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author | eriktorbjorn | 2011-06-20 20:16:21 +0200 |
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committer | eriktorbjorn | 2011-06-20 20:16:21 +0200 |
commit | f8a4ccbc658ce5c54679264a18b37d9a1cbe29ca (patch) | |
tree | b59fbee28768567ee3e07b40155e25129685062b /engines/dreamweb | |
parent | f78d5bc553e1e372b9e21c867e70bd561a8eb1bb (diff) | |
download | scummvm-rg350-f8a4ccbc658ce5c54679264a18b37d9a1cbe29ca.tar.gz scummvm-rg350-f8a4ccbc658ce5c54679264a18b37d9a1cbe29ca.tar.bz2 scummvm-rg350-f8a4ccbc658ce5c54679264a18b37d9a1cbe29ca.zip |
DREAMWEB: Use kMaingamepal provided by the tasm-recover
This should significantly decrease the risk of mysterious palette
bugs in the PCX title cards after regenerating dreamgen.cpp
Diffstat (limited to 'engines/dreamweb')
-rw-r--r-- | engines/dreamweb/stubs.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/dreamweb/stubs.cpp b/engines/dreamweb/stubs.cpp index 58f2441791..eebfbeb0d4 100644 --- a/engines/dreamweb/stubs.cpp +++ b/engines/dreamweb/stubs.cpp @@ -450,7 +450,7 @@ void DreamGenContext::showpcx() { pcxFile.seek(16, SEEK_SET); es = data.word(kBuffers); - maingamepal = es.ptr(4782, 768); //fixme: hardcoded offset + maingamepal = es.ptr(kMaingamepal, 768); pcxFile.read(maingamepal, 48); memset(maingamepal + 48, 0xff, 720); |