+ if (_lastHardKey == Common::KEYCODE_ESCAPE)
return;
}
@@ -331,7 +331,7 @@ void DreamWebEngine::rollEndCreditsGameLost() {
c = *string++;
} while (c != ':' && c != 0);
- if (_lastHardKey == 1)
+ if (_lastHardKey == Common::KEYCODE_ESCAPE)
return;
}
diff --git a/engines/dreamweb/stubs.cpp b/engines/dreamweb/stubs.cpp
index f235f7c2fd..cf072fa790 100644
--- a/engines/dreamweb/stubs.cpp
+++ b/engines/dreamweb/stubs.cpp
@@ -1056,7 +1056,7 @@ void DreamWebEngine::lockMon() {
// key because calling readkey() drains characters from the input
// buffer, we we want the user to be able to type ahead while the text
// is being printed.
- if (_lastHardKey == 57) {
+ if (_lastHardKey == Common::KEYCODE_SPACE) {
// Clear the keyboard buffer. Otherwise the space that caused
// the pause will be read immediately unpause the game.
do {
@@ -1072,7 +1072,7 @@ void DreamWebEngine::lockMon() {
}
// Forget the last "hard" key, otherwise the space that caused
// the unpausing will immediately re-pause the game.
- _lastHardKey = 0;
+ _lastHardKey = Common::KEYCODE_INVALID;
lockLightOff();
}
}
diff --git a/engines/dreamweb/titles.cpp b/engines/dreamweb/titles.cpp
index f005279ba0..9a63b276ff 100644
--- a/engines/dreamweb/titles.cpp
+++ b/engines/dreamweb/titles.cpp
@@ -105,34 +105,34 @@ void DreamWebEngine::bibleQuote() {
fadeScreenUps();
hangOne(80);
- if (_lastHardKey == 1) {
- _lastHardKey = 0;
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
+ _lastHardKey = Common::KEYCODE_INVALID;
return; // "biblequotearly"
}
hangOne(560);
- if (_lastHardKey == 1) {
- _lastHardKey = 0;
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
+ _lastHardKey = Common::KEYCODE_INVALID;
return; // "biblequotearly"
}
fadeScreenDowns();
hangOne(200);
- if (_lastHardKey == 1) {
- _lastHardKey = 0;
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
+ _lastHardKey = Common::KEYCODE_INVALID;
return; // "biblequotearly"
}
_sound->cancelCh0();
- _lastHardKey = 0;
+ _lastHardKey = Common::KEYCODE_INVALID;
}
void DreamWebEngine::hangOne(uint16 delay) {
do {
waitForVSync();
- if (_lastHardKey == 1)
+ if (_lastHardKey == Common::KEYCODE_ESCAPE)
return; // "hangonearly"
} while (--delay);
}
@@ -150,8 +150,8 @@ void DreamWebEngine::intro() {
fadeScreenUps();
runIntroSeq();
- if (_lastHardKey == 1) {
- _lastHardKey = 0;
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
+ _lastHardKey = Common::KEYCODE_INVALID;
return; // "introearly"
}
@@ -160,8 +160,8 @@ void DreamWebEngine::intro() {
loadIntroRoom();
runIntroSeq();
- if (_lastHardKey == 1) {
- _lastHardKey = 0;
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
+ _lastHardKey = Common::KEYCODE_INVALID;
return; // "introearly"
}
@@ -170,8 +170,8 @@ void DreamWebEngine::intro() {
loadIntroRoom();
runIntroSeq();
- if (_lastHardKey == 1) {
- _lastHardKey = 0;
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
+ _lastHardKey = Common::KEYCODE_INVALID;
return; // "introearly"
}
@@ -181,15 +181,15 @@ void DreamWebEngine::intro() {
loadIntroRoom();
runIntroSeq();
- if (_lastHardKey == 1) {
- _lastHardKey = 0;
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
+ _lastHardKey = Common::KEYCODE_INVALID;
return; // "introearly"
}
getRidOfTempText();
clearBeforeLoad();
- _lastHardKey = 0;
+ _lastHardKey = Common::KEYCODE_INVALID;
}
void DreamWebEngine::runIntroSeq() {
@@ -198,13 +198,13 @@ void DreamWebEngine::runIntroSeq() {
do {
waitForVSync();
- if (_lastHardKey == 1)
+ if (_lastHardKey == Common::KEYCODE_ESCAPE)
break;
spriteUpdate();
waitForVSync();
- if (_lastHardKey == 1)
+ if (_lastHardKey == Common::KEYCODE_ESCAPE)
break;
delEverything();
@@ -214,20 +214,20 @@ void DreamWebEngine::runIntroSeq() {
useTimedText();
waitForVSync();
- if (_lastHardKey == 1)
+ if (_lastHardKey == Common::KEYCODE_ESCAPE)
break;
dumpMap();
dumpTimedText();
waitForVSync();
- if (_lastHardKey == 1)
+ if (_lastHardKey == Common::KEYCODE_ESCAPE)
break;
} while (_getBack != 1);
- if (_lastHardKey == 1) {
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
getRidOfTempText();
clearBeforeLoad();
}
@@ -293,24 +293,24 @@ void DreamWebEngine::realCredits() {
hangOne(2);
- if (_lastHardKey == 1) {
- _lastHardKey = 0;
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
+ _lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
allPalette();
hangOne(80);
- if (_lastHardKey == 1) {
- _lastHardKey = 0;
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
+ _lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
fadeScreenDowns();
hangOne(256);
- if (_lastHardKey == 1) {
- _lastHardKey = 0;
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
+ _lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
@@ -318,24 +318,24 @@ void DreamWebEngine::realCredits() {
_sound->playChannel0(12, 0);
hangOne(2);
- if (_lastHardKey == 1) {
- _lastHardKey = 0;
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
+ _lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
allPalette();
hangOne(80);
- if (_lastHardKey == 1) {
- _lastHardKey = 0;
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
+ _lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
fadeScreenDowns();
hangOne(256);
- if (_lastHardKey == 1) {
- _lastHardKey = 0;
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
+ _lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
@@ -343,24 +343,24 @@ void DreamWebEngine::realCredits() {
_sound->playChannel0(12, 0);
hangOne(2);
- if (_lastHardKey == 1) {
- _lastHardKey = 0;
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
+ _lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
allPalette();
hangOne(80);
- if (_lastHardKey == 1) {
- _lastHardKey = 0;
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
+ _lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
fadeScreenDowns();
hangOne(256);
- if (_lastHardKey == 1) {
- _lastHardKey = 0;
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
+ _lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
@@ -368,24 +368,24 @@ void DreamWebEngine::realCredits() {
_sound->playChannel0(12, 0);
hangOne(2);
- if (_lastHardKey == 1) {
- _lastHardKey = 0;
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
+ _lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
allPalette();
hangOne(80);
- if (_lastHardKey == 1) {
- _lastHardKey = 0;
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
+ _lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
fadeScreenDowns();
hangOne(256);
- if (_lastHardKey == 1) {
- _lastHardKey = 0;
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
+ _lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
@@ -393,24 +393,24 @@ void DreamWebEngine::realCredits() {
_sound->playChannel0(12, 0);
hangOne(2);
- if (_lastHardKey == 1) {
- _lastHardKey = 0;
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
+ _lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
allPalette();
hangOne(80);
- if (_lastHardKey == 1) {
- _lastHardKey = 0;
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
+ _lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
fadeScreenDowns();
hangOne(256);
- if (_lastHardKey == 1) {
- _lastHardKey = 0;
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
+ _lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
@@ -418,23 +418,23 @@ void DreamWebEngine::realCredits() {
fadeScreenUps();
hangOne(60);
- if (_lastHardKey == 1) {
- _lastHardKey = 0;
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
+ _lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
_sound->playChannel0(13, 0);
hangOne(350);
- if (_lastHardKey == 1) {
- _lastHardKey = 0;
+ if (_lastHardKey == Common::KEYCODE_ESCAPE) {
+ _lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
fadeScreenDowns();
hangOne(256);
- _lastHardKey = 0;
+ _lastHardKey = Common::KEYCODE_INVALID;
}
} // End of namespace DreamWeb